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Informatics, Volume 6, Issue 4

2019 December - 10 articles

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Articles (10)

  • Article
  • Open Access
39 Citations
42,762 Views
19 Pages

Instagram is the top preferred social media platform in the art world, however, we know little about the features of the most-liked artworks, and what role does the interaction between artists and followers play in the most-liked artworks? This study...

  • Article
  • Open Access
14 Citations
9,029 Views
20 Pages

Translation revision is a relevant topic for translator training and research. Recent technological developments justify increased focus on embedding speech technologies—speech synthesis (text-to-speech) and speech recognition (speech-to-text)&...

  • Article
  • Open Access
17 Citations
11,427 Views
20 Pages

Smart Energy Transition: An Evaluation of Cities in South Korea

  • Yirang Lim,
  • Jurian Edelenbos and
  • Alberto Gianoli

One positive impact of smart cities is reducing energy consumption and CO2 emission through the use of information and communication technologies (ICT). Energy transition pursues systematic changes to the low-carbon society, and it can benefit from t...

  • Article
  • Open Access
38 Citations
16,811 Views
19 Pages

A Guide for Game-Design-Based Gamification

  • Francisco J. Gallego-Durán,
  • Carlos J. Villagrá-Arnedo,
  • Rosana Satorre-Cuerda,
  • Patricia Compañ-Rosique,
  • Rafael Molina-Carmona and
  • Faraón Llorens-Largo

Many researchers consider Gamification as a powerful way to improve education. Many studies show improvements with respect to traditional methodologies. Several educational strategies have also been combined with Gamification with interesting results...

  • Review
  • Open Access
14 Citations
8,206 Views
14 Pages

The growth of smart cities and collateral movements offer new and exciting possibilities for the use of information and communication technologies (ICTs) for service delivery, civic engagement, and governance. The exponential growth of ICTs and their...

  • Article
  • Open Access
20 Citations
12,852 Views
24 Pages

Gamification, in its nature, combines not only games but also the whole psychological environment. Thanks to this, a properly prepared implementation of gameplaying can encourage people to compete with others and achieve the set tasks and goals. A pe...

  • Article
  • Open Access
35 Citations
10,806 Views
26 Pages

Personas Design for Conversational Systems in Education

  • Fatima Ali Amer Jid Almahri,
  • David Bell and
  • Mahir Arzoky

This research aims to explore how to enhance student engagement in higher education institutions (HEIs) while using a novel conversational system (chatbots). The principal research methodology for this study is design science research (DSR), which is...

  • Article
  • Open Access
10 Citations
6,585 Views
14 Pages

Due to the advanced technologies, governments today are facing more challenges in the governance field than ever before. One of the serious issues is how to develop relationships with younger generations. As a purpose of smart governance, sustainabil...

  • Article
  • Open Access
14 Citations
9,854 Views
16 Pages

Virtual reality (VR) technologies have opened new possibilities for creating engaging educational games. This paper presents a serious VR game that immerses players into the activities of lunar exploration missions in a virtual environment. We design...

  • Article
  • Open Access
72 Citations
12,194 Views
12 Pages

Educational Robotics in Primary School: Measuring the Development of Computational Thinking Skills with the Bebras Tasks

  • Giuseppe Chiazzese,
  • Marco Arrigo,
  • Antonella Chifari,
  • Violetta Lonati and
  • Crispino Tosto

Research has shown that educational robotics can be an effective tool to increase students’ acquisition of knowledge in the subjects of science, technology, engineering, and mathematics and promote, at the same time, a progression in the develo...

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Informatics - ISSN 2227-9709