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Informatics, Volume 6, Issue 3

2019 September - 17 articles

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Articles (17)

  • Article
  • Open Access
8 Citations
7,410 Views
20 Pages

Company–University Collaboration in Applying Gamification to Learning about Insurance

  • Teresa Rojo,
  • Myriam González-Limón and
  • Asunción Rodríguez-Ramos

Incorporating gamification into training–learning at universities is hampered by a shortage of quality, adapted educational video games. Large companies are leading in the creation of educational video games for their internal training or to en...

  • Article
  • Open Access
41 Citations
15,241 Views
29 Pages

This study aims to analyse how translation experts from the German department of the European Commission’s Directorate-General for Translation (DGT) identify and correct different error categories in neural machine translated texts (NMT) and th...

  • Article
  • Open Access
16 Citations
7,329 Views
19 Pages

Smart technology in the area of the Internet of Things (IoT) that extensively gathers user data in order to provide full functioning has become ubiquitous in our everyday life. At the workplace, individual’s privacy is especially threatened by...

  • Article
  • Open Access
6 Citations
5,476 Views
10 Pages

The accessibility and quality of public open spaces (e.g., parks, gardens, squares and plazas) are critical for cultural identity development as they provide important gathering points in the urban fabric and offer a place for social activities, enab...

  • Article
  • Open Access
7,196 Views
36 Pages

Many systems rely on the expertise from human operators, who have acquired their knowledge through practical experience over the course of many years. For the detection of anomalies in industrial settings, sensor units have been introduced to predict...

  • Article
  • Open Access
16 Citations
8,980 Views
29 Pages

Different types of uncertainties occur in almost all datasets and are an inherent property of data across different academic disciplines, including digital humanities (DH). In this paper, we address, demonstrate and analyse spatio-temporal uncertaint...

  • Article
  • Open Access
3 Citations
6,641 Views
21 Pages

Misalignment Detection for Web-Scraped Corpora: A Supervised Regression Approach

  • Arne Defauw,
  • Sara Szoc,
  • Anna Bardadym,
  • Joris Brabers,
  • Frederic Everaert,
  • Roko Mijic,
  • Kim Scholte,
  • Tom Vanallemeersch,
  • Koen Van Winckel and
  • Joachim Van den Bogaert

To build state-of-the-art Neural Machine Translation (NMT) systems, high-quality parallel sentences are needed. Typically, large amounts of data are scraped from multilingual web sites and aligned into datasets for training. Many tools exist for auto...

  • Article
  • Open Access
9 Citations
6,546 Views
13 Pages

This paper takes a high-level view of both the sources and status of uncertainty in historical research and the manners in which possible negative effects of this omnipresent characteristic might be managed and mitigated. It draws upon both the exper...

  • Communication
  • Open Access
2 Citations
7,176 Views
10 Pages

This paper provides a summary of progress on implementation research conducted to deliver evidence-based informatics infrastructure and guidance resources to advance integrated care in Ireland. (1) Background: The International Classification for Nur...

  • Communication
  • Open Access
4 Citations
7,807 Views
7 Pages

This short communication proposes an exploratory investigation regarding the impact of social media information on interpersonal trust in new virtual work partners. The suggested approach assesses this potential impact via a combination of theories f...

  • Article
  • Open Access
138 Citations
32,675 Views
22 Pages

Gamification has recently been presented as a successful strategy to engage users, with potential for online education. However, while the number of publications on gamification has been increasing in recent years, a classification of its empirical e...

  • Article
  • Open Access
16 Citations
7,905 Views
14 Pages

Towards an Uncertainty-Aware Visualization in the Digital Humanities

  • Roberto Therón Sánchez,
  • Alejandro Benito Santos,
  • Rodrigo Santamaría Vicente and
  • Antonio Losada Gómez

As visualization becomes widespread in a broad range of cross-disciplinary academic domains, such as the digital humanities (DH), critical voices have been raised on the perils of neglecting the uncertain character of data in the visualization design...

  • Article
  • Open Access
19 Citations
10,385 Views
13 Pages

Students’ motivation is a fundamental factor in the educational process, and can be facilitated through new methodologies and technologies, including gamification, video games, collaborative learning, or, in particular, the methodology called &...

  • Article
  • Open Access
30 Citations
9,477 Views
16 Pages

Uncertainty is a standard condition under which large parts of art-historical and curatorial knowledge creation and communication are operating. In contrast to standard levels of data quality in non-historical research domains, historical object and...

  • Article
  • Open Access
28 Citations
9,911 Views
20 Pages

Enhancing Fun through Gamification to Improve Engagement in MOOC

  • Oriol Borrás-Gené,
  • Margarita Martínez-Núñez and
  • Luis Martín-Fernández

Massive Open Online Courses (MOOCs), regardless of their topic, are a perfect space to generate, through virtual learning communities associated with them, very valuable resources for their participants and, in general, anyone interested in the topic...

  • Article
  • Open Access
39 Citations
11,402 Views
19 Pages

Entrepreneurship is currently one of the most fundamental economic activities in the 21st century. Entrepreneurship encourages young generations to generate their self-employment and develop key soft-skills that will be useful throughout their profes...

  • Feature Paper
  • Article
  • Open Access
8 Citations
8,638 Views
15 Pages

The recent arrival on the market of high-performing neural MT engines will likely lead to a profound transformation of the translation profession. The purpose of this study is to explore how this paradigm change impacts the post-editing process, with...

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Informatics - ISSN 2227-9709