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Use of Haptics to Promote Learning Outcomes in Serious Games

Department of Mathematics and Computer Science, University of Quebec at Chicoutimi, 555, blv de l Université, Chicoutimi, QC G7H 2B1, Canada
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Multimodal Technol. Interact. 2017, 1(4), 31; https://doi.org/10.3390/mti1040031
Received: 23 November 2017 / Revised: 13 December 2017 / Accepted: 14 December 2017 / Published: 19 December 2017
Integration of haptics in Serious Games (SGs) remains limited compared to vision and audio. Many works seem to limit haptic interactions to the mimicking of real life feelings. Here, we address this by investigating the use of haptics to promote learning outcomes in serious games. By analyzing how we learn, we proposed a model that identifies three learning outcomes: (1) engage the user with the content of the game, (2) develop technical skills, and (3) develop cognitive skills. For each learning skill, we show how haptic interactions may be exploited. We also show that the proposed model may be used to describe and to evaluate existing methods. It may also help in the designing of new methods that take advantage of haptics to promote learning outcomes. View Full-Text
Keywords: haptics; interaction; serious game; virtual reality; learning haptics; interaction; serious game; virtual reality; learning
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MDPI and ACS Style

Menelas, B.-A.J.; Benaoudia, R.S. Use of Haptics to Promote Learning Outcomes in Serious Games. Multimodal Technol. Interact. 2017, 1, 31. https://doi.org/10.3390/mti1040031

AMA Style

Menelas B-AJ, Benaoudia RS. Use of Haptics to Promote Learning Outcomes in Serious Games. Multimodal Technologies and Interaction. 2017; 1(4):31. https://doi.org/10.3390/mti1040031

Chicago/Turabian Style

Menelas, Bob-Antoine J., and Rabah S. Benaoudia 2017. "Use of Haptics to Promote Learning Outcomes in Serious Games" Multimodal Technologies and Interaction 1, no. 4: 31. https://doi.org/10.3390/mti1040031

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