Influence of Game-Based Learning in Mathematics Education on Students’ Affective Domain: A Systematic Review
Abstract
1. Introduction
2. Materials and Methods
3. Results
3.1. Extent of the Studies Considering the Affective Domain
3.2. Journals Publishing Studies Considering the Affective Domain
3.3. Influences of Game-Based Learning on the Affective Domain
3.4. Instruments Used to Measure the Influences of Game-Based Learning on the Affective Domain
4. Discussion
Funding
Conflicts of Interest
References
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| Criterion | Inclusion | Exclusion |
|---|---|---|
| Document type | Published journal article (both empirical and review) | Book, book chapter, conference presentation, or other type of non-peer-reviewed or unpublished publication |
| Language | English | Articles not written in English |
| Accessibility | Open-access version of the article | Source with no open-access version available |
| Database | Search String and Limits |
|---|---|
| Scopus | TITLE ((“game” OR “game-based”) AND (“mathematics” OR “math”)) AND (LIMIT-TO (PUBSTAGE, “final”)) AND (LIMIT-TO (OA, “all”)) AND (LIMIT-TO (DOCTYPE, “ar”)) AND (LIMIT-TO (LANGUAGE, “English”)) AND (LIMIT-TO (SRCTYPE, “j”)) |
| Web of Science | TI = ((“game” OR “game-based”) AND (“mathematics” OR “math”))) AND LANGUAGE: (English) AND DOCUMENT TYPES: (Article) Refined by: Open Access: (OPEN ACCESS) Timespan: All years. Indexes: SCI-EXPANDED, SSCI, A&HCI, CPCI-S, CPCI-SSH, BKCI-S, BKCI-SSH, ESCI, CCR-EXPANDED, IC. |
| Ref. | Journal | Influence on MRAF 1 [Positive/Negative/Mixed] | Measured Aspects of Affective Domain | Instruments to Measure MRAF 1 |
|---|---|---|---|---|
| [53] | Aust. J. Teach. Educ. | positive | motivation, engagement, state of flow, self-efficacy | questionnaire, video data |
| [54] | Aust. J. Teach. Educ. | positive | motivation, attitudes | interview |
| [55] | Br J Educ Technol | positive | motivation, attitudes | questionnaire |
| [56] | Br. J. Educ. Technol. | positive | motivation, engagement | observations |
| [57] | Education Tech. Research Dev. | mixed | motivation | questionnaire |
| [58] | EJEL | positive | attitudes | questionnaire |
| [59] | Eurasia J. Math. Sci. Technol. Educ. | mixed | attitudes, anxiety | questionnaire |
| [60] | Eurasia J. Math. Sci. Technol. Educ. | positive | motivation | unspecified |
| [61] | IEEE Access | positive | motivation, engagement, attitudes | questionnaire |
| [62] | iJOE | positive | motivation | literature review |
| [63] | IJSG | positive | motivation | video data |
| [64] | Informatics Educ. | positive | motivation, engagement, enjoyment | questionnaire, interview |
| [65] | Int. J. Artif. Intell. Educ. | positive | motivation | unspecified |
| [66] | Int. J. Multimedia Ubiquitous Eng. | positive | motivation | literature review |
| [67] | Int. J. Technol. Enhanc. Learn. | positive | state of flow | questionnaire |
| [68] | J Educ Psychol | positive | motivation, engagement, attitudes | questionnaire |
| [69] | J Educ Techno Soc | positive | self-efficacy, state of flow | questionnaire |
| [70] | J Math Didakt | positive | motivation, engagement | video data |
| [71] | J. Comput. Educ. | positive | motivation, self-efficacy, attention | questionnaire |
| [72] | J. Educ. E-Learn. Res. | mixed | attitudes | questionnaire |
| [73] | J. Educ. Techno. Soc. | positive | motivation, enjoyment, engagement | questionnaire, active participation |
| [74] | J. Inf. Organ. Sci. | positive | motivation, attitudes | literature review |
| [75] | J. Math. Educ. | positive | attitudes | questionnaire |
| [6] | Math. Ed. Res. J. | mixed | attitudes | questionnaire, interview, game data |
| [76] | MJLI | mixed | motivation | video data |
| [77] | MJLI | positive | motivation | unspecified |
| [78] | Rev. Colomb. Comput. | positive | motivation | questionnaire |
| [79] | Simul. Gaming | positive | motivation | active participation |
| [80] | Technol. Knowl. Learn. | positive | enjoyment | game data |
| [81] | Technologies | positive | engagement, enjoyment | questionnaire |
| [82] | Univers. J. Educ. Res. | positive | motivation | questionnaire |
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Vankúš, P. Influence of Game-Based Learning in Mathematics Education on Students’ Affective Domain: A Systematic Review. Mathematics 2021, 9, 986. https://doi.org/10.3390/math9090986
Vankúš P. Influence of Game-Based Learning in Mathematics Education on Students’ Affective Domain: A Systematic Review. Mathematics. 2021; 9(9):986. https://doi.org/10.3390/math9090986
Chicago/Turabian StyleVankúš, Peter. 2021. "Influence of Game-Based Learning in Mathematics Education on Students’ Affective Domain: A Systematic Review" Mathematics 9, no. 9: 986. https://doi.org/10.3390/math9090986
APA StyleVankúš, P. (2021). Influence of Game-Based Learning in Mathematics Education on Students’ Affective Domain: A Systematic Review. Mathematics, 9(9), 986. https://doi.org/10.3390/math9090986
