Special Issue "Advanced Technologies and Applications of Augmented and Virtual Reality"

A special issue of Applied Sciences (ISSN 2076-3417). This special issue belongs to the section "Computing and Artificial Intelligence".

Deadline for manuscript submissions: 30 April 2023 | Viewed by 175

Special Issue Editors

Dr. Dragos Datcu
E-Mail Website
Guest Editor
Huawei Technologies, Herikerbergweg 36, 1101 CM Amsterdam, The Netherlands
Interests: augmented reality; emotion recognition; computer vision; artificial intelligence
Prof. Dr. Mark Billinghurst
E-Mail Website
Guest Editor
1. School of Information Technology and Mathematical Sciences, University of South Australia, Adelaide, Australia
2. Auckland Bioengineering Institute, The University of Auckland, New Zealand
Interests: augmented reality; virtual reality; HCI; empathic computing; bioengineering
Special Issues, Collections and Topics in MDPI journals
Prof. Dr. Leon Rothkrantz
E-Mail Website
Guest Editor
Department of Computer Science and Engineering, Delft University of Technology, Mekelweg 5, 2628 Delft, The Netherlands
Interests: multimodal communication; knowledge-based systems; dynamic routing; simulation

Special Issue Information

Dear Colleagues,

We are inviting submissions to the Special Issue “Advanced Technologies and Applications of Augmented and Virtual Reality”.

Augmented (AR) and virtual reality (VR) technologies make use of computer-generated content that can be overlaid on the user’s view of the real world (AR) or replace it entirely (VR). The interface synthesizes input to one or more sensory modalities, creating environments in which people can learn, work, shop, communicate, create, entertain or heal, among other activities. Such experiences are easy to simulate and show significant user engagement. This technology facilitates real-time interaction and immersion, and can enhance face-to-face and remote collaboration.

AR and VR already play important roles in many areas, having the potential to become amongst the most prevalent technologies of the next decade, especially when combined with emerging technologies, including next-generation networking, physiological sensors and small-form factor displays.

Ongoing research aims at pushing the technology boundaries by addressing technical challenges, the limited user-experience, the use cases and interaction design or ethical issues. Some important questions that should be addressed include:

  • What are the key features and applications of AR and VR that will enable the technology to become even more accessible?
  • How can the risk of injury and sensory disruption be reduced during exposure to AR and VR?
  • How can AR and VR be used to improve situational awareness in safety and security applications?
  • How can (work) productivity be supported while engaging in shared collaborative experiences?
  • How can emotion-sensing and generating technologies boost the user experience in AR and VR?

For this Special Issue, we invite original submissions highlighting state-of-the-art theoretical and applied research on AR and VR, including reviews and surveys addressing these questions and other relevant topics.

In particular, topics of interest include, but are not limited to:

  • Augmented reality and virtual reality;
  • Emotion recognition, empathic computing and affective computing in AR and VR;
  • Applications of AR and VR in science, technology, engineering, art and mathematics;
  • Using AR and VR for enhancing remote collaboration;
  • Using AR and VR to improve situational awareness;
  • AR and VR usability studies;
  • (Multimodal) human–computer interaction for augmented and virtual reality;
  • Using AR and VR for learning and serious games;
  • Augmented and virtual reality for safety and security;
  • Augmented and virtual reality simulations;
  • Digital twin, multiverse, metaverse and omniverse;
  • Virtual fitting rooms for trying on products in (online) shopping;
  • AR and VR healthcare applications;
  • Augmented and virtual reality for logistics;
  • Augmented and virtual reality for arts and entertainment;
  • Augmented and virtual reality for the manufacturing industry;
  • Augmented humans.

Dr. Dragos Datcu
Prof. Dr. Mark Billinghurst
Prof. Dr. Leon Rothkrantz
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Applied Sciences is an international peer-reviewed open access semimonthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2300 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • augmented reality
  • virtual reality
  • emotion recognition
  • remote collaboration
  • situational awareness
  • virtual fitting rooms

Published Papers

This special issue is now open for submission.
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