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739 Results Found

  • Article
  • Open Access
1,276 Views
19 Pages

Due to the inherent challenges in meeting the comprehensive training requirements of combat scenarios within a digital environment, this paper proposes innovative solutions. Firstly, a parametric scene training method is introduced, aiming to enhance...

  • Article
  • Open Access
10 Citations
3,076 Views
14 Pages

16 April 2020

In order to help the pursuer find its advantaged control policy in a one-to-one game in space, this paper proposes an innovative pre-trained fuzzy reinforcement learning algorithm, which is conducted in the x, y, and z channels separately. Compared w...

  • Article
  • Open Access
18 Citations
4,103 Views
18 Pages

27 August 2020

Many game-based instructional designs have demonstrated effectiveness for a variety of educational outcomes, although typically in limited contexts. In this article, we report the results of a four-year study testing the extent to which a game-based...

  • Proceeding Paper
  • Open Access
1,312 Views
6 Pages

Today, students are accustomed to visual information and need engaging, stimulating, and fun teaching in logic and engineering methods for learning purposes. Traditional presentations and the transfer of memory information cannot arouse students&rsqu...

  • Article
  • Open Access
3,416 Views
11 Pages

Learning by Co-Designing a Board Game to Make Chain Store Knowledge More Robust

  • Kuan-Yin Lee,
  • Yu-Hsin Chang and
  • Prasana Kumar Samanta

13 April 2023

The modern student is used to visual information and needs an engaging, stimulating, and fun method of teaching to make learning enjoyable and memorable. Recently, more and more teachers are changing traditional teaching methods and incorporating the...

  • Article
  • Open Access
4 Citations
2,629 Views
22 Pages

29 January 2024

False data injection attacks are executed in the electricity markets of smart grid systems for financial benefits. The attackers can maximize their profits through modifying the estimated transmission power and changing the prices of market electrici...

  • Article
  • Open Access
32 Citations
7,747 Views
20 Pages

16 October 2020

New teaching methodologies are nowadays integrating mobile devices, augmented reality (AR), and game-based learning in educational contexts. The combination of these three elements is considered highly innovative, and it allows learning to move beyon...

  • Article
  • Open Access
19 Citations
8,552 Views
17 Pages

An Approach to Accessible Serious Games for People with Dyslexia

  • Angel Jaramillo-Alcázar,
  • Eduardo Venegas,
  • Santiago Criollo-C and
  • Sergio Luján-Mora

26 February 2021

Dyslexia is a cognitive disorder that affects the evolutionary ability to read, write, and speak in people, affecting the correct learning of a large percentage of the population worldwide. In fact, incorrect learning is caused because the educationa...

  • Article
  • Open Access
5 Citations
1,635 Views
25 Pages

Mobile Augmented Reality Games Towards Smart Learning City Environments: Learning About Sustainability

  • Margarida M. Marques,
  • João Ferreira-Santos,
  • Rita Rodrigues and
  • Lúcia Pombo

This study explores the potential of mobile augmented reality games (MARGs) in promoting sustainability competencies within the context of a smart learning city environment. Anchored in the EduCITY project, which integrates location-based AR-enhanced...

  • Article
  • Open Access
1 Citations
1,751 Views
19 Pages

17 September 2025

Digital game-based interventions have shown promise in improving STEM engagement and conceptual understanding among elementary students. This study focuses on how a game-enhanced, whole-class mathematics intervention influences the fraction performan...

  • Article
  • Open Access
9 Citations
4,712 Views
19 Pages

Combining Virtual Reality and Organizational Neuroscience for Leadership Assessment

  • Elena Parra,
  • Irene Alice Chicchi Giglioli,
  • Jestine Philip,
  • Lucia Amalia Carrasco-Ribelles,
  • Javier Marín-Morales and
  • Mariano Alcañiz Raya

26 June 2021

In this article, we introduce three-dimensional Serious Games (3DSGs) under an evidence-centered design (ECD) framework and use an organizational neuroscience-based eye-tracking measure to capture implicit behavioral signals associated with leadershi...

