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  • Review
  • Open Access
333 Views
16 Pages

The rapid expansion of digital education in the 21st century has positioned Virtual Reality Learning Environments (VRLEs) as promising spaces for fostering greater learner autonomy. As immersive technologies become more accessible and pedagogically v...

  • Article
  • Open Access
170 Views
23 Pages

The digital era represents a paradigm shift in gifted education, moving at an accelerating pace away from traditional models toward flexible and personalized technology-based pathways. This study investigates the impact of a model implemented via the...

  • Article
  • Open Access
151 Views
33 Pages

General-purpose vision–language models (VLMs) are increasingly applied to imaging tasks, yet their reliability on medical visual question answering (Med-VQA) remains unclear. We investigate how three state-of-the-art VLMs—ViLT, BLIP, and...

  • Article
  • Open Access
205 Views
33 Pages

Skilled operation of forestry harvesters is essential for ensuring safety, efficiency, and sustainability in logging practices. However, conventional training methods are often prohibitively expensive and limited by access to specialized equipment. T...

  • Article
  • Open Access
163 Views
29 Pages

As universities expand their e-learning systems, it becomes increasingly important to understand how the use of information and communication technologies (ICTs) changes the skills needed for effective formative assessment. This study uses the princi...

  • Article
  • Open Access
175 Views
25 Pages

A Mixed Reality Tool with Automatic Speech Recognition for 3D CAD Based Visualization and Automatic Dimension Generation in the Industry 5.0 Shipyard

  • Aida Vidal-Balea,
  • Antón Valladares-Poncela,
  • Javier Vilar-Martínez,
  • Tiago M. Fernández-Caramés and
  • Paula Fraga-Lamas

Industry 5.0 is composed of a variety of complex tasks and challenging processes requiring specialized labor and multidisciplinary coordination. Specifically, when it comes to shipbuilding, shipyards leverage advanced technologies, seeking to replace...

  • Article
  • Open Access
176 Views
18 Pages

Design and Prototype of a Chatbot for Public Participation in Major Infrastructure Projects

  • Jonathan Matthei,
  • Johannes Maas,
  • Maurice Wischum,
  • Sven Mackenbach and
  • Katharina Klemt-Albert

Public participation is a central element of democratic decision-making processes, but it often faces challenges within planning approval procedures due to problems of understanding and accessibility. This paper aims to counteract these challenges th...

  • Article
  • Open Access
235 Views
24 Pages

Adaptive Realities: Human-in-the-Loop AI for Trustworthy XR Training in Safety-Critical Domains

  • Daniele Pretolesi,
  • Georg Regal,
  • Helmut Schrom-Feiertag and
  • Manfred Tscheligi

Extended Reality (XR) technologies have matured into powerful tools for training in high-stakes domains, from emergency response to search and rescue. Yet current systems often struggle to balance real-time AI-driven personalisation with the need for...

  • Article
  • Open Access
479 Views
24 Pages

APAR: A Structural Design and Guidance Framework for Gamification in Education Based on Motivation Theories

  • J. Carlos López-Ardao,
  • Miguel Rodríguez-Pérez,
  • Sergio Herrería-Alonso,
  • M. Estrella Sousa-Vieira,
  • Alfonso Lago Ferreiro,
  • Andrés Suárez-González and
  • Raúl F. Rodríguez-Rubio

Gamification is widely used to enhance student motivation, yet many educational design proposals remain conceptual and provide limited operational guidance for digital learning environments. This paper introduces APAR (Activities, Points, Achievement...

  • Systematic Review
  • Open Access
558 Views
26 Pages

Haptic feedback is important for narrative virtual reality (VR), yet authoring remains costly and difficult to scale due to device-specific tuning, placement constraints, and the need for semantically congruent timing. We systematically reviewed user...

  • Review
  • Open Access
480 Views
28 Pages

The accurate measurement of audience engagement in real-world live events remains a significant challenge, with the majority of existing research confined to controlled environments like classrooms. This paper presents a comprehensive survey of Compu...

  • Article
  • Open Access
244 Views
18 Pages

Wardrobe fronts form a major visual element in bedroom interiors, yet material selection for their colors and textures often relies on intuition rather than evidence. This study develops a data-driven framework that links gaze behavior and affective...

  • Article
  • Open Access
294 Views
17 Pages

Recent vision-language pre-training models, like CLIP, have been shown to generalize well across a variety of multitask modalities. Nonetheless, their generalization for downstream tasks is limited. As a lightweight adaptation approach, prompt learni...

