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Most Cited

  • Review
  • Open Access
71 Citations
171,573 Views
30 Pages

Technology has become integral to children’s lives, impacting many aspects, from academic to socialization. Children of today’s generation are growing up with digital devices, such as mobile phones, iPads, computers, video games, and smar...

  • Review
  • Open Access
59 Citations
16,505 Views
46 Pages

This scoping review examines the broad applications, risks, and ethical challenges associated with Extended Reality (XR) technologies, including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), within the context of Metaverse. XR...

  • Article
  • Open Access
45 Citations
13,672 Views
22 Pages

Creative Use of OpenAI in Education: Case Studies from Game Development

  • Fiona French,
  • David Levi,
  • Csaba Maczo,
  • Aiste Simonaityte,
  • Stefanos Triantafyllidis and
  • Gergo Varda

Educators and students have shown significant interest in the potential for generative artificial intelligence (AI) technologies to support student learning outcomes, for example, by offering personalized experiences, 24 h conversational assistance,...

  • Article
  • Open Access
43 Citations
11,716 Views
18 Pages

Accessible Metaverse: A Theoretical Framework for Accessibility and Inclusion in the Metaverse

  • Achraf Othman,
  • Khansa Chemnad,
  • Aboul Ella Hassanien,
  • Ahmed Tlili,
  • Christina Yan Zhang,
  • Dena Al-Thani,
  • Fahriye Altınay,
  • Hajer Chalghoumi,
  • Hend S. Al-Khalifa and
  • Zehra Altınay
  • + 3 authors

The following article investigates the Metaverse and its potential to bolster digital accessibility for persons with disabilities. Through qualitative analysis, we examine responses from eleven experts in digital accessibility, Metaverse development,...

  • Article
  • Open Access
39 Citations
8,882 Views
27 Pages

Sidewalk delivery robots are being deployed as a form of last-mile delivery. While many such robots have been deployed on college campuses, fewer have been piloted on public sidewalks. Furthermore, there have been few observational studies of robots...

  • Systematic Review
  • Open Access
36 Citations
54,029 Views
19 Pages

Artificial intelligence (AI) is changing how we teach and learn, generating excitement and concern about its potential to transform education. To contribute to the debate, this systematic literature review examines current research trends (publicatio...

  • Review
  • Open Access
36 Citations
20,248 Views
32 Pages

Multimodal Interaction, Interfaces, and Communication: A Survey

  • Elias Dritsas,
  • Maria Trigka,
  • Christos Troussas and
  • Phivos Mylonas

Multimodal interaction is a transformative human-computer interaction (HCI) approach that allows users to interact with systems through various communication channels such as speech, gesture, touch, and gaze. With advancements in sensor technology an...

  • Systematic Review
  • Open Access
29 Citations
21,207 Views
28 Pages

In the modern digital landscape, parental involvement in shaping children’s internet usage has gained unprecedented importance. This research delves into the evolving trends of parental mediation concerning children’s internet activities....

  • Article
  • Open Access
28 Citations
11,007 Views
32 Pages

Evaluating Social Impact of Smart City Technologies and Services: Methods, Challenges, Future Directions

  • Elise Hodson,
  • Teija Vainio,
  • Michel Nader Sayún,
  • Martin Tomitsch,
  • Ana Jones,
  • Meri Jalonen,
  • Ahmet Börütecene,
  • Md Tanvir Hasan,
  • Irina Paraschivoiu and
  • Gareth W. Young
  • + 3 authors

This study examines motivations, definitions, methods and challenges of evaluating the social impacts of smart city technologies and services. It outlines concepts of social impact assessment and discusses how social impact has been included in smart...

  • Article
  • Open Access
27 Citations
10,963 Views
16 Pages

The Influence of Avatar Personalization on Emotions in VR

  • Rivu Radiah,
  • Daniel Roth,
  • Florian Alt and
  • Yomna Abdelrahman

In this paper, we investigate the impact of avatar personalization on perceived emotions. Avatar embodiment is a crucial aspect of collaborative and social virtual reality (VR) systems. Previous research found that avatar appearance impacts the accep...

