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Most Cited

  • Communication
  • Open Access
80 Citations
12,141 Views
14 Pages

As virtual and augmented reality simulation technologies advance, the use of such technologies in medicine is widespread. The advanced virtual and augmented systems coupled with a complex interactive, immersive environment create a metaverse. The met...

  • Review
  • Open Access
59 Citations
9,992 Views
25 Pages

Heritage Building Information Modeling (HBIM) is an essential technology for heritage documentation, conservation, and management. It enables people to understand, archive, advertise, and virtually reconstruct their built heritage. Creating highly ac...

  • Article
  • Open Access
45 Citations
15,875 Views
32 Pages

Background: Given that VR is used in multiple domains, understanding the effects of cybersickness on human cognition and motor skills and the factors contributing to cybersickness is becoming increasing important. This study aimed to explore the pred...

  • Article
  • Open Access
23 Citations
5,819 Views
16 Pages

This study investigates how virtual and augmented reality role games impact self-learning in higher education settings. A qualitative research–action approach that involved creating augmented reality micro-stories to encourage creativity and cr...

  • Review
  • Open Access
22 Citations
13,027 Views
17 Pages

Metaverse is an upcoming transformative technology that will impact our future society with immersive experiences. The recent surge in the adoption of new technologies and innovations in connectivity, interaction technology, and artificial realities...

  • Systematic Review
  • Open Access
21 Citations
9,819 Views
26 Pages

Immersive Learning: A Systematic Literature Review on Transforming Engineering Education Through Virtual Reality

  • Artwell Regis Muzata,
  • Ghanshyam Singh,
  • Mikhail Sergeevich Stepanov and
  • Innocent Musonda

Integrating Virtual Reality (VR) with developing technology has become crucial in today’s schools to transform in-the-moment instruction. A change in perspective has occurred because of VR, enabling teachers to create immersive learning experie...

  • Article
  • Open Access
18 Citations
8,177 Views
20 Pages

Developing an Interactive VR CAVE for Immersive Shared Gaming Experiences

  • Anastasios Theodoropoulos,
  • Dimitra Stavropoulou,
  • Panagiotis Papadopoulos,
  • Nikos Platis and
  • George Lepouras

The popularity of VR technology has led to the development of public VR setups in entertainment venues, museums, and exhibitions. Interactive VR CAVEs can create compelling gaming experiences for both players and the spectators, with a strong sense o...

  • Review
  • Open Access
17 Citations
10,721 Views
20 Pages

18 September 2024

This review critically examines the integration of Virtual Reality (VR) and Augmented Reality (AR) in medical training across Low- and Middle-Income Countries (LMICs), offering a novel perspective by combining quantitative analysis with qualitative i...

  • Review
  • Open Access
16 Citations
12,490 Views
22 Pages

In this narrative historical review, we take a closer look at the role of tactile/haptic stimulation in enhancing people’s immersion (and sense of presence) in a variety of entertainment experiences, including virtual reality (VR). An important...

  • Article
  • Open Access
15 Citations
20,652 Views
26 Pages

Maintaining player engagement is pivotal for video game success, yet achieving the optimal difficulty level that adapts to diverse player skills remains a significant challenge. Initial difficulty settings in games often fail to accommodate the evolv...

  • Concept Paper
  • Open Access
13 Citations
8,171 Views
13 Pages

Enhancing Nursing Simulation Education: A Case for Extended Reality Innovation

  • Shanna Fealy,
  • Pauletta Irwin,
  • Zeynep Tacgin,
  • Zi Siang See and
  • Donovan Jones

This concept paper explores the use of extended reality (XR) technology in nursing education, with a focus on three case studies developed at one regional university in Australia. Tertiary education institutions that deliver nursing curricula are fac...

  • Review
  • Open Access
13 Citations
4,063 Views
22 Pages

15 November 2023

This study aims to identify and analyze existing gaps in the integration of immersive approaches for collaborative processes with Building Information Modeling (BIM) in the Architecture, Engineering, and Construction (AEC) sector. Using a systematic...

  • Article
  • Open Access
12 Citations
7,926 Views
30 Pages

Extended Reality (XR), encompassing Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR), enables immersive experiences across various fields, including entertainment, healthcare, and education. However, its data-intensive and interac...

  • Article
  • Open Access
11 Citations
3,852 Views
22 Pages

Online classes are typically conducted by using video conferencing software such as Zoom, Microsoft Teams, and Google Meet. Research has identified drawbacks of online learning, such as “Zoom fatigue”, characterized by distractions and la...

