Most Cited & Viewed

Most Cited & Viewed Papers

Citations Article
 
Current Perspective of Metaverse Application in Medical Education, Research and Patient Care
by Irene Suh, Tess McKinney and Ka-Chun Siu
 
Static Terrestrial Laser Scanning (TLS) for Heritage Building Information Modeling (HBIM): A Systematic Review
by Junshan Liu, Salman Azhar, Danielle Willkens and Botao Li
 
Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion
by Panagiotis Kourtesis, Agapi Papadopoulou and Petros Roussos
 
A Comparison Study on the Learning Effectiveness of Construction Training Scenarios in a Virtual Reality Environment
by Yee Sye Lee, Ali Rashidi, Amin Talei, Huai Jian Beh and Sina Rashidi
 
Enhancing Self-Learning in Higher Education with Virtual and Augmented Reality Role Games: Students’ Perceptions
by Luis Valladares Ríos, Ricardo Acosta-Diaz and Pedro C. Santana-Mancilla
 
Metaverse as Tech for Good: Current Progress and Emerging Opportunities
by Muhammad Zahid Iqbal and Abraham G. Campbell
 
Immersive Learning: A Systematic Literature Review on Transforming Engineering Education Through Virtual Reality
by Artwell Regis Muzata, Ghanshyam Singh, Mikhail Sergeevich Stepanov and Innocent Musonda
 
Developing an Interactive VR CAVE for Immersive Shared Gaming Experiences
by Anastasios Theodoropoulos, Dimitra Stavropoulou, Panagiotis Papadopoulos, Nikos Platis and George Lepouras
 
Advancing Medical Education Using Virtual and Augmented Reality in Low- and Middle-Income Countries: A Systematic and Critical Review
by Xi Li, Dalia Elnagar, Ge Song and Rami Ghannam
 
Enhancing Presence, Immersion, and Interaction in Multisensory Experiences Through Touch and Haptic Feedback
by Yang Gao and Charles Spence
Views Article
Exploring Dynamic Difficulty Adjustment Methods for Video Games
by Nicholas Fisher and Arun K. Kulshreshth
Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion
by Panagiotis Kourtesis, Agapi Papadopoulou and Petros Roussos
Metaverse as Tech for Good: Current Progress and Emerging Opportunities
by Muhammad Zahid Iqbal and Abraham G. Campbell
Enhancing Presence, Immersion, and Interaction in Multisensory Experiences Through Touch and Haptic Feedback
by Yang Gao and Charles Spence
Current Perspective of Metaverse Application in Medical Education, Research and Patient Care
by Irene Suh, Tess McKinney and Ka-Chun Siu
Advancing Medical Education Using Virtual and Augmented Reality in Low- and Middle-Income Countries: A Systematic and Critical Review
by Xi Li, Dalia Elnagar, Ge Song and Rami Ghannam
Immersive Learning: A Systematic Literature Review on Transforming Engineering Education Through Virtual Reality
by Artwell Regis Muzata, Ghanshyam Singh, Mikhail Sergeevich Stepanov and Innocent Musonda
Static Terrestrial Laser Scanning (TLS) for Heritage Building Information Modeling (HBIM): A Systematic Review
by Junshan Liu, Salman Azhar, Danielle Willkens and Botao Li
Enhancing Nursing Simulation Education: A Case for Extended Reality Innovation
by Shanna Fealy, Pauletta Irwin, Zeynep Tacgin, Zi Siang See and Donovan Jones
Developing an Interactive VR CAVE for Immersive Shared Gaming Experiences
by Anastasios Theodoropoulos, Dimitra Stavropoulou, Panagiotis Papadopoulos, Nikos Platis and George Lepouras
Downloads Article
Current Perspective of Metaverse Application in Medical Education, Research and Patient Care
by Irene Suh, Tess McKinney and Ka-Chun Siu
Static Terrestrial Laser Scanning (TLS) for Heritage Building Information Modeling (HBIM): A Systematic Review
by Junshan Liu, Salman Azhar, Danielle Willkens and Botao Li
Exploring Dynamic Difficulty Adjustment Methods for Video Games
by Nicholas Fisher and Arun K. Kulshreshth
Metaverse as Tech for Good: Current Progress and Emerging Opportunities
by Muhammad Zahid Iqbal and Abraham G. Campbell
Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion
by Panagiotis Kourtesis, Agapi Papadopoulou and Petros Roussos
Enhancing Nursing Simulation Education: A Case for Extended Reality Innovation
by Shanna Fealy, Pauletta Irwin, Zeynep Tacgin, Zi Siang See and Donovan Jones
Developing an Interactive VR CAVE for Immersive Shared Gaming Experiences
by Anastasios Theodoropoulos, Dimitra Stavropoulou, Panagiotis Papadopoulos, Nikos Platis and George Lepouras
Immersive Learning: A Systematic Literature Review on Transforming Engineering Education Through Virtual Reality
by Artwell Regis Muzata, Ghanshyam Singh, Mikhail Sergeevich Stepanov and Innocent Musonda
A Comparison Study on the Learning Effectiveness of Construction Training Scenarios in a Virtual Reality Environment
by Yee Sye Lee, Ali Rashidi, Amin Talei, Huai Jian Beh and Sina Rashidi
Enhancing Self-Learning in Higher Education with Virtual and Augmented Reality Role Games: Students’ Perceptions
by Luis Valladares Ríos, Ricardo Acosta-Diaz and Pedro C. Santana-Mancilla
Back to TopTop