  • Article
  • Open Access
25 Citations
9,293 Views
22 Pages

Metaverse & Human Digital Twin: Digital Identity, Biometrics, and Privacy in the Future Virtual Worlds

  • Pietro Ruiu,
  • Michele Nitti,
  • Virginia Pilloni,
  • Marinella Cadoni,
  • Enrico Grosso and
  • Mauro Fadda

Driven by technological advances in various fields (AI, 5G, VR, IoT, etc.) together with the emergence of digital twins technologies (HDT, HAL, BIM, etc.), the Metaverse has attracted growing attention from scientific and industrial communities. This...

  • Review
  • Open Access
24 Citations
13,215 Views
29 Pages

The combination of artificial intelligence with extended reality technologies can significantly impact the educational domain. This study aims to present an overview regarding the combination of artificial intelligence with augmented reality and virt...

  • Article
  • Open Access
23 Citations
4,575 Views
14 Pages

Enhancing Object Detection for VIPs Using YOLOv4_Resnet101 and Text-to-Speech Conversion Model

  • Tahani Jaser Alahmadi,
  • Atta Ur Rahman,
  • Hend Khalid Alkahtani and
  • Hisham Kholidy

Vision impairment affects an individual’s quality of life, posing challenges for visually impaired people (VIPs) in various aspects such as object recognition and daily tasks. Previous research has focused on developing visual navigation system...

  • Systematic Review
  • Open Access
22 Citations
8,740 Views
24 Pages

A chatbot, or else a conversational agent (CA), is a technology that is used in order to imitate the process of a conversation between a human being and a software application for supporting specific services. The utilization of this technology has b...

  • Systematic Review
  • Open Access
21 Citations
6,214 Views
25 Pages

In the broader field of human behavior studies, there are several trade-offs for on-site experiments. To be tied to a specific location can limit both the availability and diversity of participants. However, current and future technological advances...

  • Article
  • Open Access
20 Citations
9,338 Views
20 Pages

In human–robot interaction, transparency is essential to ensure that humans understand and trust robots. Understanding is vital from an ethical perspective and benefits interaction, e.g., through appropriate trust. While there is research on ex...

  • Review
  • Open Access
19 Citations
7,634 Views
24 Pages

The field of brain–computer interface (BCI) enables us to establish a pathway between the human brain and computers, with applications in the medical and nonmedical field. Brain computer interfaces can have a significant impact on the way human...

  • Review
  • Open Access
18 Citations
11,228 Views
19 Pages

Impact of Artificial Intelligence on Learning Management Systems: A Bibliometric Review

  • Diego Vergara,
  • Georgios Lampropoulos,
  • Álvaro Antón-Sancho and
  • Pablo Fernández-Arias

The field of artificial intelligence is drastically advancing. This study aims to provide an overview of the integration of artificial intelligence into learning management systems. This study followed a bibliometric review approach. Specifically, fo...

  • Article
  • Open Access
18 Citations
5,255 Views
21 Pages

NextGen Training for Medical First Responders: Advancing Mass-Casualty Incident Preparedness through Mixed Reality Technology

  • Olivia Zechner,
  • Daniel García Guirao,
  • Helmut Schrom-Feiertag,
  • Georg Regal,
  • Jakob Carl Uhl,
  • Lina Gyllencreutz,
  • David Sjöberg and
  • Manfred Tscheligi

Mixed reality (MR) technology has the potential to enhance the disaster preparedness of medical first responders in mass-casualty incidents through new training methods. In this manuscript, we present an MR training solution based on requirements col...

  • Systematic Review
  • Open Access
18 Citations
9,143 Views
32 Pages

The recent advancements in mobile technologies have enabled the widespread adoption of augmented reality (AR) to enrich cultural heritage (CH) digital experiences. Mobile AR leverages visual recognition capabilities and sensor data to superimpose dig...

  • Article
  • Open Access
18 Citations
3,995 Views
15 Pages

Augmented Reality for Supporting Workers in Human–Robot Collaboration

  • Ana Moya,
  • Leire Bastida,
  • Pablo Aguirrezabal,
  • Matteo Pantano and
  • Patricia Abril-Jiménez

This paper discusses the potential benefits of using augmented reality (AR) technology to enhance human–robot collaborative industrial processes. The authors describe a real-world use case at Siemens premises in which an AR-based authoring tool...

