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Article

Effects of Augmented Reality Object and Texture Presentation on Walking Behavior †

1
Nara Institute of Science and Technology, Nara 630-0192, Japan
2
Graduate School of Engineering, Kobe University, Kobe 657-8501, Japan
*
Author to whom correspondence should be addressed.
This paper is an extension version of the conference paper: Sakuragi, Y.; Isoyama, N.; Terada, T.; Tsukamoto, M. Evaluation of Effect on Walking Behavior by Seeing Augmented Reality Objects. In Proceedings of the 17th International Conference on Advances in Mobile Computing & Multimedia (MoMM2019), Munich, Germany, 2–4 December 2019; pp. 212–218.
Academic Editor: Osvaldo Gervasi
Electronics 2021, 10(6), 702; https://doi.org/10.3390/electronics10060702
Received: 18 February 2021 / Revised: 11 March 2021 / Accepted: 13 March 2021 / Published: 17 March 2021
(This article belongs to the Special Issue Recent Advances in Virtual Reality and Augmented Reality)
Wearable devices that display visual augmented reality (AR) are now on the market, and we are becoming able to see AR displays on a daily basis. By being able to use AR displays in everyday environments, we can benefit from the ability to display AR objects in places where it has been difficult to place signs, to change the content of the display according to the user or time of day, and to display video. However, there has not been sufficient research on AR displays’ effect on users in everyday environments. In this study, we investigate how users are affected by AR displays. In this paper, we report our research results on the AR displays’ effect on the user’s walking behavior. We conducted two types of experiments—one on the effects of displaying AR objects on the user’s walking path, and the other on the effects of changing the floor texture by AR on the user’s walking behavior. As a result of the experiments, we found that the AR objects/textures affected the user’s walking behavior. View Full-Text
Keywords: augmented reality; walking behavior; AR object; AR texture augmented reality; walking behavior; AR object; AR texture
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MDPI and ACS Style

Isoyama, N.; Sakuragi, Y.; Terada, T.; Tsukamoto, M. Effects of Augmented Reality Object and Texture Presentation on Walking Behavior. Electronics 2021, 10, 702. https://doi.org/10.3390/electronics10060702

AMA Style

Isoyama N, Sakuragi Y, Terada T, Tsukamoto M. Effects of Augmented Reality Object and Texture Presentation on Walking Behavior. Electronics. 2021; 10(6):702. https://doi.org/10.3390/electronics10060702

Chicago/Turabian Style

Isoyama, Naoya, Yamato Sakuragi, Tsutomu Terada, and Masahiko Tsukamoto. 2021. "Effects of Augmented Reality Object and Texture Presentation on Walking Behavior" Electronics 10, no. 6: 702. https://doi.org/10.3390/electronics10060702

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