Enhancing Student Active Engagement in Class through Game-Based Learning: A Case of Civil Engineering Education
Abstract
:1. Introduction
1.1. Active Learning Techniques
1.2. Game-Based Learning
2. Method
2.1. Case Study
2.2. Data Collection
2.2.1. Participants
2.2.2. Instrument
2.3. Procedures
2.3.1. Traditional Teaching Method
2.3.2. Game-Based Learning Method
2.3.3. Data Analysis
3. Results
3.1. Independent t-Test
3.2. Comparison of Measures
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Factors | Mean (Gaming) | Mean (Traditional Method) | Mean Difference | Significance |
---|---|---|---|---|
Entertainment | 4.13 | 3.72 | 0.41 | 0.56 |
Difficulty Level | 2.65 | 2.72 | −0.07 | 0.68 |
Reinforcing Concept | 0.85 | 0.67 | 0.18 | 0.05 |
Motivation | 4.65 | 2.89 | 1.76 | 0.00 |
Interesting | 0.93 | 0.41 | 0.52 | 0.00 |
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Zubair, M.U.; Khan, M.A.; Hassan, M.U.; Ahmed, K.; Aziz, T. Enhancing Student Active Engagement in Class through Game-Based Learning: A Case of Civil Engineering Education. Sustainability 2024, 16, 6010. https://doi.org/10.3390/su16146010
Zubair MU, Khan MA, Hassan MU, Ahmed K, Aziz T. Enhancing Student Active Engagement in Class through Game-Based Learning: A Case of Civil Engineering Education. Sustainability. 2024; 16(14):6010. https://doi.org/10.3390/su16146010
Chicago/Turabian StyleZubair, Muhammad Umer, Muhammad Abbas Khan, Muhammad Usman Hassan, Khursheed Ahmed, and Taha Aziz. 2024. "Enhancing Student Active Engagement in Class through Game-Based Learning: A Case of Civil Engineering Education" Sustainability 16, no. 14: 6010. https://doi.org/10.3390/su16146010
APA StyleZubair, M. U., Khan, M. A., Hassan, M. U., Ahmed, K., & Aziz, T. (2024). Enhancing Student Active Engagement in Class through Game-Based Learning: A Case of Civil Engineering Education. Sustainability, 16(14), 6010. https://doi.org/10.3390/su16146010