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Journal of Theoretical and Applied Electronic Commerce Research

Journal of Theoretical and Applied Electronic Commerce Research (JTAER) is an international, peer-reviewed, open access journal of electronic commerce, published monthly online by MDPI (from Volume 16, Issue 3 - 2021).

Quartile Ranking JCR - Q2 (Business)

All Articles (1,347)

To address the challenge of complex quality control in shared manufacturing arising from loose “partner” relationships, a quality disclosure mechanism is incorporated into a shared manufacturing supply chain. By developing a platform-led game-theoretic model, it compares four quality disclosure strategies under third-party and self-built shared manufacturing platforms, filling a theoretical gap on how quality disclosure aligns with different platform models. The findings indicate that: (1) Quality disclosure always increases platform profit, providing theoretical support for the economic incentives for platforms to promote quality transparency. (2) Under third-party shared manufacturing platforms, all manufacturers prefer unilateral disclosure by the high-quality manufacturer, indicating that this platform model naturally generates a high-quality-led signaling mechanism and reduces coordination costs. (3) Under self-built shared manufacturing platforms, strategy choice is conditional: when the disclosure level is very high, the high-quality manufacturer counter-intuitively induces the low-quality manufacturer to disclose in order to avoid excessive guarantee risk; when the market quality gap is large, bilateral disclosure is the equilibrium, jointly building market trust; when the quality gap narrows, the equilibrium returns to unilateral disclosure by the high-quality manufacturer to strengthen the quality signal.This study provides a new theoretical framework for understanding quality signaling in multi-actor collaborative settings and offers managerial insights for shared manufacturing platforms to design disclosure mechanisms and for manufacturers to choose cooperation modes.

20 February 2026

The relationship diagram under the TPSMPs model.

Drawing upon social presence and perceived value theories, this study examines how time-limited (TL) and quantity-limited (QL) promotions influence consumers’ purchase intention in live-streaming shopping. Through two controlled experiments (using countdown prompts for TL and inventory visualization for QL), the findings reveal distinct mechanisms: TL promotions elevate functional value by fostering a perception of collective synchronicity, whereas QL promotions boost social value identification through the perception of interactive control. Notably, this latter pathway is moderated by social cue sensitivity. Theoretically, this work unveils a “dual social presence–perceived value” framework that overcomes the limitations of single-mediation models and integrates evidence from eye-tracking and neurobehavioral analysis. Practically, it proposes a strategic promotion-matching criterion (recommending TL for high-circulation goods and QL for scarce items) to optimize live-streaming marketing effectiveness.

20 February 2026

Theoretical Model.

Under the rapid development of live commerce, impulse buying has become a core consumption phenomenon, yet its psychological triggering pathways across different consumer groups remain to be fully elucidated. Drawing on the S–O–R framework, this study conceptualizes live-stream interactivity, novelty, and streamer attractiveness as external “stimuli,” and positions immersive experience as the core “organism” mechanism, thereby constructing and testing an integrated “stimulus–experience–response (impulse buying intention)” model. Using a mixed-method approach that combines structural equation modeling (SEM) and fuzzy-set qualitative comparative analysis (fsQCA), the results show that all three live-stream features significantly enhance impulse buying intention, primarily by strengthening immersive experience, with immersion exerting a significant partial mediating effect. Moreover, consumers’ loneliness significantly amplifies the indirect effect of live-stream features on impulse buying via immersive experience. The fsQCA further uncovers multiple equivalent pathways leading to high impulse buying intention, including a strong-experience pattern centered on “streamer attractiveness + immersive experience,” as well as a social compensation pattern centered on “high interactivity + high loneliness.” This study provides a testable theoretical framework, actionable operational strategies, and sustainable ethical guidance for live commerce, offering a pathway for the industry to achieve a “high experience × high conversion × high well-being” triple-win outcome.

20 February 2026

Research hypothesis diagram.

Despite the significant potential of AI applications in tourism marketing communication, consumers’ attitudes and behaviors towards the outputs of these applications are still a mystery. To fill this research gap, the current study examines and compares consumer engagement (CE), novelty and attitude perceptions towards tourism destinations and hotel promotional content created by ChatGPT-4o (vs. human) for social media and web pages. According to the results, ChatGPT-generated messages (GPTGMs) play a crucial role on social media compared to human-generated messages (HGMs). Moreover, based on the theory of uses and gratifications (UGT), tourists’ perception significantly varies between platforms (social media vs. web pages). This research provides insights for marketers on optimizing message design and selecting effective platforms based on consumer reactions to GPTGMs.

16 February 2026

Experimental design.

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J. Theor. Appl. Electron. Commer. Res. - ISSN 0718-1876