Usability and Engagement Study for a Serious Virtual Reality Game of Lunar Exploration Missions
Abstract
:1. Introduction
2. Existing Work in Serious VR Games
2.1. Applied Domains of Serious VR Games
2.2. Use Case Studies of Serious VR Games
2.3. Usability and Engagement Studies in Serious VR Games
3. Background of NASA-Inspired Serious Games
4. Game Design Methodology
4.1. Planning Phase
4.2. Preparing Phase
4.3. Driving Phase
5. Usability and Engagement Study
6. Evaluation Results
6.1. User Performance
6.1.1. Evaluation of the Planning Phase
6.1.2. Evaluation of the Preparing Phase
6.1.3. Evaluation of the Driving Phase
6.2. Game Engagement
6.3. Discussion
7. Conclusions and Future Work
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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Questions | Non-VR Version | VR Version | |
---|---|---|---|
1. | I lose track of time. | 2.67 | 3.13 |
2. | Things seem to happen automatically. | 2.73 | 2.93 |
3. | I feel different. | 2.60 | 3.20 |
4. | I feel scared. | 1.20 | 1.48 |
5. | The game feels real. | 4.13 | 4.27 |
6. | If someone talks to me, I don’t hear them. | 1.80 | 2.00 |
7. | I get wound up. | 1.40 | 1.93 |
8. | Time seems to kind of stand still or stop. | 2.40 | 2.33 |
9. | I feel spaced out. | 2.40 | 3.53 |
10. | I do not answer when someone talks to me. | 1.73 | 1.93 |
11. | I cannot tell that I am getting tired. | 2.27 | 2.80 |
12. | Playing seems automatic. | 3.33 | 3.13 |
13. | My thoughts go fast. | 3.47 | 3.20 |
14. | I lose track of where I am. | 1.80 | 2.73 |
15. | I play without thinking about how to play. | 3.20 | 3.00 |
16. | Playing makes me feel calm. | 3.53 | 3.40 |
17. | I play longer than I mean to. | 2.60 | 2.87 |
18. | I really get into the game. | 4.20 | 4.27 |
19. | I feel like I just cannot stop playing. | 3.53 | 3.07 |
Questions | Rating Scale | Non-VR Version | VR Version | |
---|---|---|---|---|
1. | I feel the game is impressive. | 1 (strongly disagree)–10 (strongly agree) | 8.26 | 8.60 |
2. | I feel the game is difficult. | 1 (strongly disagree)–10 (strongly agree) | 3.13 | 4.07 |
3. | After playing this game, do you feel that you want to learn more about historical events of lunar exploration missions? | 1 (not at all)–10 (very willing to) | 7.67 | 8.47 |
4. | After playing this game, do you think you have gained interest in space science? | 1 (not at all)–10 (very interested) | 7.60 | 8.33 |
5. | Do you feel motion-sick during the play? | 1 (not at all)–10 (very serious) | 2.60 | 3.90 |
6. | With respect to the Lunar Module landing location, describe which direction the crater is. | N/A | 6 (correct)/15 | 10 (correct)/15 |
Phases | Parameters | Descriptions |
---|---|---|
Planning | The number of attempts to place all markers or tokens | |
The total time spent on placing markers or tokens (mm:ss) | ||
The time spent on placing the first marker or token | ||
The total time spent on calculation (mm:ss) | ||
Preparing | The number of attempts to submit | |
