Social Interaction and Psychology in XR
A special issue of Multimodal Technologies and Interaction (ISSN 2414-4088).
Deadline for manuscript submissions: closed (30 April 2021) | Viewed by 16577
Interests: extended reality (XR)—virtual/augmented/mixed Reality (VR/AR/MR); interactive virtual humans (avatars/agents); social Interaction and psychology in XR; perception and cognition in XR; pervasive and distributed XR
Special Issues, Collections and Topics in MDPI journals
Recent dramatic advances in eXtended Reality (XR) technology, covering the entire reality–virtuality continuum, enable us to create immersive experiences with intelligent and interactive virtual entities in physical or virtual environments. The convergence with advanced artificial intelligence enables users to experience realistic social interactions with intelligent virtual entities in XR, and such interactions can exert a high level of social influence over users while affecting their thought processes and behaviors during or after the experience. Moreover, social interactions among remote or co-located users can be enhanced perceptually and cognitively through additional multimodal social cues in XR—for example, understanding collaboration partners’ intentions through augmented facial or gestural information. XR technology provides a powerful platform to study social psychology and extended embodied cues. Understanding how people use and perceive this new technology in social contexts is timely and important for the development of interactive XR systems and to foster acceptance of the technology in our lives.
This Special Issue aims to provide a collection of high-quality research manuscripts that introduce interesting findings in social interaction and psychology in XR, and aims to address novel ways to achieve socially influential interactions among users and virtual/physical entities in XR. The scope of this Special Issue includes (but is not limited to):
- Social (Conversational) agents and avatars in XR;
- Emotion, personality, and cultural differences in XR;
- Virtual humans and non-human characters in XR;
- Inter-agent communication in XR;
- Social perception, cognition, and behavior in XR;
- Crowd interaction in XR;
- (Tele-/social-/co-)presence and engagement in XR;
- Verbal and nonverbal behavior in XR;
- Theoretical and empirical research in social XR;
- (Enhanced) social cues and signals in XR;
- Multi-user or multi-agent interactions in XR;
- Multimodal social interactions in XR;
- Social applications in XR;
- Ethics in social XR.
Dr. Kangsoo Kim
Prof. Dr. Sun Joo (Grace) Ahn
Prof. Dr. Gerd Bruder
Manuscript Submission Information
Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.
Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Multimodal Technologies and Interaction is an international peer-reviewed open access monthly journal published by MDPI.
Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1600 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.