  • Article
  • Open Access
4 Citations
2,206 Views
17 Pages

23 February 2023

Realizing the sustainable innovation growth of enterprises is one of the important research directions of management science. Traditional enterprise growth innovation methods cannot effectively estimate the emotional tendency of online public opinion...

  • Article
  • Open Access
7 Citations
2,847 Views
13 Pages

In the multi-agent offensive and defensive game (ODG), each agent achieves its goal by cooperating or competing with other agents. The multi-agent deep reinforcement learning (MADRL) method is applied in similar scenarios to help agents make decision...

  • Article
  • Open Access
3 Citations
1,704 Views
29 Pages

13 December 2024

In the field of real-time autonomous decision-making for Unmanned Combat Aerial Vehicles (UCAVs), reinforcement learning is widely used to enhance their decision-making capabilities in high-dimensional spaces. These enhanced capabilities allow UCAVs...

  • Article
  • Open Access
1,982 Views
22 Pages

Reinforcement Learning Methods for Emulating Personality in a Game Environment

  • Georgios Liapis,
  • Anna Vordou,
  • Stavros Nikolaidis and
  • Ioannis Vlahavas

15 July 2025

Reinforcement learning (RL), a branch of artificial intelligence (AI), is becoming more popular in a variety of application fields such as games, workplaces, and behavioral analysis, due to its ability to model complex decision-making through interac...

  • Article
  • Open Access
8 Citations
5,190 Views
16 Pages

Factors Influencing Game-Based Learning in the Colombian Context: A Mixed Methods Study

  • Paola Julie Aguilar-Cruz,
  • Peiyu Wang,
  • Zongping Xiang and
  • Heng Luo

10 May 2023

Game-based learning (GBL) places high demand on educational resources and has been widely practiced in classrooms in many developed countries; however, few studies on GBL and its influencing factors have been conducted in developing countries. To add...

  • Article
  • Open Access
40 Citations
6,608 Views
15 Pages

7 March 2020

Interest in sports predictions as well as the public availability of large amounts of structured and unstructured data are increasing every day. As sporting events are not completely independent events, but characterized by the influence of the human...

  • Article
  • Open Access
2 Citations
1,470 Views
24 Pages

Towards Intelligent Unmanned Adversarial Games: A Reinforcement Learning Framework with the PHP-ROW Method

  • Guoqing Shi,
  • Yi Cao,
  • Dinghan Wang,
  • Qiming Yang,
  • Jiandong Zhang and
  • Zhuoyong Shi

24 April 2025

This study introduces a novel framework for intelligent unmanned BVR maneuver control within the context of adversarial games. The emphasis lies on three pivotal aspects: situational awareness, maneuver decision-making, and precise maneuver control....

  • Article
  • Open Access
3 Citations
1,824 Views
23 Pages

20 September 2024

This paper explores a pursuit–evasion game (PEG) based on quadrotors by combining fuzzy Q-learning (FQL) and model-predictive control (MPC) algorithms. Initially, the FQL algorithm is employed to perceive, make decisions, and predict the trajec...

  • Article
  • Open Access
1,877 Views
26 Pages

To address urban traffic congestion, researchers have made various efforts to mitigate issues such as prolonged travel time, fuel wastage, and pollutant emissions. These efforts primarily involve microscopic route selection from the vehicle perspecti...

  • Article
  • Open Access
2 Citations
3,539 Views
23 Pages

Analysis of Combined Strength Training with Small-Sided Games in Football Education Using Machine Learning Methods

  • Huseyin Guneralp,
  • Hasan Ulas Yavuz,
  • Boran Sekeroglu,
  • Musa Oytun and
  • Cevdet Tinazci

19 May 2025

Football is a complex game that requires combined technical, tactical, and psychological skills. The effect of training methods on players is crucial to improve their performance significantly. Different training methods can improve certain performan...