  • Systematic Review
  • Open Access
3 Citations
2,172 Views
61 Pages

Background/Objectives: This systematic review examines neuroplasticity-informed approaches to learning under cognitive load, synthesizing evidence from functional imaging, brain stimulation, and educational technology research. As digital learning en...

  • Article
  • Open Access
774 Views
17 Pages

Neuroception of Psychological Safety and Attitude Towards General AI in uHealth Context

  • Anca-Livia Panfil,
  • Simona C. Tamasan,
  • Claudia C. Vasilian,
  • Raluca Horhat and
  • Diana Lungeanu

Interest in general AI is widespread, and much is expected from its large-scale adoption in the healthcare sector. However, the success of uHealth implementations relies on genuine trust, beyond technical performance. Neuroception of psychological sa...

  • Article
  • Open Access
553 Views
20 Pages

This study explores how mixed reality (MR) game environments, enabled by sensor-based motion tracking and interactive visualization technologies, can be effectively integrated into blended learning to promote sustainability education. Using eight Mac...

  • Article
  • Open Access
635 Views
11 Pages

This paper presents an AI-augmented pronunciation training approach for Russian language learners through a mobile application that supports an interactive learner–system feedback loop. The system combines a pre-trained Wav2Vec2Phoneme neural n...

  • Systematic Review
  • Open Access
829 Views
22 Pages

Motion capture (MoCap) is increasingly recognized as a powerful multimodal immersive learning technology, providing embodied interaction and real-time motion visualization that enrich educational experiences. Although MoCap is gaining prominence with...

  • Article
  • Open Access
459 Views
16 Pages

While blended learning facilitates digital literacy development, the specific design models and student factors contributing to this process remain underexplored. This study examined the relationship between various blended learning design models and...

  • Review
  • Open Access
1,584 Views
16 Pages

This systematic review summarises the latest research on the use of augmented reality (AR) in biology education at primary, secondary and tertiary levels. Searching Web of Science, Scopus and Google Scholar, we found 40 empirical studies published up...

  • Article
  • Open Access
1,620 Views
31 Pages

Artificial emotional intelligence is a sub-domain of human–computer interaction research that aims to develop deep learning models capable of detecting and interpreting human emotional states through various modalities. A major challenge in thi...

  • Article
  • Open Access
1,075 Views
27 Pages

Fear of needles is common among child patients. It causes stress and can lead to difficulty in procedures and future treatment avoidance. Virtual reality (VR) has emerged as a promising tool to reduce pain and anxiety non-pharmacologically. However,...

  • Article
  • Open Access
799 Views
21 Pages

In-vehicle voice assistants face usability challenges due to limitations in delivering feedback within the constraints of the driving environment. The presented study explores the potential of Rich Visual Feedback (RVF) on Head-Up Displays (HUDs) as...

  • Article
  • Open Access
892 Views
18 Pages

A Multi-Institution Mixed Methods Analysis of a Novel Acid-Base Mnemonic Algorithm

  • Camille Massaad,
  • Harrison Howe,
  • Meize Guo and
  • Tyler Bland

Acid-base analysis is a high-load diagnostic skill that many medical students struggle to master when taught using traditional text-based flowcharts. This multi-institution mixed-methods study evaluated a novel visual mnemonic algorithm that integrat...

  • Review
  • Open Access
1,372 Views
29 Pages

A Scoping Review of AI-Driven mHealth Systems for Precision Hydration: Integrating Food and Beverage Water Content for Personalized Recommendations

  • Kyriaki Apergi,
  • Georgios D. Styliaras,
  • George Tsirogiannis,
  • Grigorios N. Beligiannis and
  • Olga Malisova

Background: Precision nutrition increasingly integrates mobile health (mHealth) and artificial intelligence (AI) tools. However, personalized hydration remains underdeveloped, particularly in accounting for both food- and beverage-derived water intak...

  • Article
  • Open Access
1,086 Views
27 Pages

This paper presents a serious game designed to support the teaching of PID controllers. The game couples a visually clear Unity scene with a physics-accurate digital model of a drone with a single degree of freedom (called a one-axis drone) and helps...

  • Article
  • Open Access
1,024 Views
17 Pages

Dementia and mild cognitive impairment (MCI) are growing health concerns in Canada’s aging population. Over 700,000 Canadians currently live with dementia, and this number is expected to rise. As the older adult population increases, coupled wi...

