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59 Results Found

  • Article
  • Open Access

26 January 2026

Immersive technologies such as Desktop Virtual Reality (DVR), Immersive Rooms (IR), and fully immersive Virtual Reality (VR) are transforming K-12 education by enabling experiential, multisensory, and participatory learning. Yet their pedagogical imp...

  • Article
  • Open Access
4 Citations
1,835 Views
17 Pages

30 March 2025

Research on students’ immersive experiences with fully immersive virtual reality (VR) technologies is extensively documented across diverse educational settings; however, in maritime higher education, it remains relatively underrepresented. The...

  • Article
  • Open Access
1 Citations
2,184 Views
21 Pages

Advances in information technology have enabled virtual museums to transcend traditional physical boundaries and become important tools in education. Despite their growing use, the factors influencing the effectiveness of virtual museums in enhancing...

  • Article
  • Open Access
74 Citations
3,985 Views
12 Pages

The Adoption of Students’ Hedonic Motivation System Model to Gamified Learning Environment

  • Dokun Oluwajana,
  • Adeleye Idowu,
  • Muesser Nat,
  • Vanye Vanduhe and
  • Samson Fadiya

The acceptance of gamified learning environment is rapidly becoming inevitable in educational learning environment. This gives a widespread popularity by deploying Gamification in to present day curriculum as part of a new educational technology tool...

  • Article
  • Open Access
26 Citations
6,940 Views
21 Pages

Immersion is often argued to be one of the main driving forces behind children’s learning in digital educational games. Researchers have supported that movement-based interaction afforded by emerging embodied digital educational games may heigh...

  • Article
  • Open Access
1 Citations
2,079 Views
21 Pages

27 April 2025

This study combines the “flow theory” and the “extended technology acceptance model” (ETAM) to explore the perceived utility and sustainable development impact of virtual reality (VR) immersive learning in the hairdressing cou...

  • Article
  • Open Access
10 Citations
3,488 Views
21 Pages

Evaluating an Immersive Virtual Classroom as an Augmented Reality Platform in Synchronous Remote Learning

  • Juan Fernando Flórez Marulanda,
  • Cesar A. Collazos and
  • Julio Ariel Hurtado

4 October 2023

Previous research has explored different models of synchronous remote learning environments supported by videoconferencing and virtual reality platforms. However, few studies have evaluated the preference and acceptance of synchronous remote learning...

  • Article
  • Open Access
12 Citations
11,272 Views
18 Pages

3 November 2021

The purpose of this study was to identify the problems of online education perceived by learners in a time when non-face-to-face online lectures are conducted due to the spread of COVID-19, and suggest measures to improve educational outcomes. Theref...

  • Article
  • Open Access
3 Citations
1,583 Views
27 Pages

25 April 2025

Knowledge visualization has gained significant research attention for its potential to facilitate knowledge construction through interactive graphics while minimizing cognitive load during information processing. However, limited research has examine...

  • Article
  • Open Access
68 Citations
12,734 Views
17 Pages

16 March 2019

The purpose of this study was to investigate the use of 6-DoF high immersive virtual reality for stereoscopic spatial mapping to assess the impact of perceived spatial capabilities on 3D software learning motivation. This study wasn’t a bound c...

  • Article
  • Open Access
1 Citations
3,357 Views
31 Pages

The Role of Virtual and Augmented Reality in Industrial Design: A Case Study of Usability Assessment

  • Amanda Martín-Mariscal,
  • Carmen Torres-Leal,
  • Teresa Aguilar-Planet and
  • Estela Peralta

7 August 2025

The integration of virtual and augmented reality is transforming processes in the field of product design. This study evaluates the usability of immersive digital tools applied to industrial design through a combined market research and empirical cas...

  • Article
  • Open Access
6 Citations
3,185 Views
10 Pages

21 December 2022

Secondary education needs to find learning strategies that favor student engagement, particularly in socially deprived communities. The objective of this study is to analyze the influence of gamification on educational flow and academic performance....

  • Article
  • Open Access
16 Citations
4,809 Views
18 Pages

Effects of Using Immersive Media on the Effectiveness of Training to Prevent Ergonomics Risks

  • Jose Antonio Diego-Mas,
  • Jorge Alcaide-Marzal and
  • Rocio Poveda-Bautista

In this work, the effects of using immersive media such as virtual reality on the performance of training programs to avoid ergonomics risks are analyzed. The advance of technology has made it possible to use low-cost portable devices able to generat...

