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Multimodal Technologies and Interaction, Volume 9, Issue 7

July 2025 - 11 articles

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Articles (11)

  • Review
  • Open Access
2 Citations
5,330 Views
21 Pages

Virtual Reality in Medical Education, Healthcare Education, and Nursing Education: An Overview

  • Georgios Lampropoulos,
  • Antonio del Bosque,
  • Pablo Fernández-Arias and
  • Diego Vergara

Virtual reality is increasingly used in health sciences education, including healthcare, nursing, and medical education. Hence, this study provides an overview of the use of virtual reality within healthcare education, nursing education, and medical...

  • Article
  • Open Access
1,307 Views
27 Pages

Adaptive learning tailors learning to the specific needs and preferences of the learner. Although studies focusing on adaptive learning systems became popular decades ago, there is still a need for empirical evidence on the usability of adaptive lear...

  • Article
  • Open Access
796 Views
17 Pages

Using personal smart devices such as mobile phones to perform precise distal pointing in intelligent cockpits is a developing trend. The present study investigated the effects of different control display gains (CD gains) and wrist movement modalitie...

  • Article
  • Open Access
1,069 Views
25 Pages

Virtual Reality Applied to Design Reviews in Shipbuilding

  • Seppo Helle,
  • Taneli Nyyssönen,
  • Olli Heimo,
  • Leo Sakari and
  • Teijo Lehtonen

This article describes a pilot project studying the potential benefits of using virtual reality (VR) in design reviews of cruise ship interiors. The research was conducted as part of a 2020–2022 research project targeting at sustainable shipbui...

  • Article
  • Open Access
1 Citations
2,346 Views
20 Pages

Interaction with Tactile Paving in a Virtual Reality Environment: Simulation of an Urban Environment for People with Visual Impairments

  • Nikolaos Tzimos,
  • Iordanis Kyriazidis,
  • George Voutsakelis,
  • Sotirios Kontogiannis and
  • George Kokkonis

Blindness and low vision are increasing serious public health issues that affect a significant percentage of the population worldwide. Vision plays a crucial role in spatial navigation and daily activities. Its reduction or loss creates numerous chal...

  • Review
  • Open Access
1 Citations
3,034 Views
26 Pages

Gamification has emerged as a powerful strategy in digital education, enhancing engagement, motivation, and learning outcomes. However, most research lacks theoretical grounding and often applies multiple and uncontextualized game elements, limiting...

  • Article
  • Open Access
2,792 Views
23 Pages

Innovating Personalized Learning in Virtual Education Through AI

  • Luis Fletscher,
  • Jhon Mercado,
  • Alvaro Gómez and
  • Carlos Mendoza-Cardenas

The rapid expansion of virtual education has highlighted both its opportunities and limitations. Conventional virtual learning environments tend to lack flexibility, often applying standardized methods that do not account for individual learning diff...

  • Article
  • Open Access
1 Citations
1,320 Views
27 Pages

e-Games have become increasingly important in supporting the development of children with language delays. However, most existing educational games were not designed using usability guidelines tailored to the specific needs of this group. While vario...

  • Article
  • Open Access
905 Views
13 Pages

Many studies have recognized that individual variability shapes user experience in virtual reality (VR), yet little is known about how these differences influence objective cognitive engagement and performance outcomes. This study investigates how co...

  • Article
  • Open Access
1,829 Views
26 Pages

Interactive Content Retrieval in Egocentric Videos Based on Vague Semantic Queries

  • Linda Ablaoui,
  • Wilson Estecio Marcilio-Jr,
  • Lai Xing Ng,
  • Christophe Jouffrais and
  • Christophe Hurter

Retrieving specific, often instantaneous, content from hours-long egocentric video footage based on hazily remembered details is challenging. Vision–language models (VLMs) have been employed to enable zero-shot textual-based content retrieval f...

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Multimodal Technol. Interact. - ISSN 2414-4088