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6 Results Found

  • Article
  • Open Access
6 Citations
3,299 Views
22 Pages

Personalized learning in higher education aims to enhance student motivation, engagement, and academic outcomes. Learner personas as representations of students offer a promising approach to personalizing learning in technology-enhanced environments,...

(This article belongs to the Special Issue Techniques and Applications in Prompt Engineering and Generative AI)
  • Article
  • Open Access
174 Views
23 Pages

20 October 2026

Designers may use learner personas to plan different content, feedback, or support for groups of students, but a clustering result alone does not establish that these groups represent distinct learner types. Whether such a categorical structure exist...

(This article belongs to the Special Issue Digital Systems in Higher Education)
  • Article
  • Open Access
2 Citations
2,439 Views
22 Pages

Persona, Break Glass, Name Plan, Jam (PBNJ): A New AI Workflow for Planning and Problem Solving

  • Laurie Faith,
  • Tiffanie Zaugg,
  • Nicole Stolys,
  • Madeline Szabo and ,
  • Fatemeh Haghi,
  • Charles Badlis and
  • Simon Lefever Olmedo
  • + 2 authors+ 0 author

28 November 2025

This self-study presents Persona, Break Glass, Name Plan, Jam (PBNJ), a human-centered workflow for using generative AI to support differentiated lesson planning and problem solving. Although differentiated instruction (DI) is widely endorsed, early-...

(This article belongs to the Special Issue Development of Artificial Intelligence and Computational Thinking: Future Directions, Opportunities, and Challenges)
  • Article
  • Open Access
160 Views
24 Pages

29 October 2026

Large language model (LLM)-based non-player characters (NPCs) can support unscripted historical dialogue, but their behavior in deployed educational virtual reality (VR) settings remains underexamined. This study reports the design and field validati...

  • Article
  • Open Access
16 Citations
11,549 Views
18 Pages

Does Gamifying Homework Influence Performance and Perceived Gameful Experience?

  • Ahmed Hosny Saleh Metwally,
  • Maiga Chang,
  • Yining Wang and
  • Ahmed Mohamed Fahmy Yousef

25 April 2021

There is a growing body of literature that recognizes the importance of applying gamification in educational settings. This research developed an application to gamify students’ homework to address the concern of the students’ inability to complete t...

(This article belongs to the Special Issue Games and Learning: Actions for Quality Education as a Sustainable Development Goal)
  • Article
  • Open Access
2 Citations
1,514 Views
23 Pages

A Participatory Workshop Design for Engaging Young People in IT Sustainability

  • Olga Levina,
  • Friederike Lindauer and
  • Aleksandra Revina

21 November 2025

This paper presents an approach to teaching and consolidating skills in the context of sustainability “Prototyping Sustainability–Designing Sustainable IT” (ProS), using the workshop format for participatory and creative learning. T...