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Article

Does Gamifying Homework Influence Performance and Perceived Gameful Experience?

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School of Information Science and Technology, Northeast Normal University, Changchun 130117, China
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School of Computing and Information Systems, Athabasca University, Edmonton, AB T5J 3S8, Canada
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Department of M-Commerce and Multimedia Applications, Asia University, Taichung 41354, Taiwan
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School of Media Science, Northeast Normal University, Changchun 130117, China
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Faculty of Specific Education, Fayoum University, Fayoum 63514, Egypt
*
Author to whom correspondence should be addressed.
Academic Editors: Daniel Burgos and Víctor Abella García
Sustainability 2021, 13(9), 4829; https://doi.org/10.3390/su13094829
Received: 3 February 2021 / Revised: 22 March 2021 / Accepted: 24 March 2021 / Published: 25 April 2021
There is a growing body of literature that recognizes the importance of applying gamification in educational settings. This research developed an application to gamify students’ homework to address the concern of the students’ inability to complete their homework. This research aims to investigate students’ performance in doing their homework, and reflections and perceptions of the gameful experience in gamified homework exercises. Based on the data gathered from experimental and control groups (N = 84) via learning analytics, survey, and interview, the results show a high level of satisfaction according to students’ feedback. The most noticeable finding to extract from the analysis is that students can take on a persona, earn points, and experience a deeper sense of achievement through doing the gamified homework. Moreover, the students, on the whole, are likely to be intrinsically motivated whenever the homework is attributed to factors under their own control, when they consider that they have the expertise to be successful learners to achieve their desired objectives, and when they are interested in dealing with the homework for learning, not just achieving high grades. View Full-Text
Keywords: gamification; gamifying homework; feedback; satisfaction; user experience; completion rate gamification; gamifying homework; feedback; satisfaction; user experience; completion rate
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MDPI and ACS Style

Metwally, A.H.S.; Chang, M.; Wang, Y.; Yousef, A.M.F. Does Gamifying Homework Influence Performance and Perceived Gameful Experience? Sustainability 2021, 13, 4829. https://doi.org/10.3390/su13094829

AMA Style

Metwally AHS, Chang M, Wang Y, Yousef AMF. Does Gamifying Homework Influence Performance and Perceived Gameful Experience? Sustainability. 2021; 13(9):4829. https://doi.org/10.3390/su13094829

Chicago/Turabian Style

Metwally, Ahmed H.S., Maiga Chang, Yining Wang, and Ahmed M.F. Yousef. 2021. "Does Gamifying Homework Influence Performance and Perceived Gameful Experience?" Sustainability 13, no. 9: 4829. https://doi.org/10.3390/su13094829

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