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9 Results Found

  • Article
  • Open Access
6 Citations
4,114 Views
19 Pages

What Children with Neuromotor Disabilities Need to Play with Technological Games

  • Roberta Nossa,
  • Matteo Porro,
  • Odoardo Picciolini,
  • Matteo Malosio,
  • Simone Pittaccio,
  • Matteo Valoriani,
  • Valentina Asperti,
  • Francesco Clasadonte,
  • Luigi Oliveto and
  • Emilia Biffi
  • + 10 authors

22 October 2021

Game activity is fundamental for children’s cognitive and social development. During recent years, technology development has led to changes in several areas, including the ludic one. However, while in the literature, there are plenty of studies that...

  • Article
  • Open Access
5 Citations
3,381 Views
10 Pages

Increasing Access to Mental Health Services: Videogame Players’ Perspectives

  • Emma L. van der Schyff,
  • Rowena Forsyth,
  • Krestina L. Amon,
  • Brad Ridout and
  • Andrew J. Campbell

Young men’s mental health is at the forefront of global public health concerns. Young males, who have a high incidence of mental health disorders, are a population that accesses services at lower rates than females and makes up the majority of...

  • Article
  • Open Access
36 Citations
13,953 Views
8 Pages

Online Videogames Use and Anxiety in Children during the COVID-19 Pandemic

  • Concetta De Pasquale,
  • Matteo Chiappedi,
  • Federica Sciacca,
  • Valentina Martinelli and
  • Zira Hichy

Videogames use has constantly increased among children and adolescents, with uncertain consequences on their health. This study aimed to assess the prevalence of videogames use and addiction in a sample of Italian children during the COVID-19 pandemi...

  • Review
  • Open Access
69 Citations
10,360 Views
20 Pages

Upper Limb Physical Rehabilitation Using Serious Videogames and Motion Capture Systems: A Systematic Review

  • Andrea Catherine Alarcón-Aldana,
  • Mauro Callejas-Cuervo and
  • Antonio Padilha Lanari Bo

22 October 2020

The use of videogames and motion capture systems in rehabilitation contributes to the recovery of the patient. This systematic review aimed to explore the works related to these technologies. The PRISMA method (Preferred Reporting Items for Systemati...

  • Article
  • Open Access
34 Citations
6,738 Views
13 Pages

Creation of a Virtual Museum for the Dissemination of 3D Models of Historical Clothing

  • Cecile Meier,
  • Isabel Sanchez Berriel and
  • Fernando Pérez Nava

15 November 2021

Museums have been the main centers for the dissemination of cultural heritage throughout history. In recent years, they have been increasingly digitizing their content, so that it is now common for each museum to have free digital content available o...

  • Concept Paper
  • Open Access
3,756 Views
13 Pages

23 May 2024

This concept paper builds upon nascent research analyzing disability and the practice of videogame livestreaming on Twitch.tv. While a growing amount of scholarship analyzes the structure and organization of Twitch as a platform more broadly, with so...

  • Article
  • Open Access
13 Citations
4,174 Views
19 Pages

A Web-Based Platform for 3D Visualization of Multimodal Imaging Data in Cultural Heritage Asset Documentation

  • Laurențiu Marian Angheluță,
  • Alexandru Ioan Popovici and
  • Lucian Cristian Ratoiu

27 November 2023

Complex demands in the field of cultural heritage preservation often require a multidisciplinary approach and substantial volumes of multimodal data integration and management. The conventional approach to tackling these issues revolves around using...

  • Article
  • Open Access
2 Citations
3,893 Views
21 Pages

Videogame research needs to identify how game features impact learning outcomes. This study explored the impact of the game feature–human interaction on training outcomes (i.e., affective states and declarative knowledge), and examined possible...

  • Review
  • Open Access
93 Citations
21,537 Views
20 Pages

27 November 2018

Paediatric pain and its assessment and management are challenging for medical professionals, especially in an urgent care environment. Patients in a paediatric emergency room (PER) often undergo painful procedures which are an additional source of di...