  • Review
  • Open Access
17 Citations
9,858 Views
13 Pages

A Review of Virtual Reality for Individuals with Hearing Impairments

  • Stefania Serafin,
  • Ali Adjorlu and
  • Lone Marianne Percy-Smith

Virtual Reality (VR) technologies have the potential to be applied in a clinical context to improve training and rehabilitation for individuals with hearing impairment. The introduction of such technologies in clinical audiology is in its infancy and...

  • Article
  • Open Access
17 Citations
13,726 Views
20 Pages

As technology has explosively and globally revolutionized the teaching and learning processes at educational institutions, enormous and innovative technological developments, along with their tools and applications, have recently invaded the educatio...

  • Systematic Review
  • Open Access
17 Citations
9,202 Views
33 Pages

Sign language (SL) avatar systems aid communication between the hearing and deaf communities. Despite technological progress, there is a lack of a standardized avatar development framework. This paper offers a systematic review of SL avatar systems s...

  • Article
  • Open Access
16 Citations
6,335 Views
19 Pages

Exploring the Role of User Experience and Interface Design Communication in Augmented Reality for Education

  • Matina Kiourexidou,
  • Andreas Kanavos,
  • Maria Klouvidaki and
  • Nikos Antonopoulos

Augmented Reality (AR) enhances learning by integrating interactive and immersive elements that bring content to life, thus increasing motivation and improving retention. AR also supports personalized learning, allowing learners to interact with cont...

  • Review
  • Open Access
16 Citations
6,676 Views
24 Pages

Augmented reality has emerged as a transformative technology, with the potential to revolutionize the tourism industry. Nonetheless, there is a scarcity of studies tracing the progression of AR and its application in tourism, from early exploration t...

  • Article
  • Open Access
16 Citations
5,787 Views
18 Pages

Exploring the Potential of Immersive Virtual Reality in Italian Schools: A Practical Workshop with High School Teachers

  • Marco Romano,
  • Alessandro Frolli,
  • Alessandro Aloisio,
  • Claudio Russello,
  • Angelo Rega,
  • Francesco Cerciello and
  • Fabio Bisogni

In recent years, there has been a surge of interest in affordable and accessible extended reality devices. Big tech companies like Apple and Meta have announced advanced devices expected to become more prevalent in everyday life. As younger generatio...

  • Article
  • Open Access
16 Citations
3,776 Views
17 Pages

An Enhanced Diagnosis of Monkeypox Disease Using Deep Learning and a Novel Attention Model Senet on Diversified Dataset

  • Shivangi Surati,
  • Himani Trivedi,
  • Bela Shrimali,
  • Chintan Bhatt and
  • Carlos M. Travieso-González

With the widespread of Monkeypox and increase in the weekly reported number of cases, it is observed that this outbreak continues to put the human beings in risk. The early detection and reporting of this disease will help monitoring and controlling...

  • Review
  • Open Access
15 Citations
7,505 Views
28 Pages

Brain–computer interfaces (BCIs) based on steady-state visually evoked potentials (SSVEPs) have been well researched due to their easy system configuration, little or no user training and high information transfer rates. To elicit an SSVEP, a r...

  • Article
  • Open Access
15 Citations
4,402 Views
22 Pages

The goal of the current study was to investigate the effects of a virtual reality (VR) simulation of Anne Frank’s hiding place on learning. In a 2 × 2 experiment, 132 middle school students learned about the living conditions of Anne Fran...

  • Article
  • Open Access
15 Citations
5,694 Views
23 Pages

Need for UAI–Anatomy of the Paradigm of Usable Artificial Intelligence for Domain-Specific AI Applicability

  • Hajo Wiemer,
  • Dorothea Schneider,
  • Valentin Lang,
  • Felix Conrad,
  • Mauritz Mälzer,
  • Eugen Boos,
  • Kim Feldhoff,
  • Lucas Drowatzky and
  • Steffen Ihlenfeldt

Data-driven methods based on artificial intelligence (AI) are powerful yet flexible tools for gathering knowledge and automating complex tasks in many areas of science and practice. Despite the rapid development of the field, the existing potential o...

