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Computers, Volume 7, Issue 1

March 2018 - 19 articles

Cover Story: As augmented reality (AR) has evolved into a mainstream technology across fields, I embarked on an academic quest to reveal the technological, pedagogical and gaming foundations of state-of-the-art educational mobile AR games. Through an in-depth analysis of 31 games, 26 mobile AR platforms and two case studies, I present 13 guidelines that help creating effective and engaging AR games for learning.
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Articles (19)

  • Article
  • Open Access
112 Citations
20,152 Views
28 Pages

Augmented reality (AR) has evolved from research projects into mainstream applications that cover diverse fields, such as entertainment, health, business, tourism and education. In particular, AR games, such as Pokémon Go, have contributed to introdu...

  • Article
  • Open Access
11 Citations
6,742 Views
16 Pages

In this paper we introduce a new histogram computation method to be used within the histogram of oriented gradients (HOG) algorithm. The new method replaces the arctangent with the slope computation and the classical magnitude allocation based on int...

  • Editorial
  • Open Access
1 Citations
5,421 Views
2 Pages

26 February 2018

In this special issue, we present two of the papers presented at the 10th Workshop on Biomedical and Bioinformatics Challenges for Computer Science—BBC2017, held in Zurich, 12–14 June 2017.

  • Article
  • Open Access
15 Citations
6,890 Views
17 Pages

Users’ Perceptions Using Low-End and High-End Mobile-Rendered HMDs: A Comparative Study

  • M.-Carmen Juan,
  • Inmaculada García-García,
  • Ramón Mollá and
  • Richard López

13 February 2018

Currently, it is possible to combine Mobile-Rendered Head-Mounted Displays (MR HMDs) with smartphones to have Augmented Reality platforms. The differences between these types of platforms can affect the user’s experiences and satisfaction. This paper...

  • Article
  • Open Access
8 Citations
6,964 Views
19 Pages

13 February 2018

In the Fifth Generation (5G) wireless standard, the Internet of Things (IoT) will interconnect billions of Machine Type Communications (MTC) devices. Fixed and mobile wearable devices and sensors are expected to contribute to the majority of IoT traf...

  • Article
  • Open Access
92 Citations
17,460 Views
17 Pages

2 February 2018

This paper discusses how the state-of-the-art techniques in cyber-physical systems facilitate building smart warehouses to achieve the promising vision of industry 4.0. We focus on four significant issues when applying CPS techniques in smart warehou...

  • Article
  • Open Access
8 Citations
8,604 Views
20 Pages

Visualizing the Provenance of Personal Data Using Comics

  • Andreas Schreiber and
  • Regina Struminksi

1 February 2018

Personal health data is acquired, processed, stored, and accessed using a variety of different devices, applications, and services. These are often complex and highly connected. Therefore, use or misuse of the data is hard to detect for people, if th...

  • Article
  • Open Access
15 Citations
7,660 Views
17 Pages

22 January 2018

This paper presents single- and dual-loop fuzzy control schemes to precisely control the piezo-driven nanopositioner in the x- and y-axis directions. Various issues are associated with this control problem, such as low stability margin due to the sha...

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Computers - ISSN 2073-431X