Use of Extended Reality (XR) Spectrum for Education and Training: Trends, Applications and Impact
Deadline for manuscript submissions: 15 May 2024 | Viewed by 3704
Interests: virtual reality; augmented reality; education
Interests: industrial engineering; operations management; inventory control; logistics; warehousing; lean manufacturing; manufacturing system design; digital factory; virtual and augmented reality
Special Issues, Collections and Topics in MDPI journals
With the rapid development of technology and the creation of new systems and applications, new challenges arise in their application in the field of education. The extended reality (XR) spectrum offers a significant scope for research of this type, with the challenge of creating interactive training sessions, educational applications, and educational games. At the same time, this allows the use of a diverse range of technical devices, from the commonly available ones such as tablets and smartphones, to the more technically advanced ones such as glasses, motion platforms and gloves for virtual reality.
In this Special Issue, our aim is to introduce new approaches in the creation of digital environments not only for the field of education, but also for industrial practice environments where learning is becoming a natural phenomenon. The focus is on interaction, engagement, motivation and self-learning. At the same time, the research must take care to be realistic, ,meaning that it should not only consist of the audiovisual aspects of interactive training and educational games, but also of the right choice of elements from practice. Research should also be complemented by longitudinal studies that investigate the impact of the use of technical means for augmented reality, virtual reality and mixed reality on the user themselves, their positive and negative experiences and their impact on their cognitive abilities.
Topics of interest include, but are not limited to:
- Interactive training in education;
- Interactive training in industrial practice;
- Interactive training in other practice;
- Educational games in AR, VR, and MR;
- Studies about the impact of AR, VR, and MR technologies on users;
- Applications of the XR spectrum for training and education;
- Case studies;
- Training centers.
This program intends to provide an opportunity for early career scientists to enhance their editing, networking, and organizational skills and to work closely with our journal to gain more editorial experience. Early career scientists who have novel ideas for new Special Issues of Electronics (ISSN: 2079-9292) will act as Guest Editors under the mentorship of an experienced scientist; this mentor could be a member of the Electronics Editorial Board or may be from other well-established research institutes or laboratories, etc.
Certificates and awards:
When the Special Issue is closed, the Editorial Office will provide official certificates for all of the mentors. The young scholars involved in the program will be prioritized as candidates for Electronics Young Investigator Awards in the future.
If you are interested in this opportunity, please send your Special Issue proposal to the Electronics Editorial Office ([email protected] or [email protected]), and we will discuss the process (mentor collaboration, Special Issue topic feasibility analysis, etc.) in further detail.
Dr. Gabriela Gabajová
Prof. Dr. Martin Krajcovic
Manuscript Submission Information
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Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.
- augmented reality
- mixed reality
- augmented virtuality
- virtual reality
- impact of AR, VR, MR technologies
- extended reality spectrum
- new trends in XR spectrum
- educational game
- interactive training