  • Review
  • Open Access
35 Citations
14,571 Views
36 Pages

Always Pay Attention to Which Model of Motor Learning You Are Using

  • Wolfgang I. Schöllhorn,
  • Nikolas Rizzi,
  • Agnė Slapšinskaitė-Dackevičienė and
  • Nuno Leite

This critical review considers the epistemological and historical background of the theoretical construct of motor learning for a more differentiated understanding. More than simply reflecting critically on the models that are used to solve problems&...

  • Article
  • Open Access
21 Citations
6,623 Views
24 Pages

Motor Coordination and Its Importance in Practicing Performance Movement

  • Anca Iorga,
  • Anca Jianu,
  • Mircea Gheorghiu,
  • Bogdana Darie Crețu and
  • Irina-Anca Eremia

27 March 2023

The training of good motor coordination optimizes the motor skills, and these, over time, lead to the improvement of the motor skills specific to the practiced movement. The purpose of this study was to assess the capacity and speed of learning coord...

  • Systematic Review
  • Open Access
9 Citations
4,815 Views
18 Pages

The Potential of Gamification for Social Sustainability: Meaning and Purposes in Agri-Food Industry

  • Maria Elena Latino,
  • Marta Menegoli,
  • Fulvio Signore and
  • Maria Chiara De Lorenzi

13 June 2023

Nowadays, digital platforms are applying some game-linked elements in their services with the aim to attract, retain and shape human interaction. Therefore, it is essential to investigate gamification with regard to its social sustainability. Gamific...

  • Article
  • Open Access
25 Citations
7,864 Views
14 Pages

Emotional intelligence is intrinsically associated with the ability to understand, manage, and express feelings and deal with other people’s emotions. This competence is essential for the formation, development, and maintenance of personal and...

  • Article
  • Open Access
1,452 Views
24 Pages

17 October 2025

In this article we establish the affordances of game making, hacking, and jamming as critical practices in teaching and research. We explain the origins of our approach in specific teaching and research projects and consider their impact on our schol...

  • Article
  • Open Access
2,399 Views
33 Pages

Virtual reality (VR) technology is becoming increasingly relevant as a modern educational tool. However, its application in teaching and learning computational thinking remains relatively underexplored. This paper presents the implementation of selec...

  • Article
  • Open Access
8 Citations
3,316 Views
29 Pages

Training and Certification of Competences through Serious Games

  • Ricardo Baptista,
  • António Coelho and
  • Carlos Vaz de Carvalho

15 August 2024

The potential of digital games, when transformed into Serious Games (SGs), Games for Learning (GLs), or game-based learning (GBL), is truly inspiring. These forms of games hold immense potential as effective learning tools as they have a unique abili...

  • Article
  • Open Access
6 Citations
5,982 Views
14 Pages

Enhancing Student Active Engagement in Class through Game-Based Learning: A Case of Civil Engineering Education

  • Muhammad Umer Zubair,
  • Muhammad Abbas Khan,
  • Muhammad Usman Hassan,
  • Khursheed Ahmed and
  • Taha Aziz

14 July 2024

Students are rapidly losing interest in STEM education due to the minimal incorporation of media into learning and the complexity of teaching methods, which ultimately results in a lack of motivation. However, despite these challenges, incorporating...

  • Article
  • Open Access
5 Citations
3,543 Views
15 Pages

16 November 2022

The black box method was developed as an “asocial control” to allow for payoff-based learning while eliminating social responses in repeated public goods games. Players are told they must decide how many virtual coins they want to input i...

  • Review
  • Open Access
104 Citations
9,897 Views
26 Pages

1 December 2018

Serious games are increasingly explored as collaborative tools to enhance social learning on sustainable management of land and natural resources. A systematic literature review was conducted to examine the current state of the art of the different m...

  • Article
  • Open Access
14 Citations
8,213 Views
18 Pages

Development of a Comprehensive Process for Introducing Game-Based Learning in Higher Education for Lecturers

  • María Fernández-Raga,
  • Darija Aleksić,
  • Aysun Kapucugil İkiz,
  • Magdalena Markiewicz and
  • Herbert Streit

17 February 2023

Emerging trends such as digitalization, globalization, and the COVID-19 pandemic are forcing higher education institutions to undergo constant organizational and technological changes and to introduce innovative pedagogical approaches suitable for te...

