Investigating Immersion and Learning in a Low-Embodied versus High-Embodied Digital Educational Game: Lessons Learned from an Implementation in an Authentic School Classroom
Georgiou, Y.; Ioannou, A.; Ioannou, M. Investigating Immersion and Learning in a Low-Embodied versus High-Embodied Digital Educational Game: Lessons Learned from an Implementation in an Authentic School Classroom. Multimodal Technol. Interact. 2019, 3, 68. https://doi.org/10.3390/mti3040068
Georgiou Y, Ioannou A, Ioannou M. Investigating Immersion and Learning in a Low-Embodied versus High-Embodied Digital Educational Game: Lessons Learned from an Implementation in an Authentic School Classroom. Multimodal Technologies and Interaction. 2019; 3(4):68. https://doi.org/10.3390/mti3040068
Chicago/Turabian StyleGeorgiou, Yiannis; Ioannou, Andri; Ioannou, Marianna. 2019. "Investigating Immersion and Learning in a Low-Embodied versus High-Embodied Digital Educational Game: Lessons Learned from an Implementation in an Authentic School Classroom" Multimodal Technol. Interact. 3, no. 4: 68. https://doi.org/10.3390/mti3040068