STEAM Education and Problem Solving
A special issue of Education Sciences (ISSN 2227-7102). This special issue belongs to the section "STEM Education".
Deadline for manuscript submissions: closed (31 March 2023) | Viewed by 42532
Special Issue Editors
Interests: math education; problem solving; visualization; problem posing; creativity; non-formal education; manipulatives
Special Issues, Collections and Topics in MDPI journals
Interests: math education; problem solving; visualization; problem posing; creativity; non-formal education; manipulatives
Special Issues, Collections and Topics in MDPI journals
Interests: STEM projects; mathematical modelling; mathematical problem solving; mathematics competitions; creativity; technology in mathematics teaching and learning
Special Issue Information
Dear colleagues,
STEAM Education involves the study of Science, Technology, Engineering, Arts and Mathematics, desirably through an integrated approach. This is a privileged context to engage students in the development of 21st century skills, like problem solving, critical thinking, creativity or collaboration. Through STEAM Education it is expected that students, of all ages, solve meaningful problems resorting to ideas and procedures of some, or possibly all, of the academic areas converging into an interdisciplinary learning. In this special number we are interested in highlighting the role of Mathematics, specifically Mathematical Problem Solving, in the sense that it underpins all the STEAM subjects reinforcing the connections between them. In general terms, mathematical problem solving and mathematical modelling are crucial in interpretating, mathematizing and approaching real life situations.
Despite recent advances in research on STEAM Education, there are still questions related to the role of Mathematics in this context that justify further investigation, such as challenges and opportunities for (future) teachers and students; curriculum design; task design; innovative educational environments; or articulation with the affective domain.
We welcome the submission of research papers that shed light on the discussion about STEAM Education, using Mathematical Problem Solving as a specific background, at any educational level (primary school, lower and upper secondary school, and university), either by revisiting the theme or going further in rethinking the teaching and learning processes in this scope. The papers must be original and can be of theoretical, methodological, or empirical nature.
Prof. Dr. Ana Barbosa
Prof. Dr. Isabel Vale
Prof. Dr. Susana Carreira
Guest Editors
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Keywords
- STEAM Education
- Problem Solving
- Mathematical Connections
- Creativity
- Interdisciplinarity
- Mathematical modelling
- Makerspaces
- Hands-on tasks
- Experimental work
- Technological tools
- Tinkering
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