  • Article
  • Open Access
15 Citations
4,929 Views
20 Pages

Social Cohesion in Interactive Digital Heritage Experiences

  • Sofia Pescarin,
  • Vanessa Bonanno and
  • Alessandra Marasco

Presently, social cohesion (SC) is a priority at different levels. Cultural heritage is an ideal context to promote SC through interactive digital technologies designed to engage groups of visitors. The purpose of the present study is to identify how...

  • Article
  • Open Access
14 Citations
4,347 Views
13 Pages

Comparison of Using an Augmented Reality Learning Tool at Home and in a Classroom Regarding Motivation and Learning Outcomes

  • Aldo Uriarte-Portillo,
  • María Blanca Ibáñez,
  • Ramón Zatarain-Cabada and
  • María Lucía Barrón-Estrada

The recent pandemic brought on considerable changes in terms of learning activities, which were moved from in-person classroom-based lessons to virtual work performed at home in most world regions. One of the most considerable challenges faced by edu...

  • Review
  • Open Access
14 Citations
10,752 Views
19 Pages

Reviewing Simulation Technology: Implications for Workplace Training

  • Diana R. Sanchez,
  • Amanda Rueda,
  • Kentaro Kawasaki,
  • Saar Van Lysebetten and
  • Daniel Diaz

Organizations have maintained a commitment to using simulation technology for training purposes because it prepares employees for realistic work scenarios they may encounter and provides a relevant method for teaching hands-on skills. One challenge t...

  • Review
  • Open Access
14 Citations
5,312 Views
32 Pages

Data physicalisations, or physical visualisations, represent data physically, using variable properties of physical media. As an emerging area, Data physicalisation research needs conceptual foundations to support thinking about and designing new phy...

  • Article
  • Open Access
14 Citations
5,773 Views
14 Pages

This retrospective study presents and summarizes our long-term efforts in the popularization of robotics, engineering, and artificial intelligence (STEM) using the NAO humanoid robot. By a conservative estimate, over a span of 8 years, we engaged at...

  • Article
  • Open Access
14 Citations
6,067 Views
18 Pages

Challenges in Virtual Reality Training for CBRN Events

  • Georg Regal,
  • Daniele Pretolesi,
  • Helmut Schrom-Feiertag,
  • Jaison Puthenkalam,
  • Massimo Migliorini,
  • Elios De Maio,
  • Francesca Scarrone,
  • Marina Nadalin,
  • Massimiliano Guarneri and
  • Markus Murtinger
  • + 5 authors

The contemporary geopolitical environment and strategic uncertainty shaped by asymmetric and hybrid threats urge the future development of hands-on training in realistic environments. Training in immersive, virtual environments is a promising approac...

  • Systematic Review
  • Open Access
14 Citations
5,921 Views
18 Pages

Metaverse and Extended Realities in Immersive Journalism: A Systematic Literature Review

  • Alberto Sanchez-Acedo,
  • Alejandro Carbonell-Alcocer,
  • Manuel Gertrudix and
  • Jose Luis Rubio-Tamayo

Immersive journalism is a new form of media communication that uses extended reality systems to produce its content. Despite the possibilities it offers, its use is still limited in the media due to the lack of systematised and scientific knowledge r...

  • Article
  • Open Access
12 Citations
6,762 Views
26 Pages

Into the Rhythm: Evaluating Breathing Instruction Sound Experiences on the Run with Novice Female Runners

  • Vincent van Rheden,
  • Eric Harbour,
  • Thomas Finkenzeller and
  • Alexander Meschtscherjakov

Running is a popular sport throughout the world. Breathing strategies like stable breathing and slow breathing can positively influence the runner’s physiological and psychological experiences. Sonic breathing instructions are an established, u...

  • Hypothesis
  • Open Access
12 Citations
7,912 Views
21 Pages

Serious Games for Cognitive Rehabilitation in Older Adults: A Conceptual Framework

  • Diego E. Guzmán,
  • Carlos F. Rengifo and
  • Cecilia E. García-Cena

This paper presents a conceptual framework for the development of serious games aimed at cognitive rehabilitation in older adults. Following Jabareen’s methodology, a literature review was conducted to identify concepts and theories that are re...