  • Systematic Review
  • Open Access
2,521 Views
19 Pages

As AI systems become more integrated into society, the relationship between humans and AI is shifting from simple automation to co-creative collaboration. This evolution is particularly important in education, where human intuition and imagination ca...

  • Article
  • Open Access
1 Citations
1,586 Views
18 Pages

NAMI: A Neuro-Adaptive Multimodal Architecture for Wearable Human–Computer Interaction

  • Christos Papakostas,
  • Christos Troussas,
  • Akrivi Krouska and
  • Cleo Sgouropoulou

The increasing ubiquity of wearable computing and multimodal interaction technologies has created unprecedented opportunities for natural and seamless human–computer interaction. However, most existing systems adapt only to external user action...

  • Article
  • Open Access
1,102 Views
17 Pages

The Hybrid Learning Atelier: Designing a Hybrid Learning Space

  • Jan Michael Sieber,
  • Anne Brannys,
  • Heinrich Söbke,
  • Mubtasim Islam Sabik and
  • Eckhard Kraft

Hybrid learning spaces may be described as physical environments enhanced by digital technologies, which enable learning scenarios involving both in-person and online participation. This article presents a hybrid learning space designed for higher ed...

  • Article
  • Open Access
1,076 Views
24 Pages

Multimodal Learning Interactions Using MATLAB Technology in a Multinational Statistical Classroom

  • Qiaoyan Cai,
  • Mohd Razip Bajuri,
  • Kwan Eu Leong and
  • Liangliang Chen

This study explores and models the use of MATLAB technology in multimodal learning interactions to address the challenges of teaching and learning statistics in a multinational postgraduate classroom. The term multimodal refers to the deliberate inte...

  • Article
  • Open Access
805 Views
16 Pages

In aviation safety, pilots must efficiently process dynamic visual information and maintain a high level of attention. Any missed judgment of critical information or delay in decision-making may lead to mission failure or catastrophic consequences. T...

  • Article
  • Open Access
893 Views
23 Pages

An Adaptive Neuro-Fuzzy Inference System (ANFIS) framework for paediatric wrist injury classification (fracture versus sprain) was developed utilising infrared thermography (IRT). ANFIS combines artificial neural network (ANN) learning with interpret...

  • Article
  • Open Access
1 Citations
1,206 Views
26 Pages

Pilot visual behavior safety assessment is a cross-disciplinary technology that analyzes pilots’ gaze behavior and neurocognitive responses. This paper proposes a multimodal analysis method for pilot visual behavior safety, specifically for cog...

  • Article
  • Open Access
777 Views
18 Pages

Design of Enhanced Virtual Reality Training Environments for Industrial Rotary Dryers Using Mathematical Modeling

  • Ricardo A. Gutiérrez-Aguiñaga,
  • Jonathan H. Rosales-Hernández,
  • Rogelio Salinas-Santiago,
  • Froylán M. E. Escalante and
  • Efrén Aguilar-Garnica

Rotary dryers are widely used in industry for their ease of operation in processing large volumes of material continuously despite persistent challenges in energy efficiency, cost-effectiveness, and safety. Addressing the need for effective operator...

  • Article
  • Open Access
1,307 Views
22 Pages

This paper explores the integration of computing and multimodal technologies into personal reading practices to enhance student engagement and knowledge assimilation in higher education. In response to a documented decline in voluntary academic readi...

  • Article
  • Open Access
850 Views
10 Pages

With the advancement of haptic technology, the use of pseudo-haptics to provide tactile feedback without physical contact has garnered significant attention. This paper aimed to investigate whether sliding fingers over onomatopoetic text strings with...

  • Systematic Review
  • Open Access
2 Citations
6,530 Views
72 Pages

Assessing Cognitive Load Using EEG and Eye-Tracking in 3-D Learning Environments: A Systematic Review

  • Rozemun Khan,
  • Johannes Vernooij,
  • Daniela Salvatori and
  • Beerend P. Hierck

The increasing use of immersive 3-D technologies in education raises critical questions about their cognitive impact on learners. This systematic review evaluates how electroencephalography (EEG) and eye-tracking have been used to objectively measure...

