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Multimodal Technologies and Interaction, Volume 10, Issue 3

2026 March - 12 articles

Cover Story: In complex driving environments, drivers may overlook critical visual information such as traffic signs due to high cognitive load. Visual attention prompt methods guide drivers’ gaze toward relevant targets by presenting visual cues. This study evaluates five visual attention prompt methods (Point, Arrow, Blur, Dusk, and ModAF) in a driving simulator across novice and proficient drivers using eye-tracking data. The results show a short-term transfer effect, with earlier fixation on target traffic signs persisting after the methods are disabled. The findings suggest that different driver groups benefit from different visual cues, supporting driver training strategies tailored to different levels of driving proficiency and contributing to improved driving safety. View this paper
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Articles (12)

  • Article
  • Open Access
2,160 Views
36 Pages

Negative driving emotions constitute a significant factor compromising road safety. Current intelligent vehicle human machine interaction (HMI) systems predominantly focus on functional implementation, lacking the capability to perceive and adapt to...

  • Article
  • Open Access
1 Citations
1,605 Views
35 Pages

This study investigates how parents and students interpret and form continued engagement intentions with a radar visualisation tool designed to present multi-subject academic performance. While data visualisation is increasingly used in education, li...

  • Article
  • Open Access
1,464 Views
24 Pages

Navigating the Future: A Design Fiction Study on User Perceptions of Next-Gen LLM-Based Voice Interaction

  • Biju Thankachan,
  • Deepak Akkil,
  • Sama Rahman,
  • Kristiina Jokinen and
  • Markku Turunen

Voice user interfaces (VUIs) have evolved from simple command-based systems to more advanced platforms capable of engaging in complex, multi-turn conversations. While current VUIs primarily perform routine tasks, their future trajectory is poised to...

  • Article
  • Open Access
2 Citations
3,861 Views
20 Pages

Sports have progressively incorporated technological advances, yet while the impact on performance and broadcasting is remarkable, the application of Artificial Intelligence (AI) in sports refereeing appears residual. A closer examination of prior re...

  • Article
  • Open Access
1 Citations
1,196 Views
29 Pages

IRVINE: An Interactive Visualization for Spontaneous Reporting Systems Databases Missing Values

  • Ali Sharifi Kia,
  • Kamran Sedig,
  • Niaz Chalabianloo,
  • Sheikh S. Abdullah and
  • Flory T. Muanda

Large-scale post-marketing drug safety data from spontaneous reporting systems offer new opportunities to explore adverse drug events (ADEs). However, these datasets often contain high rates of missing and incomplete data, undermining the reliability...

  • Article
  • Open Access
1 Citations
1,189 Views
33 Pages

In complex driving environments, drivers must continuously detect and respond to critical visual information such as traffic signs and pedestrians. However, important targets may sometimes be overlooked due to high cognitive load during driving. Ther...

  • Article
  • Open Access
2 Citations
3,059 Views
23 Pages

As artificial intelligence (AI) rapidly transforms the landscape of higher education, there is a critical need to develop AI competency among both educators and students. However, current AI policies and guidelines are often top-down and lack grassro...

  • Article
  • Open Access
1,308 Views
34 Pages

Interactive Simulation of Plaster Model Turning for Porcelain Slip-Casting Mould-Master Design

  • Dimitrios Zourarakis,
  • Ines Moreno,
  • Arnaud Dubois,
  • Jessie Derogy and ,
  • Panagiotis Koutlemanis,
  • Nikolaos Partarakis and
  • Xenophon Zabulis
  • + 2 authors+ 0 author

This paper presents the design and evaluation of an interactive simulator for plaster turning in porcelain slip-casting. Whereas most virtual pottery systems model clay deformation, our tool simulates the subtractive shaping of rigid plaster blanks,...

  • Article
  • Open Access
1,459 Views
17 Pages

Augmented Reality’s Impact on Student Creativity in Design and Technology: An Immersive Learning Study

  • Zuraini Yakob,
  • Nazlena Mohamad Ali,
  • Mohamad Hidir Mhd Salim and
  • Norshita Mat Nayan

This quasi-experimental study examined the effectiveness of Augmented Reality (AR)-enhanced instruction on creativity development in Malaysian Design and Technology education. Forty-six, fifteen-year-old female students were assigned to AR-enhanced (...

  • Systematic Review
  • Open Access
5 Citations
2,685 Views
29 Pages

Extended Reality (XR) technologies are rapidly reshaping human–computer interaction; however, persistent ambiguity in the use of core terms (VR, AR, MR) hampers cumulative knowledge building, cross-study comparability, and technical standardisa...

  • Article
  • Open Access
3 Citations
1,786 Views
22 Pages

Behavioral Engagement in VR-Based Sign Language Learning: Visual Attention as a Predictor of Performance and Temporal Dynamics

  • Davide Traini,
  • José Manuel Alcalde-Llergo,
  • Mariana Buenestado-Fernández,
  • Domenico Ursino and
  • Enrique Yeguas-Bolívar

Understanding how learners engage with immersive sign language training environments is essential for advancing virtual reality-based education and inclusion. This study analyzes behavioral engagement in SONAR, a virtual reality application designed...

  • Article
  • Open Access
2,105 Views
28 Pages

Agentic shopping assistants increasingly move beyond recommending products to executing actions in users’ workflows (e.g., adding items to cart, applying coupons, selecting shipping). This shift from advice to delegation raises questions about...

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Multimodal Technol. Interact. - ISSN 2414-4088