Challenges of Interface and Interaction Design

A special issue of Challenges (ISSN 2078-1547).

Deadline for manuscript submissions: closed (1 March 2013) | Viewed by 23060

Special Issue Editor


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Guest Editor
Interaction Design, Design Department, University of Applied Sciences Potsdam, Postfach 60 06 08, 14406 Potsdam, Germany
Interests: interaction design; visualization; generative design

Special Issue Information

Dear Colleagues,

Interface and Interaction Design have become the defining discipline for all digital products. As Jef Raskin aptly said: as far as the customer is concerned, the interface is the product.
Interface and Interaction Design shape the way we work, live and communicate. For example, one seventh of the world population is on facebook, therefore a minor tweak in the facebook web-interface might change the way one billion humans communicate online.
In the last few years, the challenges of this discipline have become greater. Our task is not only to make digital technology usable — it should be enjoyable, trustworthy, intimate, and enlightening, and above all, it should enable almost everyone to participate in digital society.
In order to address these challenges, we need to explore new concepts and question existing assumptions. We need to employ and combine design strategies such as participatory design, data visualization, persuasive design, critical design and generative design. Above all, we need to acknowledge that design is essentially a cultural phenomenon that has a strong influence on our digital lives.
This special issue is dedicated to address the existing challenges in the practice and education fields of interface design and interaction design.

Research articles, reviews, short notes or communications on the following key topics are especially welcome:

  • interaction design
  • interface design
  • design research
  • data visualization
  • participatory design
  • persuasive design
  • generative design
  • game design
  • digital intimacy
  • social computing
  • digital society

Prof. Boris Müller
Guest Editor

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Published Papers (3 papers)

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Research

213 KiB  
Article
Live Piloting and Prototyping
by Francesca Rizzo and Daria Cantù
Challenges 2013, 4(2), 154-168; https://doi.org/10.3390/challe4020154 - 23 Jul 2013
Cited by 2 | Viewed by 5969
Abstract
This paper presents current trends in service design research concerning large scale projects aimed at generating changes at a local scale. The strategy adopted to achieve this, is to co-design solutions including future users in the development process, prototyping and testing system of [...] Read more.
This paper presents current trends in service design research concerning large scale projects aimed at generating changes at a local scale. The strategy adopted to achieve this, is to co-design solutions including future users in the development process, prototyping and testing system of products and services before their actual implementation. On the basis of experience achieved in the European Project Life 2.0, this paper discusses which methods and competencies are applied in the development of these projects, eliciting the lessons learnt especially from the piloting phase in which the participatory design (PD) approach plays a major role. In the first part, the topic is introduced jointly with the theoretical background where the user center design and participatory design methods are presented; then the Life 2.0 project development is described; finally the experience is discussed from a service design perspective, eliciting guidelines for piloting and prototyping services in a real context of use. The paper concludes reflecting on the designers’ role and competencies needed in this process. Full article
(This article belongs to the Special Issue Challenges of Interface and Interaction Design)
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498 KiB  
Article
Drifting Down the Technologization of Life: Could Choreography-Based Interaction Design Support us in Engaging with the World and our Embodied Living?
by Jaana Parviainen, Kai Tuuri and Antti Pirhonen
Challenges 2013, 4(1), 103-115; https://doi.org/10.3390/challe4010103 - 10 May 2013
Cited by 8 | Viewed by 7157
Abstract
The development of interactive technology is often based on the assumption of need to reduce the physical action and cognitive load of the user. However, recent conceptualizations, supported by research in various fields of science, emphasize human physical action in cognitive processes and [...] Read more.
The development of interactive technology is often based on the assumption of need to reduce the physical action and cognitive load of the user. However, recent conceptualizations, supported by research in various fields of science, emphasize human physical action in cognitive processes and knowledge formation. In fact, physical and closely related imaginary movement can be seen as the quintessence of humanity. Acknowledging this should imply a new approach to the design of interactive technology. In the current study, we propose a choreographic approach for shifting the focal point of interaction design to the aspects of human activity and movement within a technologized context. Hence, the proposed approach does not isolate use-related actions, which traditionally have been emphasized in interaction design, from the other activities of a person. The application of the methodological approach is divided into micro, local and macro levels, thus covering actions from minimal muscular activity of an individual to global movement-relevant issues. Full article
(This article belongs to the Special Issue Challenges of Interface and Interaction Design)
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407 KiB  
Article
The Computer is a Medium, Not a Tool: Collaborative Media Challenging Interaction Design
by Jonas Löwgren and Bo Reimer
Challenges 2013, 4(1), 86-102; https://doi.org/10.3390/challe4010086 - 10 May 2013
Cited by 3 | Viewed by 8532
Abstract
Collaborative media entail an emerging set of digitally mediated practices, characterized by collaborative communicative action within organically developing, cross-medial infrastructures. We argue that computers are increasingly turning from tools into (collaborative) media in everyday use, and that this shift poses a significant challenge [...] Read more.
Collaborative media entail an emerging set of digitally mediated practices, characterized by collaborative communicative action within organically developing, cross-medial infrastructures. We argue that computers are increasingly turning from tools into (collaborative) media in everyday use, and that this shift poses a significant challenge to the discipline of interaction design. Particularly prominent aspects of the challenge include the way design processes are conceptualized and structured, and the way in which communicative perspectives take precedence over instrumental ones. Full article
(This article belongs to the Special Issue Challenges of Interface and Interaction Design)
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