  • Article
  • Open Access
18 Citations
8,017 Views
20 Pages

Developing an Interactive VR CAVE for Immersive Shared Gaming Experiences

  • Anastasios Theodoropoulos,
  • Dimitra Stavropoulou,
  • Panagiotis Papadopoulos,
  • Nikos Platis and
  • George Lepouras

The popularity of VR technology has led to the development of public VR setups in entertainment venues, museums, and exhibitions. Interactive VR CAVEs can create compelling gaming experiences for both players and the spectators, with a strong sense o...

  • Article
  • Open Access
23 Citations
5,744 Views
16 Pages

This study investigates how virtual and augmented reality role games impact self-learning in higher education settings. A qualitative research–action approach that involved creating augmented reality micro-stories to encourage creativity and cr...

  • Article
  • Open Access
618 Views
24 Pages

Collaborative Immersive Virtual Environments in Geography Education on Climate Zones: A UX Case Study

  • Martina Střechová,
  • Michal Černý,
  • Čeněk Šašinka,
  • Zdeněk Stachoň,
  • Alžběta Šašinková,
  • František Holubec and
  • Hana Švédová

This study examines students’ experiences with Biomes, a Collaborative Immersive Virtual Environment (CIVE) designed to teach climate zones through virtual reality. The research employed a combination of Research through Design (RtD) methodolog...

  • Article
  • Open Access
20 Citations
6,462 Views
16 Pages

Augmented Reality Applications in Education and Examining Key Factors Affecting the Users’ Behaviors

  • Mohsen Ghobadi,
  • Sara Shirowzhan,
  • Mohammad Mehdi Ghiai,
  • Fatemeh Mohammad Ebrahimzadeh and
  • Faham Tahmasebinia

22 December 2022

Augmented Reality (AR) is increasingly influential in education. AR technology allows users to learn and practice in a simulated environment that enables repetition, correction, and failure without risk. The present study evaluated users’ attit...

  • Article
  • Open Access
25 Citations
5,857 Views
15 Pages

2 October 2019

The twenty-first century’s society experiences new challenges in being immersed in a new paradigm of the educational system. Higher education institutions should train professionals so that they are able to experience real situations in order to enco...

  • Article
  • Open Access
1,580 Views
28 Pages

Fostering Embodied and Attitudinal Change Through Immersive Storytelling: A Hybrid Evaluation Approach for Sustainability Education

  • Stefania Palmieri,
  • Giuseppe Lotti,
  • Mario Bisson,
  • Eleonora D’Ascenzi and
  • Claudia Spinò

2 September 2025

Immersive technologies are increasingly acknowledged as powerful tools in sustainability education, capable of fostering deeper engagement and emotional resonance. This study investigates the potential of 360° VR storytelling to enhance learning...

  • Article
  • Open Access
339 Views
21 Pages

29 December 2025

Universities frequently provide employability training, such as interview techniques, within classroom settings. However, limited engagement from both students and staff has prompted exploration of alternative content and delivery methods. Three-dime...

  • Article
  • Open Access
1,642 Views
18 Pages

28 August 2025

Augmented Reality (AR) has emerged as a promising educational tool, offering new opportunities to enhance learning through immersive and interactive experiences. This study aimed to evaluate the degree of acceptance of AR by secondary school students...

  • Article
  • Open Access
10 Citations
2,931 Views
20 Pages

The significance of practical experience and visualization in the fluid power discipline, highly tied to students’ success, requires integrating immersive pedagogical tools for enhanced course delivery, offering real-life industry simulation. T...

  • Article
  • Open Access
3 Citations
3,482 Views
15 Pages

29 January 2024

The impact of the COVID-19 pandemic on education has accelerated the shift in learning paradigms toward synchronous and asynchronous online approaches, significantly reducing students’ social interactions. This study introduces CollabVR, as a s...

  • Article
  • Open Access
36 Citations
7,090 Views
10 Pages

Motivation is a determining factor in the learning process, and encourages the student to participate in activities that increase their performance. Learning strategies supplemented by computer technology in a scenario-based learning environment can...

  • Article
  • Open Access
28 Citations
5,086 Views
9 Pages

Mobile Learning in Pre-Service Teacher Education: Perceived Usefulness of AR Technology in Primary Education

  • Gerardo Gómez-García,
  • Francisco-Javier Hinojo-Lucena,
  • Santiago Alonso-García and
  • José-María Romero-Rodríguez

Mobile learning is a resource that can enhance the teaching-learning process of students and improve the training of future teachers. Specifically, augmented reality (AR) technology allows for immersive and experiential learning without the need to l...

