Higher Education and Creativity: International Perspectives on Stimulating Student Engagement

A special issue of Education Sciences (ISSN 2227-7102). This special issue belongs to the section "Higher Education".

Deadline for manuscript submissions: 31 December 2025 | Viewed by 477

Special Issue Editor


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Guest Editor
School of Education, University of Bristol, Bristol BS8 1JA, UK
Interests: creativity; supporting and training adult learners; children’s behaviour management; men in the early years; children’s writing; (self-)reflection; assessment; research ethics

Special Issue Information

Dear Colleagues,

The higher education arena has long been deemed a space in which tertiary learning is facilitated through traditional ‘dry’ approaches (Gouthro, 2019). It is claimed that in most countries, the sector ‘certifies knowledge rather than nurtures learning’ (El-Azar, 2022); this adds fuel to damning assertions of higher education institutions failing to positively respond to the demand for learning flexibility, diversity, and innovation in provision. In an effort to remain relevant and successful, Brownhill (2025) argues that there is a serious need for universities across the globe to enrich the learner experience, (re-)engaging students to improve institutional trust, learner achievement, and perceived value-for-money (Pham et al., 2022). In keeping with this need, the specific focus of this Special Issue is on creative ways (think strategies, methods, approaches, techniques, tools/resources) of engaging students (think physically, intellectually, linguistically, emotionally, socially) at the tertiary level as part of this learner experience.

The purpose of this Special Issue is to provide scholars with a ‘safe creative space’ to report on and discuss approaches and practices in which creativity has/could be used in engaging ways to stimulate new thinking, energise professional practice and situated learning, and inspire researchers, instructors, and students at the university level. Scholars are invited to submit empirical or theoretical papers, along with opinion pieces, that focus on innovative and stimulating ways of engaging students as part of the tertiary learner experience, these being influenced by practices advocated/implemented at an operational, tactical, and/or strategic level, and at varying levels of student study (undergraduate, postgraduate, and doctoral).

Suggested topics or themes include:

  • Engaging students through creative approaches to learning;
  • Engaging students through the creative use of different learning environments;
  • Engaging students through creative methods of assessment;
  • Engaging students through creative teaching practices;  
  • Engaging students through the creative use of technologies;  
  • Engaging students through creative activities at induction/graduation;
  • Engaging students through creative programmes to develop peer relationships and/or course community building;
  • Engaging students as creative/critical/reflective thinkers through practical strategies.

Dr. Simon Brownhill
Guest Editor

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Keywords

  • higher education
  • creativity
  • international perspectives
  • students
  • engagement
  • practices

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Published Papers (1 paper)

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Research

17 pages, 3420 KiB  
Article
Learning Infant Development and Surveillance Through a Series of Board Games Designed for Psychology Students
by Boonroungrut Chinun
Educ. Sci. 2025, 15(4), 457; https://doi.org/10.3390/educsci15040457 - 7 Apr 2025
Viewed by 322
Abstract
Human development education often relies on traditional, lecture-based teaching methods, thus limiting opportunities for active engagement. The lack of diverse creative and active teaching approaches hinders psychology students’ ability to fully understand and apply complex concepts. This study examined the effectiveness of a [...] Read more.
Human development education often relies on traditional, lecture-based teaching methods, thus limiting opportunities for active engagement. The lack of diverse creative and active teaching approaches hinders psychology students’ ability to fully understand and apply complex concepts. This study examined the effectiveness of a designed series of board games to enhance understanding of infant development and surveillance among psychology students. A mixed-method approach using a randomized matched control group design and qualitative exploration was applied. In the experiment, there were two groups, intervention and conventional learning, in three data collection phases. A design involving 60 students (30 in each group) was employed. The qualitative exploration involved the completion of a weekly journal to explore the students’ learning experiences when playing board games. A 2 × 3 mixed-design Analysis of Variance (ANOVA) with content analysis of the journal texts was performed. The results revealed that the created board games significantly enhanced students’ understanding, with them achieving significantly higher understanding scores in the posttest and follow-up phases in learning development progress. An interaction effect for the treatments and test phases was also noted. Meanwhile, the qualitative findings complemented and reinforced the quantitative results, offering deeper insights into the learning experiences and valuable suggestions for improving the design and rules of the games. In conclusion, by tailoring the board games to learning objectives associated with infant developmental psychology, educators can enhance student engagement, knowledge retention, and real-classroom application. Full article
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