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70 Results Found

  • Article
  • Open Access
20 Citations
8,860 Views
14 Pages

28 September 2022

Stay-at-home mandates and quarantines related to the coronavirus disease of 2019 (COVID-19) pandemic have led to significantly increased participation in online gaming. However, as players continue to participate in online games, it may also trigger...

  • Article
  • Open Access
20 Citations
15,406 Views
12 Pages

28 July 2015

The Internet Process Addiction Test (IPAT) was created to screen for potential addictive behaviors that could be facilitated by the internet. The IPAT was created with the mindset that the term “Internet addiction” is structurally problematic, as the...

  • Review
  • Open Access
61 Citations
15,231 Views
20 Pages

Internet use-related addiction problems are increasingly being recognized on a European scale due to international health organizations considering gaming addiction. In April 2013, the American Psychiatric Association recognized Internet Gaming Disor...

  • Article
  • Open Access
8 Citations
5,953 Views
14 Pages

26 December 2023

Previous studies have demonstrated that individuals with internet gaming disorder (IGD) display abnormal autonomic activities at rest and during gameplay. Here, we examined whether and how in-game autonomic activity is modulated by human characterist...

  • Article
  • Open Access
52 Citations
14,449 Views
16 Pages

The Influence of Parenting Style and Time Management Tendency on Internet Gaming Disorder among Adolescents

  • I-Hua Chen,
  • Zeng-Han Lee,
  • Xiao-Yu Dong,
  • Jeffrey Hugh Gamble and
  • Hung-Wei Feng

The problem of adolescent online gaming addiction is related to individual-level characteristics and the influence of the family environment. The present study explores the potential role of adolescents’ time management tendency in mediating th...

  • Article
  • Open Access
4 Citations
2,675 Views
13 Pages

Exploring Addictive Online Behaviors in Patients with Narcolepsy Type 1

  • Giorgia Varallo,
  • Alessandro Musetti,
  • Anita D’Anselmo,
  • Alessio Gori,
  • Emanuele Maria Giusti,
  • Fabio Pizza,
  • Gianluca Castelnuovo,
  • Giuseppe Plazzi and
  • Christian Franceschini

30 October 2022

Background: Narcolepsy type 1 (NT1) is a rare neurological sleep disorder caused by the loss of neurons that produce hypocretin—a peptide that plays a crucial role in addictive behaviors. We aimed to compare, for the first time, levels of probl...

  • Article
  • Open Access
3,322 Views
13 Pages

Online Games and Cognitive Distortions: A Comparative Analysis in Students with and without Disabilities

  • Raquel Suriá-Martínez,
  • Fernando García-Castillo,
  • Carmen López-Sánchez,
  • Esther Villegas and
  • Carmen Carretón

Online games have experienced significant growth in recent years, with gaming becoming a popular form of entertainment for people of all ages. However, their impact on cognition, especially among vulnerable groups such as students with disabilities,...

  • Article
  • Open Access
44 Citations
16,972 Views
12 Pages

Family types in Asian countries are rapidly changing as the society is changing. Thus, in this study, we analyzed and compared how the newly evolving family types (multicultural/dual-income) affect adolescents’ online game addiction, delinquenc...

  • Article
  • Open Access
63 Citations
12,780 Views
11 Pages

The Use of Digital Technologies, Impulsivity and Psychopathological Symptoms in Adolescence

  • Luca Cerniglia,
  • Marco Guicciardi,
  • Maria Sinatra,
  • Lucia Monacis,
  • Alessandra Simonelli and
  • Silvia Cimino

24 July 2019

Background and aims: Past research on the associations between psychopathological symptoms and technological-based addictions, i.e., Internet Gaming Disorder (IGD) and Social Media Addiction (SMA), showed contradictory results in adolescents and adul...

  • Review
  • Open Access
184 Citations
185,011 Views
46 Pages

Neuroscience of Internet Pornography Addiction: A Review and Update

  • Todd Love,
  • Christian Laier,
  • Matthias Brand,
  • Linda Hatch and
  • Raju Hajela

18 September 2015

Many recognize that several behaviors potentially affecting the reward circuitry in human brains lead to a loss of control and other symptoms of addiction in at least some individuals. Regarding Internet addiction, neuroscientific research supports t...