  • Article
  • Open Access
33 Citations
7,875 Views
14 Pages

Short videos are very popular among students, but the immersive nature of the software makes them prone to problematic use and even addiction. Internet addiction, including short-video problematic use, has been a hot topic in recent years due to the...

  • Article
  • Open Access
7 Citations
3,682 Views
16 Pages

12 September 2024

The integration of innovative technologies, such as Virtual Reality (VR), into maritime education presents a substantial challenge but also offers significant potential for enhancing training and knowledge transmission. This study aims to contribute...

  • Article
  • Open Access
9 Citations
4,252 Views
10 Pages

19 November 2019

Public schools are an important place to cultivate environmental agency in children, and classroom teachers play an important role in this identity process. Teachers who afford opportunities for environmental learning and care behaviors to develop du...

  • Article
  • Open Access
459 Views
33 Pages

29 December 2025

Taiwan’s rural regions face aging populations, digital divides, and fragmented heritage narratives that limit sustainable cultural revitalization. This study investigates how a community-based Alternate Reality Game (ARG) can integrate disperse...

  • Article
  • Open Access
750 Views
32 Pages

30 November 2025

This study addresses a critical gap in understanding Artificial Intelligence (AI)’s role in education by empirically investigating and comparing the distinct perceptions of teachers and students regarding AI’s role in a comprehensive rang...

  • Article
  • Open Access
2 Citations
1,954 Views
22 Pages

Outdoor experiences significantly enrich intangible cultural heritage tourism, yet limited interaction often restricts deep cultural learning. This research investigates how a mobile application, grounded in experiential learning theory, enhances tou...

  • Article
  • Open Access
9 Citations
4,294 Views
16 Pages

27 July 2023

Learning concentration, as a crucial factor influencing learning outcomes, provides the basis for learners’ self-regulation and teachers’ instructional adjustments and intervention decisions. However, the current research on learning conc...

  • Review
  • Open Access
3 Citations
2,789 Views
13 Pages

Virtual Galleries as Learning Scaffolds for Promoting Problem-Based Learning

  • Chrissa Papasarantou,
  • Rene Alimisi and
  • Dimitris Alimisis

22 November 2023

Extensive research into the effectiveness of problem-based learning (PBL) in primary and secondary education has been carried out over the past few years. PBL is an appealing, promising, but also challenging educational approach for both students and...

  • Article
  • Open Access
7 Citations
9,657 Views
17 Pages

19 September 2017

The study examined children’s perception of space in the context of place-based education. It investigates: the cognitive attitudinal dispositions involved in perceiving space as ‘empty’; and, how students’ attitudes toward one grassland site inform...

  • Article
  • Open Access
1 Citations
1,784 Views
28 Pages

30 May 2025

This pilot study explores the use of Virtual Reality (VR) to enhance perceived thermal comfort (TC) within educational settings, where physical modifications to classrooms are often limited. As sustainability becomes a priority in building design, VR...

  • Article
  • Open Access
3 Citations
2,042 Views
20 Pages

Digital Gamification to Foster Attitudes Toward Science in Early Childhood Teacher Education

  • Noëlle Fabre-Mitjans,
  • Gregorio Jiménez-Valverde,
  • Gerard Guimerà-Ballesta and
  • Genina Calafell-Subirà

26 May 2025

Integrating technology-enhanced gamification into teacher education can significantly foster motivation and reshape perceptions toward science learning. This mixed-methods case study explores how a 14-week course for preservice early childhood teache...

  • Article
  • Open Access
32 Citations
4,951 Views
19 Pages

15 August 2022

Students in the twenty-first century are accustomed to using technology in all aspects of their lives and have never known a world without it; the classroom is no exception. Augmented reality (AR) is a technology that bridges the virtual and physical...

  • Article
  • Open Access
517 Views
45 Pages

26 December 2025

Cross-modal and immersive technologies offer new opportunities for experiential learning in early childhood, yet few studies examine integrated systems that combine multimedia, mini-games, 3D exploration, virtual reality (VR), and augmented reality (...

  • Article
  • Open Access
1,407 Views
26 Pages

Cultural and Ekistic Heritage of Princes’ Islands: A Study on Halki and Its Enhancement Through Augmented Reality

  • Anna Chatsiopoulou,
  • Vasilis Dimitriadis,
  • Maria Panakaki,
  • Eleni G. Gavra,
  • Nikolaos Liazos and
  • Panagiotis D. Michailidis

This study aims to photograph, design, and digitally document the surviving residential buildings on the island of Halki (Heybeliada), within the Princes’ Islands. This documentation focuses on the architectural, urban, and historical aspects o...