  • Review
  • Open Access
10 Citations
5,448 Views
26 Pages

Immersive Virtual Reality (IVR) is a promising tool for improving the teaching and learning of nursing and midwifery students. However, the preexisting literature does not comprehensively examine scenario development, theoretical underpinnings, durat...

  • Perspective
  • Open Access
9 Citations
6,864 Views
16 Pages

11 September 2024

The year is 2030. The internet has evolved into the metaverse. People navigate through advanced avatars, shop in digital marketplaces, and connect with others through extended reality social media platforms. Three-dimensional patient scans, multidisc...

  • Article
  • Open Access
9 Citations
7,548 Views
30 Pages

Mitigating Cybersickness in Virtual Reality: Impact of Eye–Hand Coordination Tasks, Immersion, and Gaming Skills

  • Sokratis Papaefthymiou,
  • Anastasios Giannakopoulos,
  • Petros Roussos and
  • Panagiotis Kourtesis

15 November 2024

Cybersickness remains a significant challenge for virtual reality (VR) applications, particularly in highly immersive environments. This study examined the effects of immersion, task performance, and individual differences on cybersickness symptoms a...

  • Article
  • Open Access
9 Citations
3,205 Views
21 Pages

In an increasingly globalized world, the development of language skills and intercultural empathy has become crucial for effective communication and collaboration across diverse societies. Virtual worlds offer a unique and immersive environment to ad...

  • Concept Paper
  • Open Access
8 Citations
5,076 Views
15 Pages

Eliciting Co-Creation Best Practices of Virtual Reality Reusable e-Resources

  • Panagiotis E. Antoniou,
  • Matthew Pears,
  • Eirini C. Schiza,
  • Fotos Frangoudes,
  • Constantinos S. Pattichis,
  • Heather Wharrad,
  • Panagiotis D. Bamidis and
  • Stathis Th. Konstantinidis

Immersive experiential technologies find fertile grounds to grow and support healthcare education. Virtual, Augmented, or Mixed reality (VR/AR/MR) have proven to be impactful in both the educational and the affective state of the healthcare student&r...

  • Systematic Review
  • Open Access
8 Citations
4,136 Views
23 Pages

In the context of therapeutic exposure to phobias, virtual reality (VR) offers innovative ways to motivate patients to confront their fears, an opportunity not feasible in traditional non-digital settings. This systematic literature review explores t...

  • Systematic Review
  • Open Access
8 Citations
4,136 Views
15 Pages

The Integration and Application of Extended Reality (XR) Technologies within the General Practice Primary Medical Care Setting: A Systematic Review

  • Donovan Jones,
  • Roberto Galvez,
  • Darrell Evans,
  • Michael Hazelton,
  • Rachel Rossiter,
  • Pauletta Irwin,
  • Peter S. Micalos,
  • Patricia Logan,
  • Lorraine Rose and
  • Shanna Fealy

The COVID-19 pandemic instigated a paradigm shift in healthcare delivery with a rapid adoption of technology-enabled models of care, particularly within the general practice primary care setting. The emergence of the Metaverse and its associated tech...

  • Technical Note
  • Open Access
8 Citations
6,565 Views
23 Pages

Development of a Modular Adjustable Wearable Haptic Device for XR Applications

  • Ali Najm,
  • Domna Banakou and
  • Despina Michael-Grigoriou

Current XR applications move beyond audiovisual information, with haptic feedback rapidly gaining ground. However, current haptic devices are still evolving and often struggle to combine key desired features in a balanced way. In this paper, we propo...

  • Feature Paper
  • Article
  • Open Access
7 Citations
5,695 Views
19 Pages

Designing virtual characters that are capable of reflecting a sense of personality is a key goal in research and applications in virtual reality and computer graphics. More and more research efforts are dedicated to investigating approaches to constr...

  • Essay
  • Open Access
7 Citations
3,896 Views
24 Pages

The Impacts of Online Experience on Health and Well-Being: The Overlooked Aesthetic Dimension

  • Tim Gorichanaz,
  • Alexandros A. Lavdas,
  • Michael W. Mehaffy and
  • Nikos A. Salingaros

It is well-recognized that online experience can carry profound impacts on health and well-being, particularly for young people. Research has already documented influences from cyberbullying, heightened feelings of inadequacy, and the relative declin...

  • Article
  • Open Access
7 Citations
6,931 Views
13 Pages

18 September 2023

Teaching through field trips has been very effective in the architecture, engineering and construction (AEC) disciplines as it allows students to bridge the gap between theory and practice. However, it is not always feasible to take a large class on...

