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Virtual Worlds, Volume 2, Issue 4

2023 December - 7 articles

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Articles (7)

  • Article
  • Open Access
1 Citations
4,690 Views
17 Pages

Physics-Based Watercraft Simulator in Virtual Reality

  • Kelly Ervin,
  • Jonathan Boone,
  • Karl Smink,
  • Gaurav Savant,
  • Keith Martin,
  • Spicer Bak and
  • Shyla Clark

14 December 2023

In this paper, watercraft and ship simulation is summarized, and the way that it can be extended through realistic physics is explored. A hydrodynamic, data-driven, immersive watercraft simulation experience is also introduced, using the Unreal Engin...

  • Review
  • Open Access
10 Citations
5,448 Views
26 Pages

Immersive Virtual Reality (IVR) is a promising tool for improving the teaching and learning of nursing and midwifery students. However, the preexisting literature does not comprehensively examine scenario development, theoretical underpinnings, durat...

  • Review
  • Open Access
13 Citations
4,063 Views
22 Pages

15 November 2023

This study aims to identify and analyze existing gaps in the integration of immersive approaches for collaborative processes with Building Information Modeling (BIM) in the Architecture, Engineering, and Construction (AEC) sector. Using a systematic...

  • Systematic Review
  • Open Access
8 Citations
4,136 Views
15 Pages

The Integration and Application of Extended Reality (XR) Technologies within the General Practice Primary Medical Care Setting: A Systematic Review

  • Donovan Jones,
  • Roberto Galvez,
  • Darrell Evans,
  • Michael Hazelton,
  • Rachel Rossiter,
  • Pauletta Irwin,
  • Peter S. Micalos,
  • Patricia Logan,
  • Lorraine Rose and
  • Shanna Fealy

The COVID-19 pandemic instigated a paradigm shift in healthcare delivery with a rapid adoption of technology-enabled models of care, particularly within the general practice primary care setting. The emergence of the Metaverse and its associated tech...

  • Article
  • Open Access
23 Citations
5,819 Views
16 Pages

This study investigates how virtual and augmented reality role games impact self-learning in higher education settings. A qualitative research–action approach that involved creating augmented reality micro-stories to encourage creativity and cr...

  • Review
  • Open Access
22 Citations
13,027 Views
17 Pages

Metaverse is an upcoming transformative technology that will impact our future society with immersive experiences. The recent surge in the adoption of new technologies and innovations in connectivity, interaction technology, and artificial realities...

  • Systematic Review
  • Open Access
8 Citations
4,136 Views
23 Pages

In the context of therapeutic exposure to phobias, virtual reality (VR) offers innovative ways to motivate patients to confront their fears, an opportunity not feasible in traditional non-digital settings. This systematic literature review explores t...

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Virtual Worlds - ISSN 2813-2084