  • Article
  • Open Access
5 Citations
2,316 Views
16 Pages

Path Generator with Unpaired Samples Employing Generative Adversarial Networks

  • Javier Maldonado-Romo,
  • Alberto Maldonado-Romo and
  • Mario Aldape-Pérez

2 December 2022

Interactive technologies such as augmented reality have grown in popularity, but specialized sensors and high computer power must be used to perceive and analyze the environment in order to obtain an immersive experience in real time. However, these...

  • Article
  • Open Access
1,083 Views
21 Pages

Previous studies have found that second language learners can acquire sociolinguistic variation. However, there is a lack of studies that examine the L2 acquisition of second-person singular forms of address (2PS) in Spanish, especially in the immers...

  • Article
  • Open Access
49 Citations
7,284 Views
33 Pages

29 April 2023

The traditional lecture-based model of teaching and learning has led to the exploration of innovative approaches including digital escape rooms. Digital escape rooms offer an immersive and engaging experience that promotes critical thinking, problem-...

  • Article
  • Open Access
1 Citations
3,240 Views
32 Pages

23 May 2025

Generative artificial intelligence tools, such as Microsoft Copilot, are transforming the teaching of programming by providing real-time feedback and personalized assistance; however, their impact on learning, motivation, and cognitive absorption rem...

  • Article
  • Open Access
2,227 Views
16 Pages

Feasibility and Usability of an Occupation-Based Immersive Virtual Reality Protocol for Older Adults

  • Sara Benham,
  • Alexis Cruz,
  • Ashley Oliva,
  • Franz Osol,
  • Elizabeth Strona,
  • Stephanie Kolakowsky-Hayner and
  • Ann Marie Potter

2 September 2024

The growing population of aging adults, coupled with the widespread adoption of technology, including within virtual environments, prompts the need to understand technology engagement preferences among older adults. This study aimed to explore the ex...

  • Article
  • Open Access
17 Citations
5,412 Views
24 Pages

10 May 2022

Climate change appears to be the ecological issue which benefits from the most attention in the literature, compared to equally alarming situations such as plastic pollution. In fact, waste management issues took a new step with the recent discovery...

  • Article
  • Open Access
2,187 Views
21 Pages

Implementing Virtual Reality for Fire Evacuation Preparedness at Schools

  • Rashika Tasnim Keya,
  • Ilona Heldal,
  • Daniel Patel,
  • Pietro Murano and
  • Cecilia Hammar Wijkmark

Emergency preparedness training in organizations frequently involves simple evacuation drills triggered by fire alarms, limiting the opportunities for broader skill development. Digital technologies, particularly virtual reality (VR), offer promising...

  • Article
  • Open Access
11 Citations
3,469 Views
15 Pages

Developing 360° Virtual Tours for Promoting Tourism in Natural Parks in Chile

  • Yazmina Stappung,
  • Camila Aliaga,
  • Jorge Cartes,
  • Liza Jego,
  • José Antonio Reyes-Suárez,
  • Nicolas A. Barriga and
  • Felipe Besoain

17 November 2023

In recent years, the tourism industry has undergone substantial transformations, integrating new technology to lead to a new era termed Tourism 4.0. These innovations enhance the customer’s travel experience. An emerging trend in travel technol...

  • Communication
  • Open Access
12 Citations
3,034 Views
15 Pages

Training with Agency-Inspired Feedback from an Instrumented Glove to Improve Functional Grasp Performance

  • Mingxiao Liu,
  • Samuel Wilder,
  • Sean Sanford,
  • Soha Saleh,
  • Noam Y. Harel and
  • Raviraj Nataraj

7 February 2021

Sensory feedback from wearables can be effective to learn better movement through enhanced information and engagement. Facilitating greater user cognition during movement practice is critical to accelerate gains in motor function during rehabilitatio...

  • Article
  • Open Access
337 Views
20 Pages

This study explores how mixed reality (MR) game environments, enabled by sensor-based motion tracking and interactive visualization technologies, can be effectively integrated into blended learning to promote sustainability education. Using eight Mac...

  • Article
  • Open Access
3 Citations
2,983 Views
16 Pages

Integration of technology within problem-based learning curricula is expanding; however, information regarding student experiences and attitudes about the integration of such technologies is limited. This study aimed to evaluate pre-clinical medical...

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