Recovery Experiences Protect Emotionally Exhausted White-Collar Workers from Gaming Addiction
Abstract
:1. Introduction
2. Materials and Methods
2.1. Participants and Procedures
2.2. Measures
2.2.1. Gaming Addiction
2.2.2. Recovery Experiences
2.2.3. Emotional Exhaustion
2.2.4. Demographics
2.3. Data Analysis
3. Results
3.1. Common Method Bias
3.2. Preliminary Analyses
3.3. Bivariate Correlations
3.4. Testing the Indirect and Buffering Effects of Recovery Experiences
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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M | SD | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1. Gaming addiction | 12.63 | 4.46 | -- | |||||||||
2. Recovery experience-Detachment | 10.66 | 5.04 | 0.03 | -- | ||||||||
3. Recovery experience-Relaxation | 17.22 | 2.41 | −0.16 * | 0.29 *** | -- | |||||||
4. Recovery experience-Mastery | 15.61 | 3.14 | −0.07 | −0.12 | −0.07 | -- | ||||||
5. Recovery experience-Control | 17.32 | 2.77 | −0.18 ** | 0.11 | 0.39 *** | 0.07 | -- | |||||
6. Emotional exhaustion | 11.15 | 5.42 | 0.24 *** | 0.15 * | −0.13 # | −0.14 * | −0.41 *** | -- | ||||
7. Work hours | 45.00 | 10.39 | 0.03 | −0.10 | −0.13 | 0.08 | −0.16 * | 0.07 | -- | |||
8. Educational level | 4.92 | 0.60 | −0.06 | 0.05 | 0.04 | 0.11 | −0.01 | 0.14 | −0.14 | -- | ||
9. Age ^ | 3.94 | 1.46 | −0.18 ** | −0.23 *** | 0.03 | 0.02 | −0.05 | −0.06 | 0.10 | −0.15 * | -- | |
10. Sex ^^ | -- | -- | −0.19 ** | 0.05 | 0.05 | −0.16 * | 0.02 | −0.07 | −0.08 | 0.10 | −0.06 | -- |
Direct Effect Size [95%CI] | Indirect Effect Size [95%CI] | |
---|---|---|
1. Detachment | 0.003 [−0.124, 0.963] | 0.031 [0.003, 0.077] |
2. Relaxation | −0.169 [−0.441, 0.224] | −0.010 [−0.083, 0.041] |
3. Mastery | −0.028 [−0.219, 0.764] | −0.024 [−0.078, 0.021] |
4. Control | −0.113 [−0.362, 0.370] | −0.128 [−0.241, −0.034] |
Interaction Effect | R2change | Fchange | p | Interaction Effect Size | 95%CI |
---|---|---|---|---|---|
1. Emotional exhaustion × Detachment | <0.001 | 0.06 | 0.80 | 0.002 | [−0.02, 0.02] |
2. Emotional exhaustion × Relaxation | 0.02 | 5.08 | 0.02 | −0.05 | [−0.09, −0.01] |
3. Emotional exhaustion × Mastery | <0.001 | 0.06 | 0.81 | −0.003 | [−0.12, 0.13] |
4. Emotional exhaustion × Control | 0.003 | 0.58 | 0.45 | −0.003 | [−0.13, 0.12] |
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Zhang, M.X.; Lam, L.W.; Wu, A.M.S. Recovery Experiences Protect Emotionally Exhausted White-Collar Workers from Gaming Addiction. Int. J. Environ. Res. Public Health 2022, 19, 12543. https://doi.org/10.3390/ijerph191912543
Zhang MX, Lam LW, Wu AMS. Recovery Experiences Protect Emotionally Exhausted White-Collar Workers from Gaming Addiction. International Journal of Environmental Research and Public Health. 2022; 19(19):12543. https://doi.org/10.3390/ijerph191912543
Chicago/Turabian StyleZhang, Meng Xuan, Long W. Lam, and Anise M. S. Wu. 2022. "Recovery Experiences Protect Emotionally Exhausted White-Collar Workers from Gaming Addiction" International Journal of Environmental Research and Public Health 19, no. 19: 12543. https://doi.org/10.3390/ijerph191912543