The Power of Play: Gamification for Engaging and Effective Learning
A special issue of Education Sciences (ISSN 2227-7102).
Deadline for manuscript submissions: closed (1 October 2024) | Viewed by 39551
Special Issue Editor
Special Issue Information
Dear Colleagues,
In recent years, the field of gamification has witnessed noticeable growth and popularity. Gamification implies the use of elements borrowed from games to enhance users’ motivation and engagement by adding ludic aspects to boring and repetitive tasks. Education is one of the domains where gamification rapidly gained the interest of researchers due to its promise to contribute to solving crucial problems in learning, such as the lack of motivation and engagement of students. Educational gamification refers to the design of instructional interventions that make learning activities more game-like, interesting, and meaningful to the learners, and thus more desirable, engaging, and motivating.
The aim of this Special Issue is to compile a comprehensive review of the state of the art in the educational use of gamification, highlighting its benefits, risks, limitations, and future trends. We invite the submission of original research articles as well as review and opinion papers.
Topics include, but are not limited to, the following:
- Empirical studies on using gamification to enhance student motivation and engagement;
- Analysis and evaluation of the effects of gamified learning on student outcomes and success;
- AI in educational gamification;
- Personalized educational gamification;
- Educational gamification frameworks;
- Ethical considerations of the use of gamification in educational contexts.
I look forward to receiving your contributions.
Prof. Dr. Darina Dicheva
Guest Editor
Manuscript Submission Information
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Keywords
- gamification in education
- adaptive gamification
- student motivation
- student engagement
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