Innovative Technology Method Based on Evolutionary Game Model of Enterprise Sustainable Development and CNN–GRU
Abstract
:1. Introduction
2. Related Research
3. DL Model
3.1. Overall Structure
3.2. EG Theory
3.2.1. Basic Concepts of EG
3.2.2. Characteristics and Classification of EG
3.2.3. Differences from Classical Game Modeling
3.3. Enterprise Game Pay-off Matrix
3.4. Evolution Model of Enterprise Growth Network PO
3.5. Model Solution and Stability Analysis
3.6. DL Network Model Based on CNN–GRU
3.7. CNN
3.8. GRU
4. Experiments and Analysis
4.1. Experimental Environment Configuration
4.2. Datasets
4.3. Evaluation Indicators
4.4. Model Training
4.5. Comparative Analysis
4.6. Application of the Game Pay-off Matrix Model
4.7. Comparison of Evolution Curves
5. Conclusions
- Focus on how to accurately predict the growth of enterprises considering the complex relationship structure in social enterprises, so as to have a precise positioning for the growth of enterprises.
- Pay attention to the change in enterprise relationship structure over time, and promote the sustainable development of enterprises from the applicability and improvement strategy of the enterprise growth innovation method.
- Focus on the complex relationship structure in the enterprise and the trend in emotional public opinion of enterprise personnel in a specific environment, so as to accurately predict the development of enterprises.
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Enterprise | |||
---|---|---|---|
User | |||
Name | Configuration |
---|---|
OS | Windows 7 64 bit |
CPU | Intel (R) Core (TM) i7-6700 |
Memory | 16 GB |
Programming language | Python 3.5.4 |
DL framework | Keras 2.2.4 |
Data Distribution | Training Set | Validation Set | Test Set |
---|---|---|---|
Positive | 18675 | 3265 | 3358 |
Negative | 17943 | 2571 | 2864 |
Total | 36618 | 5836 | 6222 |
Estimate | |||
---|---|---|---|
0 | 1 | ||
True | 0 | TP | FN |
1 | FP | TN |
Method | A/% | P/% | R/% | F1/% |
---|---|---|---|---|
Proposed method | 92.21 | 89.33 | 91.86 | 91.64 |
Ref. [19] | 85.45 | 83.62 | 86.31 | 85.66 |
Ref. [20] | 84.52 | 81.35 | 82.05 | 82.97 |
Ref. [23] | 80.45 | 80.62 | 80.81 | 80.52 |
Combination | Span | Combination | Span |
---|---|---|---|
10% | 30% | ||
15% | 70% | ||
30% | 85% | ||
50% | 98% | ||
70% | 100% |
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Zhang, H.; Xu, X. Innovative Technology Method Based on Evolutionary Game Model of Enterprise Sustainable Development and CNN–GRU. Sustainability 2023, 15, 4058. https://doi.org/10.3390/su15054058
Zhang H, Xu X. Innovative Technology Method Based on Evolutionary Game Model of Enterprise Sustainable Development and CNN–GRU. Sustainability. 2023; 15(5):4058. https://doi.org/10.3390/su15054058
Chicago/Turabian StyleZhang, Hongni, and Xiangyi Xu. 2023. "Innovative Technology Method Based on Evolutionary Game Model of Enterprise Sustainable Development and CNN–GRU" Sustainability 15, no. 5: 4058. https://doi.org/10.3390/su15054058
APA StyleZhang, H., & Xu, X. (2023). Innovative Technology Method Based on Evolutionary Game Model of Enterprise Sustainable Development and CNN–GRU. Sustainability, 15(5), 4058. https://doi.org/10.3390/su15054058