  • Article
  • Open Access
6 Citations
6,409 Views
21 Pages

Can Brain–Computer Interfaces Replace Virtual Reality Controllers? A Machine Learning Movement Prediction Model during Virtual Reality Simulation Using EEG Recordings

  • Iakovos Kritikos,
  • Alexandros Makrypidis,
  • Aristomenis Alevizopoulos,
  • Georgios Alevizopoulos and
  • Dimitris Koutsouris

Brain–Machine Interfaces (BMIs) have made significant progress in recent years; however, there are still several application areas in which improvement is needed, including the accurate prediction of body movement during Virtual Reality (VR) simulati...

  • Article
  • Open Access
6 Citations
3,696 Views
15 Pages

Mixed-reality (MR) environments, in which virtual objects are overlaid on the real environment and shared with peers by wearing a transparent optical head-mounted display, are considered to be well suited for collaborative work. However, no studies h...

  • Systematic Review
  • Open Access
6 Citations
3,466 Views
19 Pages

Extending Peri-Personal Space in Immersive Virtual Reality: A Systematic Review

  • Cagatay Karakoc,
  • Chiara Lucifora,
  • Simona Massimino,
  • Sebastiano Nucera and
  • Carmelo Mario Vicario

Peri-personal space (PPS) refers to the area immediately surrounding our body where interactions with objects and others occur. Immersive virtual reality (IVR) offers a controlled and adaptable environment, enabling the precise modulation of PPS boun...

  • Systematic Review
  • Open Access
5 Citations
4,742 Views
14 Pages

Mixed reality (MR) technology has the potential to enhance building construction inspection and monitoring processes, improving efficiency, accuracy, and safety. This systematic review intends to investigate the present research status on MR in build...

  • Article
  • Open Access
4 Citations
3,915 Views
20 Pages

Challenges and Opportunities of Using Metaverse Tools for Participatory Architectural Design Processes

  • Provides Ng,
  • Sara Eloy,
  • Micaela Raposo,
  • Alberto Fernández González,
  • Nuno Pereira da Silva,
  • Marcos Figueiredo and
  • Hira Zuberi

Participatory design emerges as a proactive approach involving different stakeholders in design and decision-making processes, addressing diverse values and ensuring outcomes align with users’ needs. However, the inadequacy of engaging stakehol...

  • Article
  • Open Access
4 Citations
2,532 Views
12 Pages

The blended classroom is a unique space for face-to-face (F2F) interaction and online learning. The blended classroom has three distinct interaction types: in-person synchronous, virtual synchronous, and virtual asynchronous; each of these modalities...

  • Article
  • Open Access
4 Citations
2,419 Views
15 Pages

Effects of Virtual Reality on Complex Building System Recall

  • Bita Astaneh Asl,
  • Wendy Nora Rummerfield and
  • Carrie Sturts Dossick

Multidisciplinary design and construction teams are challenged to communicate and coordinate across complex building systems, including architectural, structural, mechanical, electrical, and piping (MEP). To support this coordination, disciplinary 3D...

  • Article
  • Open Access
4 Citations
4,095 Views
19 Pages

Virtual Reality (VR) technology has the potential to provide end-user teachers with highly engaging and immersive experiences that reflect real-life classroom challenges and, at the same time, offer a safe space for hands-on practice and experimentat...

  • Article
  • Open Access
3 Citations
3,140 Views
14 Pages

13 December 2024

The education sector is becoming increasingly interested in augmented reality (AR) technology. Research has revealed that AR offers a multitude of benefits in supporting learning. Nevertheless, the implementation of AR in the classroom remains limite...

  • Article
  • Open Access
3 Citations
1,837 Views
13 Pages

Geometric Fidelity Requirements for Meshes in Automotive Lidar Simulation

  • Christopher Goodin,
  • Marc N. Moore,
  • Daniel W. Carruth,
  • Zachary Aspin and
  • John Kaniarz

The perception of vegetation is a critical aspect of off-road autonomous navigation, and consequentially a critical aspect of the simulation of autonomous ground vehicles (AGVs). Representing vegetation with triangular meshes requires detailed geomet...

  • Article
  • Open Access
3 Citations
2,808 Views
24 Pages

The long-term goal of this research is the development of a stand-alone tactile device for the communication of speech for persons with profound sensory deficits as well as for applications for persons with intact hearing and vision. Studies were con...

  • Systematic Review
  • Open Access
3 Citations
4,887 Views
36 Pages

20 November 2024

With operations in the built environment becoming increasingly data-rich (via Building Information Models and Internet of Things devices) and the rapid development of highly immersive environments, there are new opportunities for components of tradit...