  • Article
  • Open Access
1 Citations
5,788 Views
16 Pages

Analyzing Iterative Training Game Design: A Multi-Method Postmortem Analysis of CYCLES Training Center and CYCLES Carnivale

  • Adrienne Shaw,
  • Brian McKernan,
  • Rosa M. Martey,
  • Jennifer Stromer-Galley,
  • Emilie T. Saulnier,
  • Elizabeth McLaren,
  • Matthew G. Rhodes,
  • James E. Folkestad,
  • Sarah M. Taylor and
  • Tomek Stralkowski
  • + 2 authors

That games can be used to teach specific content has been demonstrated numerous times. However, although specific game features have been conjectured to have an impact on learning outcomes, little empirical research exists on the impact of iterative...

  • Article
  • Open Access
53 Citations
10,889 Views
22 Pages

Game-Based Learning in Project Sustainability Management Education

  • Elina Jääskä,
  • Kirsi Aaltonen and
  • Jaakko Kujala

22 July 2021

Projects and project-based activities account for over 30% of the global GPD and act as significant vehicles in the transition towards a more sustainable future. Sustainability strategies are typically enacted and implemented through projects in proj...

  • Article
  • Open Access
1,982 Views
33 Pages

Educational games often fail to effectively merge game mechanics with educational goals, lacking adaptive feedback and real-time performance monitoring. This study explores how Human–Computer Interaction principles and adaptive feedback can enh...

  • Article
  • Open Access
39 Citations
9,353 Views
20 Pages

Applying Game-Based Experiential Learning to Comprehensive Sustainable Development-Based Education

  • Shin-Jia Ho,
  • Yu-Shan Hsu,
  • Chien-Hung Lai,
  • Fong-Han Chen and
  • Ming-Hour Yang

20 January 2022

To promote the United Nations’ Sustainable Development Goals (SDGs), public awareness of the importance and urgency of sustainable development should be raised by providing relevant education programs. Although game-based learning has been confirmed...

  • Article
  • Open Access
7 Citations
6,903 Views
43 Pages

7 February 2023

In the fast-developing digital era, improving young children’s learning abilities by information technology has become a goal of early childhood education. Accordingly, a novel digital puzzle gaming system for young children’s learning is...

  • Article
  • Open Access
1,715 Views
17 Pages

Game-based learning assessments rely on educational data mining approaches such as stealth assessments and quasi mixed methods that help gather data on student learning proficiency. Rarely do we see approaches where student proficiency in learning is...

  • Article
  • Open Access
1 Citations
1,914 Views
10 Pages

Perceived Enablers of and Barriers to Serious Game as Oral Histology Learning Strategy for Undergraduate Dental Students

  • Lisa R. Amir,
  • Salsabila N. Dewatmoko,
  • Irene C. Leonardy,
  • Rezon Yanuar,
  • Dewi F. Suniarti,
  • Erik Idrus,
  • Kawin Sipiyaruk,
  • Ria Puspitawati and
  • Yuniardini Wimardhani

31 August 2024

Previously, we reported the serious game HistoRM as an innovative learning approach for an oral histology course. This study aimed to examine the impact of HistoRM on summative assessment and the enablers and barriers factors affecting HistoRM as an...

  • Article
  • Open Access
16 Citations
4,403 Views
15 Pages

How, apart from by conveying professional knowledge, can university medical education nurture and improve the gender competency of medical students and thereby create an LGBT+ friendly healthcare environment? This study explored the use of game-based...

  • Article
  • Open Access
42 Citations
7,118 Views
18 Pages

An Interactive Serious Mobile Game for Supporting the Learning of Programming in JavaScript in the Context of Eco-Friendly City Management

  • Rytis Maskeliūnas,
  • Audrius Kulikajevas,
  • Tomas Blažauskas,
  • Robertas Damaševičius and
  • Jakub Swacha

17 December 2020

In the pedagogical process, a serious game acts as a method of teaching and upbringing, the transfer of accumulated experience and knowledge. In this paper, we describe an interactive serious programming game based on game-based learning for teaching...