  • Article
  • Open Access
27 Citations
8,454 Views
19 Pages

Problematic Internet Use among Adults: A Cross-Cultural Study in 15 Countries

  • Olatz Lopez-Fernandez,
  • Lucia Romo,
  • Laurence Kern,
  • Amélie Rousseau,
  • Bernadeta Lelonek-Kuleta,
  • Joanna Chwaszcz,
  • Niko Männikkö,
  • Hans-Jürgen Rumpf,
  • Anja Bischof and
  • Daria J. Kuss
  • + 13 authors

29 January 2023

Background: The present study compared adult usage patterns of online activities, the frequency rate of problematic internet use (PIU), and risk factors (including the psychopathology associated with PIU, i.e., distress and impulsivity) among adults...

  • Article
  • Open Access
41 Citations
19,967 Views
14 Pages

The purpose of this study is to investigate the correlations that levels of addiction to smartphones, social media, and online games have with levels of real-life and online interpersonal interactions among adolescents. In this cross-sectional study...

  • Article
  • Open Access
5 Citations
3,082 Views
11 Pages

Gaming addiction and its negative consequences have attracted public concern, but relatively little is known regarding its impact on adult workers. This study aims to test the association between gaming addiction and emotional exhaustion as well as t...

  • Feature Paper
  • Article
  • Open Access
77 Citations
12,789 Views
33 Pages

The field of technological behavioural addictions is moving towards specific problems (i.e., gaming disorder). However, more evidence of generalised versus specific Internet use-related addiction problems (generalised pathological Internet use (GPIU)...

  • Article
  • Open Access
33 Citations
7,783 Views
14 Pages

Gaming behaviors have been significantly influenced by smartphones. This study was designed to explore gaming behaviors and clinical characteristics across different gaming device usage patterns and the role of the patterns on Internet gaming disorde...

  • Article
  • Open Access
8 Citations
3,228 Views
15 Pages

Do Individuals with Internet Gaming Disorder Share Personality Traits with Substance-Dependent Individuals?

  • Julie Giustiniani,
  • Magali Nicolier,
  • Madeline Pascard,
  • Caroline Masse,
  • Pierre Vandel,
  • Djamila Bennabi,
  • Sophia Achab,
  • Frédéric Mauny and
  • Emmanuel Haffen

(1) Background: Internet gaming disorder (IGD) shares many similarities with substance use disorder (SUD), contributing to its recognition as an addictive disorder. Nevertheless, no study has compared IGD to other addictive disorders in terms of pers...

  • Article
  • Open Access
64 Citations
12,957 Views
12 Pages

Cyberbullying can have a terrible impact on the physical and mental health of those involved. In severe cases, some of those involved develop anxiety, depression, and suicidal tendencies. However, few studies focus on cyberbullying among Chinese coll...

  • Article
  • Open Access
12 Citations
6,732 Views
19 Pages

Perceptions Underlying Addictive Technology Use Patterns: Insights for Cognitive-Behavioural Therapy

  • Olatz Lopez-Fernandez,
  • Lucia Romo,
  • Laurence Kern,
  • Amélie Rousseau,
  • Pierluigi Graziani,
  • Lucien Rochat,
  • Sophia Achab,
  • Daniele Zullino,
  • Nils Inge Landrø and
  • Daria J. Kuss
  • + 5 authors

Cognitive-Behavioural Therapy (CBT) is considered the ‘gold standard’ in the treatment of addictive disorders related to excessive technology use. However, the cognitive components of problematic internet use are not yet well-known. The a...

  • Article
  • Open Access
9 Citations
4,554 Views
13 Pages

Personality Traits of Croatian University Students with Internet Addiction

  • Ivan Miskulin,
  • Ivana Simic,
  • Nika Pavlovic,
  • Jelena Kovacevic,
  • Ivica Fotez,
  • Goran Kondza,
  • Hrvoje Palenkic,
  • Vesna Bilic-Kirin,
  • Marinela Kristic and
  • Maja Miskulin

1 June 2022

Specific personality traits may predispose individuals to various forms of addictive behaviors. This study aimed to investigate the association between personality traits of university students and Internet addiction (IA). A sample of 1051 university...

  • Article
  • Open Access
11 Citations
5,330 Views
9 Pages

Psychometric Properties of the Malay Version of the Internet Gaming Disorder Scale-Short Form (IGDS9-SF-M): Evidence from a Sample of Malaysian Undergraduates

  • Shiao Ling Ling,
  • Nik Ruzyanei Nik Jaafar,
  • Kit-Aun Tan,
  • Norharlina Bahar,
  • Azlin Baharudin and
  • Ahmad Izzat Ahmad Tajjudin

In recent years, increased interest in Internet Gaming Disorder has led to the development of the Internet Gaming Disorder Scale-Short Form. Translation and subsequent validation of such a scale are important for cross-cultural use. The aim of the pr...

