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3D Vision, Virtual Reality and Serious Games

This special issue belongs to the section “Computing and Artificial Intelligence“.

Special Issue Information

Dear Colleagues,

In recent years, there has been enormous progress in 3D vision for 3D scene understanding, such as scene segmentation, 3D reconstruction, human motion analysis, and 3D object detection and tracking. Furthermore, Virtual reality technologies have attracted a lot of attention, and they have been applied to a wide variety of fields, such as entertainment, education, medicine, architectural and urban design, engineering and robotics, fine arts, and cultural heritage. The combination of virtual reality with game-based approaches has led to the development of serious games for purposes other than entertainment. Serious games focus mainly on developing the skills and knowledge of their players and can provide educational content along with interactive, engaging, and immersive gaming experiences.

There is a need to highlight the latest exciting developments in these areas to promote the creation of realistic, intelligent, and sophisticated 3D interactive environments and serious games applications. This Special Issue aims to bring together researchers in these three fields, i.e., 3D computer vision, virtual reality, and serious games, to discuss the unique challenges and opportunities for synergies that can lead to new achievements in these areas.

Dr. Kosmas Dimitropoulos
Dr. Nikos Grammalidis
Dr. Nikolaos Doulamis
Guest Editors

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Keywords

  • virtual environments
  • 3D vision
  • serious games
  • 3D interactive environments
  • immersive environments
  • AI game adaptation algorithms
  • 3D user interaction
  • multimodal capturing and reconstruction
  • computer graphics and reality
  • human factors and ergonomics
  • data visualization
  • novel human–computer interaction techniques
  • user-centered computing
  • affective gaming

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Appl. Sci. - ISSN 2076-3417