  • Article
  • Open Access
12 Citations
7,206 Views
22 Pages

Science Mapping of AI as an Educational Tool Exploring Digital Inequalities: A Sociological Perspective

  • Isotta Mac Fadden,
  • Elena-María García-Alonso and
  • Eloy López Meneses

This study aims to explore the evolution of the literature on the sociological implications of integrating artificial intelligence (AI) as an educational tool, particularly its influence on digital inequalities. While AI technologies, such as AI-base...

  • Systematic Review
  • Open Access
12 Citations
7,650 Views
20 Pages

Extended reality, which encompasses virtual, augmented, and mixed reality, emerges as an important didactic resource, offering great potential to bring heritage closer to the educational environment. Heritage education is a challenge for today’...

  • Article
  • Open Access
11 Citations
7,143 Views
22 Pages

Today, reinforcement learning is one of the most effective machine learning approaches in the tasks of automatically adapting computer systems to user needs. However, implementing this technology into a digital product requires addressing a key chall...

  • Article
  • Open Access
11 Citations
5,510 Views
20 Pages

Revealing Unknown Aspects: Sparking Curiosity and Engagement with a Tourist Destination through a 360-Degree Virtual Tour

  • Dimitra Petousi,
  • Akrivi Katifori,
  • Maria Boile,
  • Lori Kougioumtzian,
  • Christos Lougiakis,
  • Maria Roussou and
  • Yannis Ioannidis

Over the past decades, 360-degree virtual tours have been used to provide the public access to accurate representations of cultural heritage sites and museums. The COVID-19 pandemic has contributed to a rise in the popularity of virtual tours as a me...

  • Article
  • Open Access
11 Citations
6,247 Views
16 Pages

In this paper, we show that the evolution of artificial intelligence (AI) and its increased presence within an interactive system pushes designers to rethink the way in which AI and its users interact and to highlight users’ feelings towards AI...

  • Article
  • Open Access
11 Citations
8,032 Views
29 Pages

As Virtual Reality (VR) technology has improved in hardware, accessibility of development and availability of applications, its interest has increased. However, the problem of Cybersickness (CS) still remains, causing uncomfortable symptoms in users....

  • Article
  • Open Access
11 Citations
3,747 Views
13 Pages

Project-based learning (PBL) promotes increased levels of learning, deepens student understanding of acquired knowledge, and improves learning motivation. Students develop their ability to think and learn independently through depending on themselves...

  • Systematic Review
  • Open Access
10 Citations
6,033 Views
18 Pages

Extended Reality Applications for CNC Machine Training: A Systematic Review

  • José Manuel Ibarra Kwick,
  • Óscar Hernández-Uribe,
  • Leonor Adriana Cárdenas-Robledo and
  • Ramón Alberto Luque-Morales

Extended reality (XR) as an immersive technology has gained significant interest in the industry for training and maintenance tasks. It offers an interactive, three-dimensional environment that can boost users’ efficiency and safety in various...

  • Systematic Review
  • Open Access
10 Citations
10,304 Views
20 Pages

Active Learning Strategies in Computer Science Education: A Systematic Review

  • Diana-Margarita Córdova-Esparza,
  • Julio-Alejandro Romero-González,
  • Karen-Edith Córdova-Esparza,
  • Juan Terven and
  • Rocio-Edith López-Martínez

The main purpose of this study is to examine the implementation of active methodologies in the teaching–learning process in computer science. To achieve this objective, a systematic review using the PRISMA method was performed; the search for a...

  • Article
  • Open Access
10 Citations
5,268 Views
25 Pages

Building Community Resiliency through Immersive Communal Extended Reality (CXR)

  • Sharon Yavo-Ayalon,
  • Swapna Joshi,
  • Yuzhen (Adam) Zhang,
  • Ruixiang (Albert) Han,
  • Narges Mahyar and
  • Wendy Ju

Situated and shared experiences can motivate community members to plan shared action, promoting community engagement. We deployed and evaluated a communal extended-reality (CXR) bus tour that depicts the possible impacts of flooding and climate chang...

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Multimodal Technol. Interact. - ISSN 2414-4088