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Open AccessArticle

Using Game Design to Teach Informatics and Society Topics in Secondary Schools

1
Institute for Teacher Education, University of Vienna, 1090 Vienna, Austria
2
Department of Communication, University of Vienna, 1090 Vienna, Austria
3
Human Computer Interaction Group, TU Wien, 1040 Vienna, Austria
*
Author to whom correspondence should be addressed.
Multimodal Technologies Interact. 2018, 2(4), 77; https://doi.org/10.3390/mti2040077
Received: 10 September 2018 / Revised: 15 October 2018 / Accepted: 1 November 2018 / Published: 6 November 2018
(This article belongs to the Special Issue Human Computer Interaction in Education)
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Abstract

This article discusses the use of game design as a method for interdisciplinary project-based teaching in secondary school education to convey informatics and society topics, which encompass the larger social context of computing. There is a lot of knowledge about learning games but little background on using game design as a method for project-based teaching of social issues in informatics. We present the results of an analysis of student-created games and an evaluation of a student-authored database on learning contents found in commercial off-the-shelf games. We further contextualise these findings using a group discussion with teachers. The results underline the effectiveness of project-based teaching to raise awareness for informatics and society topics. We further outline informatics and society topics that are particularly interesting to students, genre preferences, and potentially engaging game mechanics stemming from our analyses. View Full-Text
Keywords: game-based learning; game design; project-based teaching; informatics and society; cybersecurity game-based learning; game design; project-based teaching; informatics and society; cybersecurity
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Kayali, F.; Schwarz, V.; Purgathofer, P.; Götzenbrucker, G. Using Game Design to Teach Informatics and Society Topics in Secondary Schools. Multimodal Technologies Interact. 2018, 2, 77.

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