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Virtual Worlds, Volume 4, Issue 3

September 2025 - 14 articles

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Articles (14)

  • Article
  • Open Access
933 Views
18 Pages

VR in the Workplace: Perceptions and Reactions to Organizations Using VR in High Versus Low Stakes Contexts

  • Diana R. Sanchez,
  • Luis Gutierrez,
  • Kevin Thomas Mapes and
  • Kassidy Martinez

Virtual reality (VR) is becoming an increasingly popular tool across a range of domains, from education and healthcare to entertainment and workforce development. Organizations are now beginning to adopt VR for personnel management purposes, includin...

  • Article
  • Open Access
1,468 Views
22 Pages

Now You’re Thinking with Portals: Investigating Episodic Memory and Locomotion with Redirected Walking in Impossible Spaces

  • Samuel E. R. Thompson,
  • Dominik Lange-Nawka,
  • Aidan Habedank,
  • Jonathan Lau,
  • Craig Russel Anderson and
  • Burkhard C. Wünsche

Natural walking locomotion in virtual reality (VR) allows intuitive movement through a virtual environment (VE), lower rates of simulator sickness, and increased immersion. However, it is limited by available play-space. Impossible spaces are VEs tha...

  • Article
  • Open Access
1,444 Views
16 Pages

Herein, we report a USB-powered VR-HMD prototype integrated with our 33 mm aperture varifocal liquid lenses and electronic drive components, all assembled in a conventional VR-HMD form-factor. In this volumetric-display-based VR system, a sequence of...

  • Review
  • Open Access
2,104 Views
33 Pages

Virtual Reality in Speech Therapy Students’ Training: A Scoping Review

  • Flavia Gentile,
  • Mascha Wanke,
  • Wolfgang Mueller and
  • Evi Hochuli

Virtual Reality (VR) is a useful educational tool in healthcare, allowing students to practise and improve practical skills. In speech therapy (ST), the need to revise academic curricula to adapt them to university contexts and integrate them into ad...

  • Communication
  • Open Access
1,144 Views
13 Pages

Traditionally, formal education has favored boys, while girls, in the past, were relegated to the domestic sphere. This has been the case for centuries, without considering the possible specific cognitive needs of girls, which have been ignored. In W...

  • Article
  • Open Access
1 Citations
1,912 Views
22 Pages

Virtual Acoustic Environment Rehearsal and Performance in an Unknown Venue

  • Charlotte Fernandez,
  • Martin S. Lawless,
  • David Poirier-Quinot and
  • Brian F. G. Katz

Due to the effect of room acoustics on musical interpretation, a musician’s rehearsal may be greatly enhanced by leveraging virtual and augmented reality technology. This paper presents a preliminary study on a rehearsal tool designed for music...

  • Article
  • Open Access
1,853 Views
12 Pages

The Effects of an Acute Exposure of Virtual vs. Real Slip and Trip Perturbations on Postural Control

  • Nathan O. Conner,
  • Harish Chander,
  • Hunter Derby,
  • William C. Pannell,
  • Jacob B. Daniels and
  • Adam C. Knight

Background: Current methods of postural control assessments and interventions to improve postural stability and thereby prevent falls often fail to incorporate the hazardous perturbation situations that frequently accompany falls. Virtual environment...

  • Article
  • Open Access
1 Citations
1,805 Views
16 Pages

Planogen: A Procedural Generation Framework for Dynamic VR Research Environments

  • Kaitlyn Tracy,
  • Lazaros Rafail Kouzelis,
  • Rami Dari and
  • Ourania Spantidi

This paper introduces Planogen, a modular procedural generation plug-in for the Unity game engine, which is composed of two primary components: a character generation module (CharGen) and an airplane generation module (PlaneGen). Planogen facilitates...

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Virtual Worlds - ISSN 2813-2084