Mobile-Enhanced Outdoor Education for Tang Sancai Heritage Tourism: An Interactive Experiential Learning Approach
Abstract
:1. Introduction
2. Literature Review
2.1. Experiential Tourism in ICH Contexts
2.2. Experiential Learning Theory for ICH Tourism Education
2.3. Mobile Learning Design for ICH Tourism Education
3. Application Design
3.1. Study Site Overview
3.2. Theoretical Framework for Design
3.3. Design Implementation
3.3.1. Activity Scenario: Seeking Challenging Tasks
3.3.2. Information Scenario: Critical Reflection
3.3.3. Interactive Scenario: Immersive Engagement
4. Experiment Methods
4.1. Participants
4.2. Instruments
4.3. Procedures
4.4. Data Analysis
5. Results
5.1. ICH Knowledge Learning Outcomes
5.2. Experiential Learning Outcomes
5.3. Technology Acceptance: Perceived Usefulness and Ease of Use
5.4. Predictive Effects of Technology Acceptance on Experiential Learning Outcomes
6. Discussion and Conclusions
6.1. Key Findings
6.2. Theoretical and Practical Implications for Learning in ICH Tourism
6.3. Limitations and Future Research
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Scenario Type | Learning Task | Learning Behavior | Design Implementation | Learning Outcome |
---|---|---|---|---|
Activity Scenario | Historical route exploration task | Challenge seeking | Themed route selection, point-based progression, task unlocking mechanism. | Motivation for exploration, acquisition of basic cultural knowledge. |
Information Scenario | Cultural interpretation and feedback module | Critical reflection | Multimedia content (text, image, video), tourist comment interaction. | Deeper cultural understanding, attitudinal engagement. |
Interaction Scenario | Simulation of Tang Sancai making | Immersive engagement | Step-based simulation of the Tang Sancai making process, glazing interaction, post-task sharing. | Procedural understanding and emotional engagement with Tang Sancai craftsmanship. |
Constructs | Dimensions | Number of Items | Source |
---|---|---|---|
Generic Learning Outcomes | Knowledge and Understanding (KU) | 4 | (Hooper-Greenhill, 2004); (tom Dieck et al., 2018c); (Li et al., 2022) |
Enjoyment, Inspiration, and Creativity (EIC) | 4 | ||
Skills (S) | 5 | ||
Attitudes and Values (AV) | 3 | ||
Action, Behavior, and Progression (ABP) | 3 | ||
Technology Acceptance | Perceived Usefulness (PU) | 5 | (Davis, 1989); (de Oliveira Nunes & Mayer, 2014); (Hamouda, 2022) |
Perceived Ease of Use (PEOU) | 4 |
Item | Subtype | Experimental Group (n = 43) | Control Group (n = 41) |
---|---|---|---|
Age | 18–30 | 17 (39.5%) | 16 (39%) |
31–45 | 14 (32.6%) | 14 (34.1%) | |
46–60 | 9 (20.9%) | 9 (22%) | |
61–70 | 3 (7.0%) | 2 (4.9%) | |
Ethnicity | Han | 36 (83.7%) | 37 (90.2%) |
Ethnic minorities | 7 (16.3%) | 4 (10%) | |
Gender | Female | 21 (48.8%) | 19 (46.3%) |
Male | 22 (51.2%) | 22 (53.7%) | |
Highest Qualification | High School or below | 5 (11.6%) | 4 (9.8%) |
Associate’s degree | 15 (34.9%) | 12 (29.3%) | |
Bachelor’s degree | 20 (46.5%) | 22 (53.7%) | |
Master’s degree or higher | 3 (7.0%) | 3(7.3%) | |
Frequency of Tourism Application Use | Never | 7 (16.3%) | 5 (12.2%) |
Rarely | 17 (39.5%) | 19 (46.3%) | |
Sometimes | 14 (32.6%) | 13 (31.7%) | |
Often | 5 (11.6%) | 4 (9.8%) |
Question Type | Experimental Group (n = 43) | Control Group (n = 41) | t | Cohen’s d | ||||
---|---|---|---|---|---|---|---|---|
M | SD | Std. Error | M | SD | Std. Error | |||
Retention | 32.65 | 6.32 | 0.96 | 28.54 | 8.03 | 1.25 | 2.6 * | 0.57 |
Comprehension | 21.72 | 6.34 | 0.97 | 16.34 | 6.77 | 1.06 | 3.76 *** | 0.82 |
Average score | 54.37 | 9.89 | 1.51 | 44.88 | 11.77 | 1.84 | 3.99 *** | 0.87 |
Category | Experimental Group (n = 43) | Control Group (n = 41) | t | Cohen’s d | ||
---|---|---|---|---|---|---|
M | SD | M | SD | |||
KU | 5.27 | 0.41 | 4.23 | 0.51 | 10.27 *** | 2.25 |
EIC | 5.01 | 0.6 | 4.15 | 0.47 | 7.3 *** | 1.59 |
S | 5.22 | 0.61 | 3.91 | 0.58 | 10.09 *** | 2.2 |
AV | 4.63 | 0.6 | 4.17 | 0.67 | 3.28 ** | 0.72 |
ABP | 4.41 | 0.61 | 4.31 | 0.67 | 0.73 | 0.16 |
Category | Experimental Group (n = 43) | Control Group (n = 41) | t | Cohen’s d | ||
---|---|---|---|---|---|---|
M | SD | M | SD | |||
PU | 5.9 | 0.66 | 4.81 | 0.84 | 6.55 *** | 1.44 |
PEOU | 5.66 | 0.79 | 5.32 | 0.67 | 2.12 * | 0.46 |
β | t | 95% CI | |
---|---|---|---|
PU | 0.677 | 9.10 *** | [0.529, 0.826] |
PEOU | 0.225 | 3.02 ** | [0.077, 0.373] |
R2 | 0.567 |
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Wang, J.; Zhang, X.; Dolah, J. Mobile-Enhanced Outdoor Education for Tang Sancai Heritage Tourism: An Interactive Experiential Learning Approach. Educ. Sci. 2025, 15, 743. https://doi.org/10.3390/educsci15060743
Wang J, Zhang X, Dolah J. Mobile-Enhanced Outdoor Education for Tang Sancai Heritage Tourism: An Interactive Experiential Learning Approach. Education Sciences. 2025; 15(6):743. https://doi.org/10.3390/educsci15060743
Chicago/Turabian StyleWang, Jing, Xing Zhang, and Jasni Dolah. 2025. "Mobile-Enhanced Outdoor Education for Tang Sancai Heritage Tourism: An Interactive Experiential Learning Approach" Education Sciences 15, no. 6: 743. https://doi.org/10.3390/educsci15060743
APA StyleWang, J., Zhang, X., & Dolah, J. (2025). Mobile-Enhanced Outdoor Education for Tang Sancai Heritage Tourism: An Interactive Experiential Learning Approach. Education Sciences, 15(6), 743. https://doi.org/10.3390/educsci15060743