The total time spent in this phase (mm:ss) | ||
The time spent on making the first submission | ||
Driving | The total driving time (mm:ss) | |
The number of times overheating warnings occurred |
Phases | Parameters | Trials | VR Version | Non-VR Version | Between-Version Comparison | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mean | Standard Deviation | Between-Trial Comparison | Mean | Standard Deviation | Between-Trial Comparison | F(1,28) | p | Significant at p < 0.05 | |||||||
F(1,28) | p | Significant at p < 0.05 | F(1,28) | p | Significant at p < 0.05 | ||||||||||
Planning | 1 | 7.60 | 4.48 | 5.10 | 0.03 | Yes | 4.67 | 1.11 | 4.13 | 0.05 | No | 6.04 | 0.02 | Yes | |
2 | 4.87 | 1.35 | 4.07 | 0.26 | 5.04 | 0.03 | Yes | ||||||||
1 | 03:05 | 01:24 | 29.21 | <0.01 | Yes | 01:33 | 00:36 | 19.70 | <0.01 | Yes | 15.42 | <0.01 | Yes | ||
2 | 01:04 | 00:23 | 00:51 | 00:06 | 4.41 | 0.04 | Yes | ||||||||
1 | 01:39 | 00:47 | 31.20 | <0.01 | Yes | 00:40 | 00:09 | 15.22 | <0.01 | Yes | 6.04 | 0.02 | Yes | ||
2 | 00:29 | 00:10 | 00:31 | 00:02 | 0.46 | 0.50 | No | ||||||||
1 | 01:34 | 00:50 | 23.91 | <0.01 | Yes | 01:06 | 00:27 | 43.90 | <0.01 | Yes | 3.61 | 0.07 | No | ||
2 | 00:30 | 00:08 | 00:16 | 00:10 | 18.42 | <0.01 | Yes | ||||||||
Preparing | 1 | 6.20 | 1.61 | 0.50 | 0.49 | No | 6.40 | 1.88 | 0.00 | 1.00 | No | 0.10 | 0.70 | No | |
2 | 5.87 | 0.83 | 6.40 | 3.44 | 0.34 | 0.56 | No | ||||||||
1 | 04:11 | 01:15 | 55.60 | <0.01 | Yes | 03:33 | 01:22 | 41.68 | <0.01 | Yes | 1.77 | 0.19 | No | ||
2 | 01:40 | 00:23 | 01:05 | 00:31 | 12.03 | <0.01 | Yes | ||||||||
1 | 00:40 | 00:13 | 56.61 | <0.01 | Yes | 00:37 | 00:17 | 27.45 | <0.01 | Yes | 0.25 | 0.62 | No | ||
2 | 00:13 | 00:03 | 00:13 | 00:03 | 0.06 | 0.81 | No | ||||||||
Driving | 1 | 05:36 | 01:24 | 10.45 | <0.01 | Yes | 05:05 | 01:01 | 14.55 | <0.01 | Yes | 1.35 | 0.26 | No | |
2 | 04:09 | 01:00 | 04:00 | 00:24 | 0.27 | 0.61 | No | ||||||||
1 | 5.53 | 2.88 | 4.52 | <0.01 | Yes | 2.93 | 3.01 | 0.00 | 1.0 | No | 5.71 | 0.02 | Yes | ||
2 | 3.27 | 2.96 | 3.00 | 2.56 | 0.07 | 0.79 | No |
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Cao, L.; Peng, C.; Hansberger, J.T. Usability and Engagement Study for a Serious Virtual Reality Game of Lunar Exploration Missions. Informatics 2019, 6, 44. https://doi.org/10.3390/informatics6040044
Cao L, Peng C, Hansberger JT. Usability and Engagement Study for a Serious Virtual Reality Game of Lunar Exploration Missions. Informatics. 2019; 6(4):44. https://doi.org/10.3390/informatics6040044
Chicago/Turabian StyleCao, Lizhou, Chao Peng, and Jeffrey T. Hansberger. 2019. "Usability and Engagement Study for a Serious Virtual Reality Game of Lunar Exploration Missions" Informatics 6, no. 4: 44. https://doi.org/10.3390/informatics6040044
APA StyleCao, L., Peng, C., & Hansberger, J. T. (2019). Usability and Engagement Study for a Serious Virtual Reality Game of Lunar Exploration Missions. Informatics, 6(4), 44. https://doi.org/10.3390/informatics6040044