  • Article
  • Open Access
35 Citations
11,262 Views
16 Pages

Casual videogames (CVGs), played on smartphones, are becoming increasingly popular, especially among females and adults. Whereas the addictive potential of online (computer) videogames is well-established, there is yet insufficient evidence for Inter...

  • Review
  • Open Access
18 Citations
7,941 Views
13 Pages

4 August 2022

The World Health Organization recognizes internet gaming disorder (IGD) as a disorder that causes problems in daily life as a result of excessive interest in online games. The causes of IGD have become more apparent in recent years. Because of prolon...

  • Review
  • Open Access
3,925 Views
26 Pages

12 September 2025

Addiction remains a persistent public health crisis, marked by poor treatment retention and limited pharmacotherapy options. Emerging treatments, such as psychedelic-assisted psychotherapy and neuromodulation, offer promising avenues for circuit-leve...

  • Article
  • Open Access
67 Citations
30,927 Views
18 Pages

Digital Addiction: Systematic Review of Computer Game Addiction Impact on Adolescent Physical Health

  • Norshakirah Aziz,
  • Md Jan Nordin,
  • Said Jadid Abdulkadir and
  • Muhammad Muhaimin M. Salih

The advancement of technology has enabled powerful microprocessors to render high-quality graphics for computer gaming. Despite being intended for leisure purposes, several components of the games alongside the gamer’s environmental factors have resu...

  • Article
  • Open Access
21 Citations
16,810 Views
13 Pages

Social Media Addiction among Vietnam Youths: Patterns and Correlated Factors

  • Linh Phuong Doan,
  • Linh Khanh Le,
  • Tham Thi Nguyen,
  • Thao Thi Phuong Nguyen,
  • Minh Ngoc Vu Le,
  • Giang Thu Vu,
  • Carl A. Latkin,
  • Cyrus S. H. Ho,
  • Roger C. M. Ho and
  • Melvyn W. B. Zhang

Background: Prior research has investigated how the excessive use of social media has an impact on one’s functioning. Youths are among the most vulnerable subjects to the impacts of social media overuse, especially in Vietnam (a developing coun...

  • Article
  • Open Access
5 Citations
7,801 Views
11 Pages

Impact of Internet Addiction, Social Media Use and Online Pornography on the Male Sexual Function in Times of the COVID-19 Pandemic

  • Anna Pawlikowska-Gorzelańczyk,
  • Daniel Fichte,
  • Julia Rozmus,
  • Piotr Roder,
  • Remigiusz Flakus,
  • Ewa Szuster,
  • Kinga Brawańska,
  • Małgorzata Biernikiewicz,
  • Małgorzata Sobieszczańska and
  • Dariusz Kałka
  • + 1 author

8 October 2023

Over recent decades, the use of the Internet has dramatically increased, both for professional purposes and entertainment. We investigated the link between social media use, video games, dating apps, and pornography on men’s sexual health, whic...

  • Article
  • Open Access
45 Citations
6,203 Views
21 Pages

The most common behavioral addictions in adolescents are Internet Gaming Disorder (IGD), Compulsive Sexual Behavior Disorder (CSBD), and Problematic Social Networks Use (PSNU). In the present study, we investigated whether thought suppression and imp...

  • Article
  • Open Access
2 Citations
1,630 Views
16 Pages

10 December 2024

This study examined the differences in perceived stress, subjective well-being, psychosocial variables, and differences in parents’ parenting styles according to game use type among Korean adults. The study involved 300 participants in their 20...

  • Article
  • Open Access
2 Citations
3,166 Views
11 Pages

Effects of Game-Related Tasks for the Diagnosis and Classification of Gaming Disorder

  • Jeongbong Choi,
  • Youngseok Choi,
  • Young-Chul Jung,
  • Jeyeon Lee,
  • Jongshill Lee,
  • Eunkyoung Park and
  • In Young Kim

13 January 2024

Gaming disorder (GD) is an addictive behavior characterized by an insatiable need to play video games and shares similar symptoms with the failure of self-control due to a decline in cognitive function. Current GD diagnostic and screening tools rely...

  • Article
  • Open Access
6 Citations
3,257 Views
13 Pages

A heightened interest in online gaming has emerged during COVID-19, and people have become increasingly vulnerable to internet gaming disorder (IGD). However, playing video games can also have a positive effect; gaming has been recognized as an effic...

  • Article
  • Open Access
5 Citations
4,011 Views
11 Pages

16 September 2023

In this study, we aimed to examine pre-service teachers’ attitudes toward reading books and their technology addictions. We used a correlational survey model. The sample of this study consisted of a Turkish pre-service teachers group studying a...