  • Article
  • Open Access
2 Citations
2,800 Views
20 Pages

Diminished reality (DR) is a technology in which a background image is overwritten on a real object to make it appear as if the object has been removed from real space. This paper presents a real-time DR application that employs deep learning. A DR a...

  • Article
  • Open Access
2 Citations
2,256 Views
21 Pages

In this contribution, we propose a hybrid interaction technique that integrates near-field and object-space interaction techniques for manipulating objects at a distance in virtual reality (VR). The objective of the hybrid interaction technique was t...

  • Article
  • Open Access
2 Citations
3,007 Views
22 Pages

3D audio spatializers for Virtual Reality (VR) can use the acoustic properties of the surfaces of a visualised game space to calculate a matching reverb. However, this approach could lead to reverbs that impair the tasks performed in such a space, su...

  • Article
  • Open Access
2 Citations
3,961 Views
16 Pages

Introduction: This study examines the combined use of objective physiological measures (heart rate [HR], heart rate variability [HRV]) and subjective self-reports to gain a comprehensive understanding of anxiety reduction mechanisms—specificall...

  • Article
  • Open Access
2 Citations
2,802 Views
39 Pages

Desktop Virtual Worlds (DVWs) offer unique spatial affordances for education, yet understanding of how these environments support meaningful learning experiences remains limited. This study introduces the Socio-Spatial Embodiment Model, a novel frame...

  • Article
  • Open Access
2 Citations
3,069 Views
18 Pages

Evaluation of HoloLens 2 for Hand Tracking and Kinematic Features Assessment

  • Jessica Bertolasi,
  • Nadia Vanessa Garcia-Hernandez,
  • Mariacarla Memeo,
  • Marta Guarischi and
  • Monica Gori

The advent of mixed reality (MR) systems has revolutionized human–computer interactions by seamlessly integrating virtual elements with the real world. Devices like the HoloLens 2 (HL2) enable intuitive, hands-free interactions through advanced...

  • Article
  • Open Access
2 Citations
2,107 Views
20 Pages

A Pilot Study on Mixed-Reality Approaches for Detecting Upper-Limb Dysfunction in Multiple Sclerosis: Insights on Cerebellar Tremor

  • Etty Sabatino,
  • Miriam Moschetta,
  • Andrea Lucaroni,
  • Giacinto Barresi,
  • Carlo Ferraresi,
  • Jessica Podda,
  • Erica Grange,
  • Giampaolo Brichetto and
  • Anna Bucchieri

The assessment and rehabilitation of upper-limb functionality are crucial for addressing motor disorders in individuals with multiple sclerosis (PwMS). Traditional methods often lack the sensitivity to quantify subtle motor impairments, with cerebell...

  • Article
  • Open Access
2 Citations
2,006 Views
23 Pages

This paper presents an augmented reality (AR) mobile application developed for Android devices, which brings five bust sculptures of historical personalities of the city of Komotini, Greece, to ‘life’ using the Unity engine. These busts n...

  • Article
  • Open Access
2 Citations
2,054 Views
22 Pages

Effective teleoperation visualization is crucial but challenging for tasks like remote inspection. This study proposes a VR-based teleoperation framework featuring a ‘Virtual Co-Existence Space’ and systematically investigates visualizati...

  • Review
  • Open Access
2 Citations
4,718 Views
21 Pages

(1) Background: Parkinson’s disease (PD) is a progressive neurodegenerative disorder that impairs balance and postural control, gait, overall motor function, and mood, and involves the gradual degradation of several physiologic systems. With li...

  • Article
  • Open Access
2 Citations
2,213 Views
18 Pages

Virtual reality has been used for a variety of training and gaming purposes. Recent studies have demonstrated that their use in higher education enhances student engagement and positively impacts student performance. In this study, we implemented 360...

  • Article
  • Open Access
2 Citations
2,450 Views
18 Pages

Virtual reality (VR) is gaining popularity as an educational, training, and healthcare tool due to its decreasing cost. Because of the high user variability in terms of ergonomics, 3D manipulation techniques (3DMTs) for 3D user interfaces (3DUIs) mus...

  • Article
  • Open Access
2 Citations
4,095 Views
14 Pages

In recent years, extended reality (XR) technologies have been increasingly used as a research tool in behavioral studies. They allow experimenters to conduct user studies in simulated environments that are both controllable and reproducible across pa...

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Virtual Worlds - ISSN 2813-2084