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Multimodal Technologies and Interaction, Volume 10, Issue 2

2026 February - 10 articles

Cover Story: Skilled harvester operation is vital for safe, sustainable logging, yet traditional training is costly and hard to scale. This study validates a low‑cost VR head‑mounted display harvester simulator on Meta Quest 2 through a user‑centered evaluation with 26 participants. Cognitive workload rose from baseline to navigation and head/boom modules (NASA‑TLX 18.65 → 34.26 → 38.43), while usability was rated “Good” (SUS 76.63) and user experience highly positive (UEQ‑S, top‑decile hedonic quality). Simulator sickness remained moderate (SSQ 28.91), and task success stayed high, offering practical design guidance for accessible forestry training. View this paper
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Articles (10)

  • Article
  • Open Access
842 Views
31 Pages

The immersive, multisensory experiences offered by virtual reality have been transformative across multiple disciplines, enhancing practical and theoretical skills while increasing user motivation and learning. On the other hand, multi-agent systems...

(This article belongs to the Topic AI-Based Interactive and Immersive Systems)
  • Review
  • Open Access
1,561 Views
22 Pages

How Virtual Reality Design Reshapes Our Ecological Connection to Natural Systems

  • Ivonne Angelica Castiblanco Jimenez,
  • Santiago Parra Barrios and
  • Ana Maria Correa Jimenez

This integrative literature review examines how virtual reality (VR) design can transform environmental understanding by changing users from passive observers to active participants in ecological systems. We aimed to analyze the interaction strategie...

(This article belongs to the Special Issue Intelligent Interaction Design: Innovative Models and the Future of Human–Computer Experience)
  • Article
  • Open Access
1,215 Views
30 Pages

MoodScape: Emotion-Informed Terrain Synthesis for Virtual Reality System

  • Rahul Kumar Rai,
  • Reshu Bansal and
  • Shashi Shekhar Jha

(1) Background: Virtual environments (VEs) significantly influence human emotions through various elements such as lighting, color, and terrain. While the effects of lighting and color on emotions within VEs have been extensively studied, the impact...

(This article belongs to the Topic AI-Based Interactive and Immersive Systems)
  • Review
  • Open Access
2 Citations
2,222 Views
16 Pages

The rapid expansion of digital education in the 21st century has positioned Virtual Reality Learning Environments (VRLEs) as promising spaces for fostering greater learner autonomy. As immersive technologies become more accessible and pedagogically v...

(This article belongs to the Special Issue Educational Virtual/Augmented Reality)
  • Article
  • Open Access
4 Citations
2,458 Views
23 Pages

The digital era represents a paradigm shift in gifted education, moving at an accelerating pace away from traditional models toward flexible and personalized technology-based pathways. This study investigates the impact of a model implemented via the...

(This article belongs to the Special Issue Human-AI Collaborative Interaction Design: Rethinking Human-Computer Symbiosis in the Age of Intelligent Systems)
  • Article
  • Open Access
2 Citations
3,155 Views
33 Pages

General-purpose vision–language models (VLMs) are increasingly applied to imaging tasks, yet their reliability on medical visual question answering (Med-VQA) remains unclear. We investigate how three state-of-the-art VLMs—ViLT, BLIP, and...

  • Article
  • Open Access
2 Citations
1,523 Views
33 Pages

Skilled operation of forestry harvesters is essential for ensuring safety, efficiency, and sustainability in logging practices. However, conventional training methods are often prohibitively expensive and limited by access to specialized equipment. T...

  • Article
  • Open Access
1,899 Views
29 Pages

As universities expand their e-learning systems, it becomes increasingly important to understand how the use of information and communication technologies (ICTs) changes the skills needed for effective formative assessment. This study uses the princi...

(This article belongs to the Special Issue Online Learning to Multimodal Era: Interfaces, Analytics and User Experiences)
  • Article
  • Open Access
3 Citations
1,314 Views
25 Pages

A Mixed Reality Tool with Automatic Speech Recognition for 3D CAD Based Visualization and Automatic Dimension Generation in the Industry 5.0 Shipyard

  • Aida Vidal-Balea,
  • Antón Valladares-Poncela,
  • Javier Vilar-Martínez,
  • Tiago M. Fernández-Caramés and
  • Paula Fraga-Lamas

Industry 5.0 is composed of a variety of complex tasks and challenging processes requiring specialized labor and multidisciplinary coordination. Specifically, when it comes to shipbuilding, shipyards leverage advanced technologies, seeking to replace...

  • Article
  • Open Access
1,779 Views
18 Pages

Design and Prototype of a Chatbot for Public Participation in Major Infrastructure Projects

  • Jonathan Matthei,
  • Johannes Maas,
  • Maurice Wischum,
  • Sven Mackenbach and
  • Katharina Klemt-Albert

Public participation is a central element of democratic decision-making processes, but it often faces challenges within planning approval procedures due to problems of understanding and accessibility. This paper aims to counteract these challenges th...

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Multimodal Technol. Interact. - ISSN 2414-4088