Influence of Game-Based Learning in Mathematics Education on Students’ Affective Domain: A Systematic Review
Abstract
:1. Introduction
2. Materials and Methods
3. Results
3.1. Extent of the Studies Considering the Affective Domain
3.2. Journals Publishing Studies Considering the Affective Domain
3.3. Influences of Game-Based Learning on the Affective Domain
3.4. Instruments Used to Measure the Influences of Game-Based Learning on the Affective Domain
4. Discussion
Funding
Conflicts of Interest
References
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Criterion | Inclusion | Exclusion |
---|---|---|
Document type | Published journal article (both empirical and review) | Book, book chapter, conference presentation, or other type of non-peer-reviewed or unpublished publication |
Language | English | Articles not written in English |
Accessibility | Open-access version of the article | Source with no open-access version available |
Database | Search String and Limits |
---|---|
Scopus | TITLE ((“game” OR “game-based”) AND (“mathematics” OR “math”)) AND (LIMIT-TO (PUBSTAGE, “final”)) AND (LIMIT-TO (OA, “all”)) AND (LIMIT-TO (DOCTYPE, “ar”)) AND (LIMIT-TO (LANGUAGE, “English”)) AND (LIMIT-TO (SRCTYPE, “j”)) |
Web of Science | TI = ((“game” OR “game-based”) AND (“mathematics” OR “math”))) AND LANGUAGE: (English) AND DOCUMENT TYPES: (Article) Refined by: Open Access: (OPEN ACCESS) Timespan: All years. Indexes: SCI-EXPANDED, SSCI, A&HCI, CPCI-S, CPCI-SSH, BKCI-S, BKCI-SSH, ESCI, CCR-EXPANDED, IC. |
Ref. | Journal | Influence on MRAF 1 [Positive/Negative/Mixed] | Measured Aspects of Affective Domain | Instruments to Measure MRAF 1 |
---|---|---|---|---|
[53] | Aust. J. Teach. Educ. | positive | motivation, engagement, state of flow, self-efficacy | questionnaire, video data |
[54] | Aust. J. Teach. Educ. | positive | motivation, attitudes | interview |
[55] | Br J Educ Technol | positive | motivation, attitudes | questionnaire |
[56] | Br. J. Educ. Technol. | positive | motivation, engagement | observations |
[57] | Education Tech. Research Dev. | mixed | motivation | questionnaire |
[58] | EJEL | positive | attitudes | questionnaire |
[59] | Eurasia J. Math. Sci. Technol. Educ. | mixed | attitudes, anxiety | questionnaire |
[60] | Eurasia J. Math. Sci. Technol. Educ. | positive | motivation | unspecified |
[61] | IEEE Access | positive | motivation, engagement, attitudes | questionnaire |
[62] | iJOE | positive | motivation | literature review |
[63] | IJSG | positive | motivation | video data |
[64] | Informatics Educ. | positive | motivation, engagement, enjoyment | questionnaire, interview |
[65] | Int. J. Artif. Intell. Educ. | positive | motivation | unspecified |
[66] | Int. J. Multimedia Ubiquitous Eng. | positive | motivation | literature review |
[67] | Int. J. Technol. Enhanc. Learn. | positive | state of flow | questionnaire |
[68] | J Educ Psychol | positive | motivation, engagement, attitudes | questionnaire |
[69] | J Educ Techno Soc | positive | self-efficacy, state of flow | questionnaire |
[70] | J Math Didakt | positive | motivation, engagement | video data |
[71] | J. Comput. Educ. | positive | motivation, self-efficacy, attention | questionnaire |
[72] | J. Educ. E-Learn. Res. | mixed | attitudes | questionnaire |
[73] | J. Educ. Techno. Soc. | positive | motivation, enjoyment, engagement | questionnaire, active participation |
[74] | J. Inf. Organ. Sci. | positive | motivation, attitudes | literature review |
[75] | J. Math. Educ. | positive | attitudes | questionnaire |
[6] | Math. Ed. Res. J. | mixed | attitudes | questionnaire, interview, game data |
[76] | MJLI | mixed | motivation | video data |
[77] | MJLI | positive | motivation | unspecified |
[78] | Rev. Colomb. Comput. | positive | motivation | questionnaire |
[79] | Simul. Gaming | positive | motivation | active participation |
[80] | Technol. Knowl. Learn. | positive | enjoyment | game data |
[81] | Technologies | positive | engagement, enjoyment | questionnaire |
[82] | Univers. J. Educ. Res. | positive | motivation | questionnaire |
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Vankúš, P. Influence of Game-Based Learning in Mathematics Education on Students’ Affective Domain: A Systematic Review. Mathematics 2021, 9, 986. https://doi.org/10.3390/math9090986
Vankúš P. Influence of Game-Based Learning in Mathematics Education on Students’ Affective Domain: A Systematic Review. Mathematics. 2021; 9(9):986. https://doi.org/10.3390/math9090986
Chicago/Turabian StyleVankúš, Peter. 2021. "Influence of Game-Based Learning in Mathematics Education on Students’ Affective Domain: A Systematic Review" Mathematics 9, no. 9: 986. https://doi.org/10.3390/math9090986