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Multimodal Technologies and Interaction, Volume 1, Issue 4

2017 December - 11 articles

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Articles (11)

  • Article
  • Open Access
13 Citations
5,249 Views
15 Pages

Use of Haptics to Promote Learning Outcomes in Serious Games

  • Bob-Antoine J. Menelas and
  • Rabah Syphax Benaoudia

Integration of haptics in Serious Games (SGs) remains limited compared to vision and audio. Many works seem to limit haptic interactions to the mimicking of real life feelings. Here, we address this by investigating the use of haptics to promote lear...

  • Article
  • Open Access
15 Citations
5,514 Views
15 Pages

Exploring the Virtuality Continuum for Complex Rule-Set Education in the Context of Soccer Rule Comprehension

  • Andrés N. Vargas González,
  • Katelynn Kapalo,
  • Seng Lee Koh and
  • Joseph J. LaViola

We present an exploratory study to assess the benefits of using Augmented Reality (AR) in training sports rule comprehension. Soccer is the chosen context for this study due to the wide range of complexity in the rules and regulations. Observers must...

  • Review
  • Open Access
55 Citations
12,706 Views
12 Pages

Augmented Reality: Advances in Diagnostic Imaging

  • David B. Douglas,
  • Clifford A. Wilke,
  • J. David Gibson,
  • John M. Boone and
  • Max Wintermark

In recent years, advances in medical imaging have provided opportunities for enhanced diagnosis and characterization of diseases including cancer. The improved spatial resolution provides outstanding detail of intricate anatomical structures, but has...

  • Article
  • Open Access
2 Citations
9,268 Views
23 Pages

Human Perception Measures for Product Design and Development—A Tutorial to Measurement Methods and Analysis

  • Christian Hatzfeld,
  • Manuel Kühner,
  • Stefan Söllner,
  • Tran Quoc Khanh and
  • Mario Kupnik

This tutorial describes the necessary steps for designing and conducting a perception experiment in order to obtain design parameters for human–machine interactions. It is intended for engineers and product designers, which require design parameters...

  • Article
  • Open Access
56 Citations
25,569 Views
34 Pages

A Survey on the Procedural Generation of Virtual Worlds

  • Jonas Freiknecht and
  • Wolfgang Effelsberg

This survey presents algorithms for the automatic generation of content for virtual worlds, in particular for games. After a definition of the term procedural content generation, the algorithms to generate realistic objects such as landscapes and veg...

  • Article
  • Open Access
5 Citations
4,743 Views
12 Pages

The main aim of this work is to solve a problem that Augmented Reality is facing by using phenomenological and phenomenological analyses and projectors. Augmented reality seeks to merge the digital and real world by producing a mixed reality where th...

  • Article
  • Open Access
9 Citations
7,493 Views
13 Pages

An Evaluation-Driven Design Process for Exhibitions

  • Wolfgang Leister,
  • Ingvar Tjøstheim,
  • Göran Joryd,
  • Michel De Brisis,
  • Syver Lauritzsen and
  • Sigrun Reisæter

Museums and science centres are informal education environments that intend to engage visitors with their exhibits.We present an efficient design process that allows an improved working relationship between museum practitioners, exhibition designers,...

  • Review
  • Open Access
47 Citations
8,798 Views
7 Pages

Supporting Optimal Aging through the Innovative Use of Virtual Reality Technology

  • Sally Hughes,
  • Kathryn Warren-Norton,
  • Pat Spadafora and
  • Lia E. Tsotsos

Although virtual reality (VR) technology has been implemented as a tool to address the health issues of older adults, its applicability to social connectedness is underrepresented in the literature, and less is known about its efficacy in this area i...

  • Review
  • Open Access
275 Citations
25,422 Views
17 Pages

The latest technical and interaction advancements that took place in the Virtual Reality (VR) field have marked a new era, not only for VR, but also for VR locomotion. Although the latest advancements in VR locomotion have raised the interest of both...

  • Review
  • Open Access
223 Citations
42,806 Views
20 Pages

Today, virtual reality and immersive environments are lines of research which can be applied to numerous scientific and educational domains. Immersive digital media needs new approaches regarding its interactive and immersive features, which means th...

  • Feature Paper
  • Article
  • Open Access
12 Citations
6,966 Views
18 Pages

EyeAR: Refocusable Augmented Reality Content through Eye Measurements

  • Damien Constantine Rompapas,
  • Aitor Rovira,
  • Alexander Plopski,
  • Christian Sandor,
  • Takafumi Taketomi,
  • Goshiro Yamamoto,
  • Hirokazu Kato and
  • Sei Ikeda

Augmented Reality (AR) superimposes computer graphics (CG) onto a user’s view of the real world. A key quality problem in this field is to achieve coherence between reality and CG when the user’s eyes refocus or change pupil size. We designed and eva...

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Multimodal Technol. Interact. - ISSN 2414-4088