  • Article
  • Open Access
35 Citations
7,657 Views
22 Pages

Exploring Gender Differences in Internet Addiction and Psychological Factors: A Study in a Spanish Sample

  • Manuel Varchetta,
  • Ginevra Tagliaferri,
  • Emanuela Mari,
  • Alessandro Quaglieri,
  • Clarissa Cricenti,
  • Anna Maria Giannini and
  • Manuel Martí-Vilar

19 October 2024

Background/Objectives: Internet addiction (IA) and related behaviors, such as Internet Gaming Disorder (IGD) and social media addiction (SMA), have gained increasing research attention. Studies show gender differences, with males more likely to devel...

  • Article
  • Open Access
35 Citations
12,485 Views
14 Pages

Extensive Internet Involvement—Addiction or Emerging Lifestyle?

  • Karin Helmersson Bergmark,
  • Anders Bergmark and
  • Olle Findahl

In the discussions for the future DSM-5, the Substance-Related Disorders Work Group has been addressing “addiction-like” behavioral disorders such as “Internet addiction” to possibly be considered as potential additions for the diagnostic system. Mos...

  • Article
  • Open Access
2 Citations
4,077 Views
43 Pages

Influence of Gender, Parental Control, Academic Performance and Physical Activity Level on the Characteristics of Video Game Use and Associated Psychosocial Problems in Adolescents

  • Manuel Isorna-Folgar,
  • Adrián Mateo-Orcajada,
  • José María Failde-Garrido,
  • María Dolores Dapia-Conde and
  • Raquel Vaquero-Cristóbal

15 December 2024

Previous research has determined the relevance of video games for adolescents; however, it has not been possible to establish differences in usage patterns and certain psychological variables according to gender, parental control, academic performanc...

  • Article
  • Open Access
23 Citations
6,450 Views
15 Pages

24 January 2020

Using a transdiagnostic perspective, the present research examined the prominent indicators of substance (alcohol, cocaine, marijuana, tobacco) and behavioral (gambling, video games, sex, shopping, work, eating) addictions nominated by people with li...

  • Article
  • Open Access
51 Citations
7,303 Views
8 Pages

Relationship of Internet Gaming Disorder with Psychopathology and Social Adaptation in Italian Young Adults

  • Concetta De Pasquale,
  • Federica Sciacca,
  • Valentina Martinelli,
  • Matteo Chiappedi,
  • Carmela Dinaro and
  • Zira Hichy

Internet addiction is currently considered a worldwide problem, with a possible impact on mental health. This study aimed to investigate the prevalence of internet gaming disorder (IGD) among Italian young adults and to explore its association with p...

  • Article
  • Open Access
5 Citations
4,173 Views
14 Pages

(1) Background: In the period between 2008 and 2020, the world experienced two global economic crises that affected people’s way of life and well-being: the financial crisis of 2008 and that precipitated by the COVID-19 pandemic. Despite the cr...

  • Article
  • Open Access
33 Citations
5,167 Views
9 Pages

Autistic Traits and Attention-Deficit Hyperactivity Disorder Symptoms Predict the Severity of Internet Gaming Disorder in an Italian Adult Population

  • Carmen Concerto,
  • Alessandro Rodolico,
  • Chiara Avanzato,
  • Laura Fusar-Poli,
  • Maria Salvina Signorelli,
  • Fortunato Battaglia and
  • Eugenio Aguglia

Over the last decade, internet gaming has been a fast-growing recreational activity. Gamers risk their leisure activity becoming an addiction. In the present study, we aimed to measure the prevalence of Internet Gaming Disorder (IGD) in an adult popu...

  • Article
  • Open Access
86 Citations
63,003 Views
23 Pages

Effect of Digital Game-Based Learning on Student Engagement and Motivation

  • Muhammad Nadeem,
  • Melinda Oroszlanyova and
  • Wael Farag

6 September 2023

Currently, academia is grappling with a significant problem—a lack of engagement. Humankind has gone too far into exploring entertainment options, while the education system has not really kept up. Millennials love playing games, and this addic...

  • Case Report
  • Open Access
5 Citations
4,529 Views
6 Pages

A Typical Case Report: Internet Gaming Disorder Psychotherapy Treatment in Private Practice

  • Daryl Wayne Niedermoser,
  • Andreas Hadjar,
  • Vivien Ankli,
  • Nina Schweinfurth,
  • Claudia Zueger,
  • Renanto Poespodihardjo,
  • Sylvie Petitjean,
  • Gerhard Wiesbeck and
  • Marc Walter

Background: Online or internet gaming disorder (IGD) is currently not recognized as a mental disorder in the actual Diagnostic and Statistical Manual of Mental Disorders (DSM-5), although it is an emerging disease. Non-substance-related addictions of...

