Most Cited & Viewed

Most Cited & Viewed Papers

Citations Article
 
Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion
by Panagiotis Kourtesis, Agapi Papadopoulou and Petros Roussos
 
Immersive Learning: A Systematic Literature Review on Transforming Engineering Education Through Virtual Reality
by Artwell Regis Muzata, Ghanshyam Singh, Mikhail Sergeevich Stepanov and Innocent Musonda
 
Exploring Dynamic Difficulty Adjustment Methods for Video Games
by Nicholas Fisher and Arun K. Kulshreshth
 
Enhancing Self-Learning in Higher Education with Virtual and Augmented Reality Role Games: Students’ Perceptions
by Luis Valladares Ríos, Ricardo Acosta-Diaz and Pedro C. Santana-Mancilla
 
Metaverse as Tech for Good: Current Progress and Emerging Opportunities
by Muhammad Zahid Iqbal and Abraham G. Campbell
 
Enhancing Presence, Immersion, and Interaction in Multisensory Experiences Through Touch and Haptic Feedback
by Yang Gao and Charles Spence
 
Developing an Interactive VR CAVE for Immersive Shared Gaming Experiences
by Anastasios Theodoropoulos, Dimitra Stavropoulou, Panagiotis Papadopoulos, Nikos Platis and George Lepouras
 
Advancing Medical Education Using Virtual and Augmented Reality in Low- and Middle-Income Countries: A Systematic and Critical Review
by Xi Li, Dalia Elnagar, Ge Song and Rami Ghannam
 
Cybersecurity and Privacy Challenges in Extended Reality: Threats, Solutions, and Risk Mitigation Strategies
by Mohammed El-Hajj
 
Integration of Immersive Approaches for Collaborative Processes with Building Information Modeling (BIM) Methodology for the AEC Industry: An Analysis of the Current State and Future Challenges
by Simone Balin, Cecilia M. Bolognesi and Paolo Borin
Views Article
Exploring Dynamic Difficulty Adjustment Methods for Video Games
by Nicholas Fisher and Arun K. Kulshreshth
Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion
by Panagiotis Kourtesis, Agapi Papadopoulou and Petros Roussos
Enhancing Presence, Immersion, and Interaction in Multisensory Experiences Through Touch and Haptic Feedback
by Yang Gao and Charles Spence
Metaverse as Tech for Good: Current Progress and Emerging Opportunities
by Muhammad Zahid Iqbal and Abraham G. Campbell
Advancing Medical Education Using Virtual and Augmented Reality in Low- and Middle-Income Countries: A Systematic and Critical Review
by Xi Li, Dalia Elnagar, Ge Song and Rami Ghannam
Immersive Learning: A Systematic Literature Review on Transforming Engineering Education Through Virtual Reality
by Artwell Regis Muzata, Ghanshyam Singh, Mikhail Sergeevich Stepanov and Innocent Musonda
Cybersecurity and Privacy Challenges in Extended Reality: Threats, Solutions, and Risk Mitigation Strategies
by Mohammed El-Hajj
Developing an Interactive VR CAVE for Immersive Shared Gaming Experiences
by Anastasios Theodoropoulos, Dimitra Stavropoulou, Panagiotis Papadopoulos, Nikos Platis and George Lepouras
Enhancing Nursing Simulation Education: A Case for Extended Reality Innovation
by Shanna Fealy, Pauletta Irwin, Zeynep Tacgin, Zi Siang See and Donovan Jones
Mitigating Cybersickness in Virtual Reality: Impact of Eye–Hand Coordination Tasks, Immersion, and Gaming Skills
by Sokratis Papaefthymiou, Anastasios Giannakopoulos, Petros Roussos and Panagiotis Kourtesis
Downloads Article
Exploring Dynamic Difficulty Adjustment Methods for Video Games
by Nicholas Fisher and Arun K. Kulshreshth
Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion
by Panagiotis Kourtesis, Agapi Papadopoulou and Petros Roussos
Enhancing Nursing Simulation Education: A Case for Extended Reality Innovation
by Shanna Fealy, Pauletta Irwin, Zeynep Tacgin, Zi Siang See and Donovan Jones
Metaverse as Tech for Good: Current Progress and Emerging Opportunities
by Muhammad Zahid Iqbal and Abraham G. Campbell
Immersive Learning: A Systematic Literature Review on Transforming Engineering Education Through Virtual Reality
by Artwell Regis Muzata, Ghanshyam Singh, Mikhail Sergeevich Stepanov and Innocent Musonda
Developing an Interactive VR CAVE for Immersive Shared Gaming Experiences
by Anastasios Theodoropoulos, Dimitra Stavropoulou, Panagiotis Papadopoulos, Nikos Platis and George Lepouras
Enhancing Presence, Immersion, and Interaction in Multisensory Experiences Through Touch and Haptic Feedback
by Yang Gao and Charles Spence
Enhancing Self-Learning in Higher Education with Virtual and Augmented Reality Role Games: Students’ Perceptions
by Luis Valladares Ríos, Ricardo Acosta-Diaz and Pedro C. Santana-Mancilla
Can Brain–Computer Interfaces Replace Virtual Reality Controllers? A Machine Learning Movement Prediction Model during Virtual Reality Simulation Using EEG Recordings
by Iakovos Kritikos, Alexandros Makrypidis, Aristomenis Alevizopoulos, Georgios Alevizopoulos and Dimitris Koutsouris
Field Trips and Their Effect on Student Learning: A Comparison of Knowledge Assessment for Physical versus Virtual Field Trips in a Construction Management Course
by Amna Salman
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