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Multimodal Technologies and Interaction, Volume 6, Issue 5

May 2022 - 11 articles

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Articles (11)

  • Article
  • Open Access
4 Citations
4,231 Views
26 Pages

Medievals and Moderns in Conversation: Co-Designing Creative Futures for Underused Historic Churches in Rural Communities

  • Timothy J. Senior,
  • Tom Metcalfe,
  • Stuart McClean,
  • Alexander Wilson,
  • Simon Bowen,
  • Marianne Ailes and
  • Ed McGregor

For many living in rural areas, the loss of traditional community assets and increased social fragmentation are a common feature of everyday life. The empty village church is a poignant symbol of these challenges; yet, these are sites that hold consi...

  • Article
  • Open Access
3,486 Views
16 Pages

We examined the influence of a parent on robot-assisted activities for a child with Autism Spectrum Disorder. We observed the interactions between a robot and the child wearing a wearable device during free play sessions. The child participated in fo...

  • Article
  • Open Access
23 Citations
4,881 Views
15 Pages

Didactic Use of Virtual Reality in Colombian Universities: Professors’ Perspective

  • Álvaro Antón-Sancho,
  • Diego Vergara,
  • Pablo Fernández-Arias and
  • Edwan Anderson Ariza-Echeverri

This paper presents quantitative research on the perception of the didactic use of virtual reality by university professors in Colombia, with special attention to the differences according to their area of knowledge, as the main variable, and gender...

  • Article
  • Open Access
17 Citations
6,003 Views
32 Pages

A Web-Based Platform for Traditional Craft Documentation

  • Nikos Partarakis,
  • Voula Doulgeraki,
  • Effie Karuzaki,
  • George Galanakis,
  • Xenophon Zabulis,
  • Carlo Meghini,
  • Valentina Bartalesi and
  • Daniele Metilli

A web-based authoring platform for the representation of traditional crafts is proposed. This platform is rooted in a systematic method for craft representation, the adoption, knowledge, and representation standards of the cultural heritage (CH) doma...

  • Article
  • Open Access
17 Citations
6,957 Views
30 Pages

Co-Designing the User Experience of Location-Based Games for a Network of Museums: Involving Cultural Heritage Professionals and Local Communities

  • Panayiotis Koutsabasis,
  • Konstantinos Partheniadis,
  • Anna Gardeli,
  • Panagiotis Vogiatzidakis,
  • Vasiliki Nikolakopoulou,
  • Pavlos Chatzigrigoriou,
  • Spyros Vosinakis and
  • Despina Elizabeth Filippidou

The design of location-based games (LBGs) for cultural heritage should ensure the active participation and contribution of local communities and heritage professionals to achieve contextual relevance, importance, and content validity. This paper pres...

  • Article
  • Open Access
5 Citations
6,902 Views
21 Pages

Brain Melody Interaction: Understanding Effects of Music on Cerebral Hemodynamic Responses

  • Jessica Sharmin Rahman,
  • Sabrina Caldwell,
  • Richard Jones and
  • Tom Gedeon

Music elicits strong emotional reactions in people, regardless of their gender, age or cultural background. Understanding the effects of music on brain activity can enhance existing music therapy techniques and lead to improvements in various medical...

  • Article
  • Open Access
12 Citations
3,954 Views
11 Pages

The challenges to implement digital technologies in community-based projects are exposed in a case study co-designing an indigenous Community Museum, situated in the Kelabit Highlands of Borneo, Malaysia. Over a five-year period, this co-design proje...

  • Concept Paper
  • Open Access
6 Citations
4,320 Views
15 Pages

Over the last decades, a shift towards participatory approaches could be observed in cultural heritage institutions. In co-curation processes, museums collaborate with public audiences to identify, select, prepare, and interpret cultural materials. T...

  • Article
  • Open Access
2,708 Views
15 Pages

In this paper we apply our understanding of the radical enactivist agenda to the classic AI-hard problem of Natural Language Understanding. When Turing devised his famous test the assumption was that a computer could use language and the challenge wo...

  • Article
  • Open Access
21 Citations
5,006 Views
15 Pages

Following the advances in modern head-mounted displays, research exploring the human experience of virtual environments has seen a surge in interest. Researchers have examined how to promote individuals’ sense of presence, i.e., their experienc...

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Multimodal Technol. Interact. - ISSN 2414-4088