Most Cited & Viewed

Most Cited & Viewed Papers

Citations Article
 
An Overview of Twenty-Five Years of Augmented Reality in Education
 
Accuracy and Repeatability Tests on HoloLens 2 and HTC Vive
 
Multimodal Hate Speech Detection in Greek Social Media
 
Rear-Seat Productivity in Virtual Reality: Investigating VR Interaction in the Confined Space of a Car
 
Current Challenges and Future Research Directions in Augmented Reality for Education
 
Innovative Teacher Education with the Augmented Reality Device Microsoft HoloLens—Results of an Exploratory Study and Pedagogical Considerations
 
Technologies for Multimodal Interaction in Extended Reality—A Scoping Review
 
Augmented Reality for Autistic Children to Enhance Their Understanding of Facial Expressions
 
Teleoperation of Highly Automated Vehicles in Public Transport: User-Centered Design of a Human-Machine Interface for Remote-Operation and Its Expert Usability Evaluation
 
Identifying the Characteristics of Virtual Reality Gamification for Complex Educational Topics
Views Article
Impact of Screen Time on Children’s Development: Cognitive, Language, Physical, and Social and Emotional Domains
An Overview of Twenty-Five Years of Augmented Reality in Education
Adolescents’ Vulnerability to Fake News and to Racial Hoaxes: A Qualitative Analysis on Italian Sample
Connected Play in Virtual Worlds: Communication and Control Mechanisms in Virtual Worlds for Children and Adolescents
A Learning Analytics Conceptual Framework for Augmented Reality-Supported Educational Case Studies
How Technology Applied to Music-Therapy and Sound-Based Activities Addresses Motor and Social Skills in Autistic Children
Digital Escape Rooms as Game-Based Learning Environments: A Study in Sex Education
Technologies for Multimodal Interaction in Extended Reality—A Scoping Review
Accuracy and Repeatability Tests on HoloLens 2 and HTC Vive
A Systematic Literature Review on the User Experience Design for Game-Based Interventions via 3D Virtual Worlds in K-12 Education
Downloads Article
An Overview of Twenty-Five Years of Augmented Reality in Education
Connected Play in Virtual Worlds: Communication and Control Mechanisms in Virtual Worlds for Children and Adolescents
Teleoperation of Highly Automated Vehicles in Public Transport: User-Centered Design of a Human-Machine Interface for Remote-Operation and Its Expert Usability Evaluation
Impact of Screen Time on Children’s Development: Cognitive, Language, Physical, and Social and Emotional Domains
Accuracy and Repeatability Tests on HoloLens 2 and HTC Vive
A Learning Analytics Conceptual Framework for Augmented Reality-Supported Educational Case Studies
A Survey on Databases for Multimodal Emotion Recognition and an Introduction to the VIRI (Visible and InfraRed Image) Database
Current Challenges and Future Research Directions in Augmented Reality for Education
A Systematic Literature Review on the User Experience Design for Game-Based Interventions via 3D Virtual Worlds in K-12 Education
Adolescents’ Vulnerability to Fake News and to Racial Hoaxes: A Qualitative Analysis on Italian Sample
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