Feasibility and Usability of an Occupation-Based Immersive Virtual Reality Protocol for Older Adults
Abstract
:1. Introduction
2. Materials and Methods
2.1. Research Design
2.2. Participants
2.3. Procedures and Instruments
2.3.1. Quantitative Strand: System Usability Scale (SUS) Data
2.3.2. Qualitative Strand: Interviews
2.4. Data Analysis
2.4.1. Quantitative Strand: System Usability Scale (SUS) Data
2.4.2. Qualitative Strand: Interviews
2.4.3. Trustworthiness of Data
2.4.4. Reflexivity
3. Results
3.1. Sample Characteristics and Preferred Occupational Engagement
3.2. Quantitative Strand: System Usability Scale (SUS) Data
3.3. Qualitative Strand: Content Analysis of Interviews
4. Discussion
Limitations
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
References
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Demographics | N (%) or M (SD) |
---|---|
Age (in years) | 76.53 (6.2) |
QOLS | 96.27 (10.7) |
Gender | Male = 7 (46.7%) |
Female = 8 (53.3%) | |
Education | Postgraduate = 9 (60%) |
Bachelor’s = 3 (20%) | |
Technical/Training = 2 (13.3%) | |
Some College = 1 (6.6%) | |
Race | White = 15 (100%) |
IVR Applications | COPM Areas | COPM Sub-Area | # of Uses (18) |
---|---|---|---|
Fishing | Leisure | Active Recreation | 1 |
Gravity Sketch | Leisure | Quiet Recreation | 1 |
Hoame | Leisure | Quiet Recreation | 1 |
National Geographic | Leisure | Active Recreation | 2 |
Productivity | School and Play | 1 | |
Self-Care | Personal Care (1)/Functional Mobility (4) | 5 | |
Nature Trek | Leisure | Active Recreation | 1 |
Productivity | School and Play | 1 | |
Self-Care | Personal Care | 1 | |
Tripp | Self-Care | Personal Care | 1 |
YouTube VR (Driving and Nature Trails) | Self-Care | Functional Mobility | 3 |
Predefined Category | Theme | SUS Rank Connection | Subthemes | Example Quotes |
---|---|---|---|---|
Acceptability | Usable when intuitive and with training | Low | Difficult Not intuitive | “You need a lot more training for a first-time user. It’s not intuitively obvious what you have to do to make it work, even though it’s quite simple, once you know it. It’s not intuitive.” (Participant 06, SUS = 35) “You know it was awkward with the buttons and the controllers, I didn’t know what they did.” (Participant 07, SUS = 22.5) |
Middle | Needing assistance | “I couldn’t see where my fingers were supposed to go…I didn’t know which thing to press (Participant 15, SUS = 70) | ||
High | Easy | “I think it’s something that especially older people could use” (Participant 12, SUS = 75) | ||
Practicality | Balance the app choices for success | Low | Negative Impractical Limitations Not engaging | “I didn’t really learn too much.” (Participant 04, SUS = 17.5) “…no favorites.” (Participant 06, SUS = 35) |
Middle | Positive Practical Realistic | “By all means, as I’m saying, it gives me an opportunity to do something which I may not be able to do nowadays, because of both mine and my wife’s age and my wife’s health conditions.” (Participant 09, SUS = 62.5) | ||
High | Engaging Opening opportunities | “I love the virtual environment I just engaged in… it made a really vivid impact on my psyche.” (Participant 05, SUS = 95) | ||
Implementation | Lasting impressions were related to the perceived implementation | Low | Disappointed Complicated | “I’m disappointed. it didn’t work. I wanted to have some fun.”(Participant 04, SUS = 17.5) |
Middle | Clever Good Creative | “It was very clever, creative, and it gave me a chance to do something I hadn’t done before.” (Participant 01, SUS = 65) | ||
High | Fascinating Surprising Interesting | “It exceeded my expectations definitely, because it had a chain reaction to my sense of well-being when I came out of it, left me in a state of extremely relaxed absence of hunger; and really desire to experience more.” (Participant 05, SUS = 95) |
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Benham, S.; Cruz, A.; Oliva, A.; Osol, F.; Strona, E.; Kolakowsky-Hayner, S.; Potter, A.M. Feasibility and Usability of an Occupation-Based Immersive Virtual Reality Protocol for Older Adults. J. Ageing Longev. 2024, 4, 274-289. https://doi.org/10.3390/jal4030020
Benham S, Cruz A, Oliva A, Osol F, Strona E, Kolakowsky-Hayner S, Potter AM. Feasibility and Usability of an Occupation-Based Immersive Virtual Reality Protocol for Older Adults. Journal of Ageing and Longevity. 2024; 4(3):274-289. https://doi.org/10.3390/jal4030020
Chicago/Turabian StyleBenham, Sara, Alexis Cruz, Ashley Oliva, Franz Osol, Elizabeth Strona, Stephanie Kolakowsky-Hayner, and Ann Marie Potter. 2024. "Feasibility and Usability of an Occupation-Based Immersive Virtual Reality Protocol for Older Adults" Journal of Ageing and Longevity 4, no. 3: 274-289. https://doi.org/10.3390/jal4030020
APA StyleBenham, S., Cruz, A., Oliva, A., Osol, F., Strona, E., Kolakowsky-Hayner, S., & Potter, A. M. (2024). Feasibility and Usability of an Occupation-Based Immersive Virtual Reality Protocol for Older Adults. Journal of Ageing and Longevity, 4(3), 274-289. https://doi.org/10.3390/jal4030020