  • Article
  • Open Access
55 Citations
14,824 Views
14 Pages

Internet-Related Instruments (Bergen Social Media Addiction Scale, Smartphone Application-Based Addiction Scale, Internet Gaming Disorder Scale-Short Form, and Nomophobia Questionnaire) and Their Associations with Distress among Malaysian University Students

  • Serene En Hui Tung,
  • Wan Ying Gan,
  • Jung-Sheng Chen,
  • Kamolthip Ruckwongpatr,
  • Iqbal Pramukti,
  • Siti R. Nadhiroh,
  • Yen-Ling Chang,
  • Chien-Chin Lin,
  • Amir H. Pakpour and
  • Mark D. Griffiths
  • + 1 author

The present study evaluated the psychometric properties of four instruments related to internet use, namely the Bergen Social Media Addiction Scale (BSMAS), Smartphone Application-Based Addiction Scale (SABAS), (nine-item) Internet Gaming Disorder Sc...

  • Article
  • Open Access
4 Citations
2,768 Views
14 Pages

19 September 2024

While online gaming has become a choice for relaxation and entertainment in today’s digital age, Internet Gaming Disorder (IGD) has also become a widely concerning mental disorder. Nature connectedness has been found to effectively reduce addic...

  • Article
  • Open Access
289 Views
12 Pages

Profiles Vulnerable to Maladaptive Use of Recreational Digital Environments Identified Using the Big Five Model

  • Bárbara Caffarel-Rodríguez,
  • Andrés González Llamas and
  • Elena Porras-García

18 December 2025

The Big Five Model has been widely applied across various areas for detecting problematic or even antisocial behaviors. This research explores its potential to identify behavior patterns and usage profiles in digital environments, such as social medi...

  • Article
  • Open Access
30 Citations
6,680 Views
14 Pages

Given the increasing popularity of online game playing, the negative impacts of game addiction on both adolescents and adults attracted our attention. Previous studies based on the self-determination theory have examined the effects of the three basi...

  • Article
  • Open Access
21 Citations
4,056 Views
11 Pages

Prevalence and Risk Factors of Problematic Internet Use among Hungarian Adult Recreational Esports Players

  • Gábor Kósa,
  • Gergely Feher,
  • Lilla Horvath,
  • Ivan Zadori,
  • Zsolt Nemeskeri,
  • Miklos Kovacs,
  • Éva Fejes,
  • Janos Meszaros,
  • Zoltan Banko and
  • Antal Tibold

Background: Esports are highly prevalent in modern culture, particularly among young people, and are a healthy hobby for the majority of users. However, there is a possible link between video gaming (including esports) and problematic internet use (s...

  • Article
  • Open Access
40 Citations
6,863 Views
12 Pages

The Relationship between Internet Addiction, Internet Gaming and Anxiety among Medical Students in a Malaysian Public University during COVID-19 Pandemic

  • Nurazah Ismail,
  • Ahmad Izzat Tajjudin,
  • Hafiz Jaafar,
  • Nik Ruzyanei Nik Jaafar,
  • Azlin Baharudin and
  • Normala Ibrahim

The internet has become an important medium for learning and communication during the COVID-19 pandemic, particularly for university students. Nevertheless, an increase in internet usage could predispose people to internet addiction (IA) and internet...

  • Article
  • Open Access
4 Citations
3,004 Views
12 Pages

14 May 2023

Playing online games is gradually becoming mainstream entertainment, but some people may develop Internet gaming disorder (IGD). Like other behavioral addictive diseases, one of the main characteristics of IGD is a craving for games, which also makes...

  • Article
  • Open Access
36 Citations
5,551 Views
13 Pages

Psychological needs dissatisfaction has been identified as hindering adaptive development, in which autonomy need dissatisfaction, as one core component, may be associated with adolescents’ maladaptive online behaviors. Sporadic research has ex...

  • Article
  • Open Access
38 Citations
14,525 Views
20 Pages

This study tested the hypothesis that playing video games while using or feeling the effects of a substance—referred to herein as “concurrent use”—is related to substance use problems after controlling for substance use frequency, video gaming as an...

  • Review
  • Open Access
92 Citations
22,861 Views
21 Pages

Video game live streaming is a kind of real-time video social media that integrates traditional broadcasting and online gaming. With the rapid popularity of video game live streaming in the past decade, researchers have started to investigate the rel...

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