  • Review
  • Open Access
2 Citations
6,639 Views
37 Pages

A Review of Socially Assistive Robotics in Supporting Children with Autism Spectrum Disorder

  • Muhammad Nadeem,
  • Julien Moussa H. Barakat,
  • Dani Daas and
  • Albert Potams

This study aimed to investigate the use of social robots as an interactive learning approach for treating children diagnosed with autism spectrum disorder (ASD). A review was conducted using the meta-analysis technique to compile pertinent research....

  • Article
  • Open Access
6 Citations
1,750 Views
16 Pages

Augmented reality (AR) technology offers a promising approach to providing consumers with detailed and personalized information about food products. The aim of this pilot study was to explore how the use of AR tools comprising visual and auditory for...

  • Article
  • Open Access
1 Citations
2,352 Views
25 Pages

Virtual reality (VR) has become increasingly popular and has started entering homes, schools, and clinics, yet evidence on how children interact during free-form, unguided play remains limited. Understanding how interaction dynamics relate to player...

  • Article
  • Open Access
824 Views
14 Pages

Unplugged Activities in the Development of Computational Thinking with Poly-Universe

  • Aldemir Malveira de Oliveira,
  • Piedade Vaz-Rebelo and
  • Maria da Graça Bidarra

This paper presents an educational experience of using Poly-Universe, a game created by Janos Saxon, with the aim of developing computational thinking (CT) skills through unplugged activities. It was implemented in the course “Algorithm Analysi...

  • Systematic Review
  • Open Access
2 Citations
5,119 Views
33 Pages

Augmented Reality in Education Through Collaborative Learning: A Systematic Literature Review

  • Georgios Christoforos Kazlaris,
  • Euclid Keramopoulos,
  • Charalampos Bratsas and
  • Georgios Kokkonis

The rapid advancement of technology in our era has brought significant changes to various fields of human activity, including education. As a key pillar of intellectual and social development, education integrates innovative tools to enrich learning...

  • Article
  • Open Access
1,112 Views
22 Pages

Augminded: Ambient Mirror Display Notifications

  • Timo Götzelmann,
  • Pascal Karg and
  • Mareike Müller

This paper presents a new approach for providing contextual information in real-world environments. Our approach is consciously designed to be low-threshold; by using mirrors as augmented reality surfaces, no devices such as AR glasses or smartphones...

  • Article
  • Open Access
1,955 Views
33 Pages

Educational games often fail to effectively merge game mechanics with educational goals, lacking adaptive feedback and real-time performance monitoring. This study explores how Human–Computer Interaction principles and adaptive feedback can enh...

  • Article
  • Open Access
2 Citations
1,596 Views
13 Pages

Virtual reality (VR) is widely used across various areas of human life. One field where its application is rapidly growing is sport and physical activity (PA). Training applications are being developed that support various sports disciplines, motor s...

  • Article
  • Open Access
3,064 Views
42 Pages

Didactic digital tools can commence, enhance, and strengthen reading fluency in children undergoing long-term hospitalization due to oncology conditions. However, resources specifically designed to support rapid naming and decoding in Spanish remain...

  • Article
  • Open Access
1 Citations
1,418 Views
12 Pages

In the field of cognitive workload assessment for aerospace training, existing methods exhibit significant limitations in unimodal feature extraction and in leveraging complementary synergy among multimodal signals, while current fusion paradigms str...

  • Article
  • Open Access
1,766 Views
25 Pages

Development of a Multi-Platform AI-Based Software Interface for the Accompaniment of Children

  • Isaac León,
  • Camila Reyes,
  • Iesus Davila,
  • Bryan Puruncajas,
  • Dennys Paillacho,
  • Nayeth Solorzano,
  • Marcelo Fajardo-Pruna,
  • Hyungpil Moon and
  • Francisco Yumbla

The absence of parental presence has a direct impact on the emotional stability and social routines of children, especially during extended periods of separation from their family environment, as in the case of daycare centers, hospitals, or when the...

  • Article
  • Open Access
2 Citations
1,725 Views
23 Pages

3D Printing as a Multimodal STEM Learning Technology: A Survey Study in Second Chance Schools

  • Despina Radiopoulou,
  • Antreas Kantaros,
  • Theodore Ganetsos and
  • Paraskevi Zacharia

This study explores the integration of 3D printing technology by adult learners in Greek Second Chance Schools (SCS), institutions designed to address Early School Leaving and promote Lifelong Learning. Grounded in constructivist and experiential lea...

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Multimodal Technol. Interact. - ISSN 2414-4088