Most Cited & Viewed

Most Cited & Viewed Papers

Citations Article
 
Current Challenges and Future Research Directions in Augmented Reality for Education
by Muhammad Zahid Iqbal, Eleni Mangina and Abraham G. Campbell
 
Impact of Screen Time on Children’s Development: Cognitive, Language, Physical, and Social and Emotional Domains
by Vaishnavi N. Panjeti-Madan and Prakash Ranganathan
 
Design Considerations for Immersive Virtual Reality Applications for Older Adults: A Scoping Review
by Kiran Ijaz, Tram Thi Minh Tran, Ahmet Baki Kocaballi, Rafael A. Calvo, Shlomo Berkovsky and Naseem Ahmadpour
 
Enhancing Operational Police Training in High Stress Situations with Virtual Reality: Experiences, Tools and Guidelines
by Olivia Zechner, Lisanne Kleygrewe, Emma Jaspaert, Helmut Schrom-Feiertag, R. I. Vana Hutter and Manfred Tscheligi
 
A Survey on Databases for Multimodal Emotion Recognition and an Introduction to the VIRI (Visible and InfraRed Image) Database
by Mohammad Faridul Haque Siddiqui, Parashar Dhakal, Xiaoli Yang and Ahmad Y. Javaid
 
Sharing the Sidewalk: Observing Delivery Robot Interactions with Pedestrians during a Pilot in Pittsburgh, PA
by David Weinberg, Healy Dwyer, Sarah E. Fox and Nikolas Martelaro
 
A Typology of Virtual Reality Locomotion Techniques
by Costas Boletsis and Dimitra Chasanidou
 
Accessible Metaverse: A Theoretical Framework for Accessibility and Inclusion in the Metaverse
by Achraf Othman, Khansa Chemnad, Aboul Ella Hassanien, Ahmed Tlili, Christina Yan Zhang, Dena Al-Thani, Fahriye Altınay, Hajer Chalghoumi, Hend S. Al-Khalifa, Maisa Obeid, Mohamed Jemni, Tawfik Al-Hadhrami and Zehra Altınay
 
Evaluating Social Impact of Smart City Technologies and Services: Methods, Challenges, Future Directions
by Elise Hodson, Teija Vainio, Michel Nader Sayún, Martin Tomitsch, Ana Jones, Meri Jalonen, Ahmet Börütecene, Md Tanvir Hasan, Irina Paraschivoiu, Annika Wolff, Sharon Yavo-Ayalon, Sari Yli-Kauhaluoma and Gareth W. Young
 
Creative Use of OpenAI in Education: Case Studies from Game Development
by Fiona French, David Levi, Csaba Maczo, Aiste Simonaityte, Stefanos Triantafyllidis and Gergo Varda
Views Article
Impact of Screen Time on Children’s Development: Cognitive, Language, Physical, and Social and Emotional Domains
by Vaishnavi N. Panjeti-Madan and Prakash Ranganathan
Current Challenges and Future Research Directions in Augmented Reality for Education
by Muhammad Zahid Iqbal, Eleni Mangina and Abraham G. Campbell
A Comparison of Parenting Strategies in a Digital Environment: A Systematic Literature Review
by Leonarda Banić and Tihomir Orehovački
The Impact of Mobile Learning on Students’ Attitudes towards Learning in an Educational Technology Course
by Reham Salhab and Wajeeh Daher
A Survey on Databases for Multimodal Emotion Recognition and an Introduction to the VIRI (Visible and InfraRed Image) Database
by Mohammad Faridul Haque Siddiqui, Parashar Dhakal, Xiaoli Yang and Ahmad Y. Javaid
The Contribution of Design Thinking to Museum Digital Transformation in Post-Pandemic Times
by Marco Mason
Creative Use of OpenAI in Education: Case Studies from Game Development
by Fiona French, David Levi, Csaba Maczo, Aiste Simonaityte, Stefanos Triantafyllidis and Gergo Varda
Enhancing Operational Police Training in High Stress Situations with Virtual Reality: Experiences, Tools and Guidelines
by Olivia Zechner, Lisanne Kleygrewe, Emma Jaspaert, Helmut Schrom-Feiertag, R. I. Vana Hutter and Manfred Tscheligi
Evaluating Social Impact of Smart City Technologies and Services: Methods, Challenges, Future Directions
by Elise Hodson, Teija Vainio, Michel Nader Sayún, Martin Tomitsch, Ana Jones, Meri Jalonen, Ahmet Börütecene, Md Tanvir Hasan, Irina Paraschivoiu, Annika Wolff, Sharon Yavo-Ayalon, Sari Yli-Kauhaluoma and Gareth W. Young
Accessible Metaverse: A Theoretical Framework for Accessibility and Inclusion in the Metaverse
by Achraf Othman, Khansa Chemnad, Aboul Ella Hassanien, Ahmed Tlili, Christina Yan Zhang, Dena Al-Thani, Fahriye Altınay, Hajer Chalghoumi, Hend S. Al-Khalifa, Maisa Obeid, Mohamed Jemni, Tawfik Al-Hadhrami and Zehra Altınay
Downloads Article
Impact of Screen Time on Children’s Development: Cognitive, Language, Physical, and Social and Emotional Domains
by Vaishnavi N. Panjeti-Madan and Prakash Ranganathan
Current Challenges and Future Research Directions in Augmented Reality for Education
by Muhammad Zahid Iqbal, Eleni Mangina and Abraham G. Campbell
A Survey on Databases for Multimodal Emotion Recognition and an Introduction to the VIRI (Visible and InfraRed Image) Database
by Mohammad Faridul Haque Siddiqui, Parashar Dhakal, Xiaoli Yang and Ahmad Y. Javaid
Is Natural Necessary? Human Voice versus Synthetic Voice for Intelligent Virtual Agents
by Amal Abdulrahman and Deborah Richards
Creative Use of OpenAI in Education: Case Studies from Game Development
by Fiona French, David Levi, Csaba Maczo, Aiste Simonaityte, Stefanos Triantafyllidis and Gergo Varda
Design Considerations for Immersive Virtual Reality Applications for Older Adults: A Scoping Review
by Kiran Ijaz, Tram Thi Minh Tran, Ahmet Baki Kocaballi, Rafael A. Calvo, Shlomo Berkovsky and Naseem Ahmadpour
The Contribution of Design Thinking to Museum Digital Transformation in Post-Pandemic Times
by Marco Mason
A Typology of Virtual Reality Locomotion Techniques
by Costas Boletsis and Dimitra Chasanidou
Virtual Reality in Health Science Education: Professors’ Perceptions
by Álvaro Antón-Sancho, Pablo Fernández-Arias and Diego Vergara
Building a Three-Level User Experience (UX) Measurement Framework for Mobile Banking Applications in a Chinese Context: An Analytic Hierarchy Process (AHP) Analysis
by Di Zhu, Yuanhong Xu, Hongjie Ma, Jingxiao Liao, Wen Sun, Yuting Chen and Wei Liu
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