  • Article
  • Open Access
21 Citations
5,794 Views
15 Pages

Using a Reinforcement Q-Learning-Based Deep Neural Network for Playing Video Games

  • Cheng-Jian Lin,
  • Jyun-Yu Jhang,
  • Hsueh-Yi Lin,
  • Chin-Ling Lee and
  • Kuu-Young Young

This study proposed a reinforcement Q-learning-based deep neural network (RQDNN) that combined a deep principal component analysis network (DPCANet) and Q-learning to determine a playing strategy for video games. Video game images were used as the in...

  • Article
  • Open Access
13 Citations
5,210 Views
15 Pages

Use of Haptics to Promote Learning Outcomes in Serious Games

  • Bob-Antoine J. Menelas and
  • Rabah Syphax Benaoudia

Integration of haptics in Serious Games (SGs) remains limited compared to vision and audio. Many works seem to limit haptic interactions to the mimicking of real life feelings. Here, we address this by investigating the use of haptics to promote lear...

  • Article
  • Open Access
7 Citations
5,054 Views
13 Pages

Using Game Design to Teach Informatics and Society Topics in Secondary Schools

  • Fares Kayali,
  • Vera Schwarz,
  • Peter Purgathofer and
  • Gerit Götzenbrucker

This article discusses the use of game design as a method for interdisciplinary project-based teaching in secondary school education to convey informatics and society topics, which encompass the larger social context of computing. There is a lot of k...

  • Article
  • Open Access
4 Citations
5,111 Views
18 Pages

30 May 2022

Poker has been considered a challenging problem in both artificial intelligence and game theory because poker is characterized by imperfect information and uncertainty, which are similar to many realistic problems like auctioning, pricing, cyber secu...

  • Article
  • Open Access
1 Citations
2,588 Views
25 Pages

Curiosity-Driven Exploration in Reinforcement Learning: An Adaptive Self-Supervised Learning Approach for Playing Action Games

  • Sehar Shahzad Farooq,
  • Hameedur Rahman,
  • Samiya Abdul Wahid,
  • Muhammad Alyan Ansari,
  • Saira Abdul Wahid and
  • Hosu Lee

13 October 2025

Games are considered a suitable and standard benchmark for checking the performance of artificial intelligence-based algorithms in terms of training, evaluating, and comparing the performance of AI agents. In this research, an application of the Intr...

  • Article
  • Open Access
6 Citations
2,582 Views
16 Pages

Comparison of Tutorial Methods in Virtual Reality Games for a Better User Experience

  • Yuryeon Lee,
  • Guyeop Kim,
  • Kang Hoon Lee,
  • Jaehyun Park and
  • Hyun K. Kim

14 August 2024

The commercialisation of virtual reality (VR) headsets has made them more affordable and popular in gaming and entertainment. The natural interaction between the VR environment and users can maximise immersion and is crucial to VR gaming. Despite the...

  • Review
  • Open Access
53 Citations
39,523 Views
10 Pages

28 April 2021

In modern education nowadays, the use of game-based learning as a teaching and learning method is popular in all school subjects, including mathematics. There are numerous studies dealing with the influences of this teaching method on the students’ a...

  • Article
  • Open Access
14 Citations
8,735 Views
22 Pages

A Method to Develop Accessible Online Serious Games for People with Disabilities: A Case Study

  • Angel Jaramillo-Alcázar,
  • Paz Cortez-Silva,
  • Marco Galarza-Castillo and
  • Sergio Luján-Mora

17 November 2020

Video games that are used as teaching tools are called serious games. However, there is an important factor that is not usually considered in the design of serious games— the inclusion of people with disabilities. Inclusion can be reached only...

  • Article
  • Open Access
2 Citations
6,676 Views
26 Pages

In the field of computer intelligence, it has always been a challenge to construct an agent model that can be adapted to various complex tasks. In recent years, based on the planning algorithm of Monte Carlo tree search (MCTS), a new idea has been pr...

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