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Virtual Worlds, Volume 4, Issue 3

2025 September - 14 articles

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Articles (14)

  • Review
  • Open Access
1,139 Views
18 Pages

Visual virtuality can be seen as involving the processing and perception of pictorial images. The production of such representations has a longer history than speculations about their perception. Pictorial images of objects and scenes lack two dimens...

  • Article
  • Open Access
1,274 Views
18 Pages

VR in the Workplace: Perceptions and Reactions to Organizations Using VR in High Versus Low Stakes Contexts

  • Diana R. Sanchez,
  • Luis Gutierrez,
  • Kevin Thomas Mapes and
  • Kassidy Martinez

Virtual reality (VR) is becoming an increasingly popular tool across a range of domains, from education and healthcare to entertainment and workforce development. Organizations are now beginning to adopt VR for personnel management purposes, includin...

  • Article
  • Open Access
1,750 Views
22 Pages

Now You’re Thinking with Portals: Investigating Episodic Memory and Locomotion with Redirected Walking in Impossible Spaces

  • Samuel E. R. Thompson,
  • Dominik Lange-Nawka,
  • Aidan Habedank,
  • Jonathan Lau,
  • Craig Russel Anderson and
  • Burkhard C. Wünsche

Natural walking locomotion in virtual reality (VR) allows intuitive movement through a virtual environment (VE), lower rates of simulator sickness, and increased immersion. However, it is limited by available play-space. Impossible spaces are VEs tha...

  • Article
  • Open Access
1,723 Views
16 Pages

Herein, we report a USB-powered VR-HMD prototype integrated with our 33 mm aperture varifocal liquid lenses and electronic drive components, all assembled in a conventional VR-HMD form-factor. In this volumetric-display-based VR system, a sequence of...

  • Review
  • Open Access
1 Citations
2,631 Views
33 Pages

Virtual Reality in Speech Therapy Students’ Training: A Scoping Review

  • Flavia Gentile,
  • Mascha Wanke,
  • Wolfgang Mueller and
  • Evi Hochuli

Virtual Reality (VR) is a useful educational tool in healthcare, allowing students to practise and improve practical skills. In speech therapy (ST), the need to revise academic curricula to adapt them to university contexts and integrate them into ad...

  • Communication
  • Open Access
1,296 Views
13 Pages

Traditionally, formal education has favored boys, while girls, in the past, were relegated to the domestic sphere. This has been the case for centuries, without considering the possible specific cognitive needs of girls, which have been ignored. In W...

  • Article
  • Open Access
1 Citations
2,399 Views
22 Pages

Virtual Acoustic Environment Rehearsal and Performance in an Unknown Venue

  • Charlotte Fernandez,
  • Martin S. Lawless,
  • David Poirier-Quinot and
  • Brian F. G. Katz

Due to the effect of room acoustics on musical interpretation, a musician’s rehearsal may be greatly enhanced by leveraging virtual and augmented reality technology. This paper presents a preliminary study on a rehearsal tool designed for music...

  • Article
  • Open Access
1,972 Views
12 Pages

The Effects of an Acute Exposure of Virtual vs. Real Slip and Trip Perturbations on Postural Control

  • Nathan O. Conner,
  • Harish Chander,
  • Hunter Derby,
  • William C. Pannell,
  • Jacob B. Daniels and
  • Adam C. Knight

Background: Current methods of postural control assessments and interventions to improve postural stability and thereby prevent falls often fail to incorporate the hazardous perturbation situations that frequently accompany falls. Virtual environment...

  • Article
  • Open Access
1 Citations
2,149 Views
16 Pages

Planogen: A Procedural Generation Framework for Dynamic VR Research Environments

  • Kaitlyn Tracy,
  • Lazaros Rafail Kouzelis,
  • Rami Dari and
  • Ourania Spantidi

This paper introduces Planogen, a modular procedural generation plug-in for the Unity game engine, which is composed of two primary components: a character generation module (CharGen) and an airplane generation module (PlaneGen). Planogen facilitates...

  • Article
  • Open Access
2,254 Views
16 Pages

Virtual Reality Versus Conventional Exercise in Patients with Type 1 Diabetes: A Feasibility Randomized Crossover Trial

  • Evlalia Touloudi,
  • Vasileios T. Stavrou,
  • Evangelos Galanis,
  • Alexandra Bargiota,
  • Marios Goudas,
  • George Dafoulas,
  • Mary Hassandra and
  • Yannis Theodorakis

Exercise plays a key role in managing type 1 diabetes mellitus (T1DM), and virtual reality (VR)-based exercise offers an innovative solution to increase motivation and deliver meaningful health benefits to patients who are often hesitant to engage in...

  • Article
  • Open Access
2 Citations
3,111 Views
18 Pages

Evaluation of HoloLens 2 for Hand Tracking and Kinematic Features Assessment

  • Jessica Bertolasi,
  • Nadia Vanessa Garcia-Hernandez,
  • Mariacarla Memeo,
  • Marta Guarischi and
  • Monica Gori

The advent of mixed reality (MR) systems has revolutionized human–computer interactions by seamlessly integrating virtual elements with the real world. Devices like the HoloLens 2 (HL2) enable intuitive, hands-free interactions through advanced...

  • Article
  • Open Access
2 Citations
2,833 Views
39 Pages

Desktop Virtual Worlds (DVWs) offer unique spatial affordances for education, yet understanding of how these environments support meaningful learning experiences remains limited. This study introduces the Socio-Spatial Embodiment Model, a novel frame...

  • Review
  • Open Access
1,514 Views
17 Pages

360-Degree Videos in Healthcare: A Bibliometric Analysis of Research Trends and Emerging Topics

  • Maram A. Alammary,
  • Lesley E. Halliday and
  • Stathis Th. Konstantinidis

This bibliometric analysis aims to provide a comprehensive overview of the use of 360-degree video in healthcare, identifying key research trends and emerging topics in this field. Data was sourced from the Web of Science Core Collection, Scopus, and...

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Virtual Worlds - ISSN 2813-2084