Skip to Content

Virtual Worlds, Volume 5, Issue 2

2026 June - 13 articles

  • Issues are regarded as officially published after their release is announced to the table of contents alert mailing list .
  • You may sign up for email alerts to receive table of contents of newly released issues.
  • PDF is the official format for papers published in both, html and pdf forms. To view the papers in pdf format, click on the "PDF Full-text" link, and use the free Adobe Reader to open them.

Articles (13)

  • Article
  • Open Access
493 Views
25 Pages

A Workflow-Driven VR Simulation for Esports Event Production: Design and Interaction Mechanisms

  • Pakinee Ariya,
  • Perasuk Worragin,
  • Kannikar Intawong,
  • Songpon Khanchai and
  • Kitti Puritat

This paper presents a workflow-driven VR simulation system for esports event production, designed to enable interaction with core production subsystems, including lighting control, audio management, and broadcast monitoring, within a task-based virtu...

(This article belongs to the Special Issue Applying Virtual Worlds Knowledge: Methods, Evaluation, and Effective Transfer of Knowledge into Practice)
  • Article
  • Open Access
781 Views
15 Pages

Interindividual Variability in Exercise-Induced Hypoalgesia Following a Single Session of Immersive Virtual Reality-Based Exercise in Women with Fibromyalgia: An Exploratory Cluster Analysis

  • Claudio Carvajal-Parodi,
  • Gonzalo Arias-Álvarez,
  • Benjamín Parada-Norambuena,
  • Gaspar Real Zafra and ,
  • Francisco Guede-Rojas,
  • David Ulloa-Díaz and
  • Jesús Ponce-González
  • + 2 authors+ 0 author

Fibromyalgia (FM) is associated with altered pain modulation and heterogeneous responses to exercise. Exercise-induced hypoalgesia (EIH), typically observed in healthy individuals, appears inconsistent in FM. Immersive virtual reality-based exercise...

  • Article
  • Open Access
1 Citations
828 Views
29 Pages

Hybrid Craft Training in Vocational Education: Integrating E-Learning and VR in Glassblowing Apprenticeships

  • Noël Crescenzo,
  • David Arnaud,
  • Peiman Fallahian Sichani,
  • Johan Winther Kristensen and ,
  • Nikolaos Partarakis and
  • Xenophon Zabulis
  • + 1 author+ 0 author

This article reports an exploratory, small-cohort mixed-methods case study of how an e-learning platform and a virtual reality (VR) workshop simulator can be integrated into a traditional craft apprenticeship without displacing workshop-based learnin...

(This article belongs to the Special Issue Contemporary Developments in Mixed, Augmented, and Virtual Reality: Implications for Teaching and Learning—2nd Edition)
  • Article
  • Open Access
1,189 Views
28 Pages

A Serious Game for Upper Limb Rehabilitation Implementing a Custom Vibrotactile Wireless Wearable Device and Leap Motion

  • Estrella Rubi Sánchez-Nava,
  • Monserrat Ríos-Hernández,
  • Juan Manuel Jacinto-Villegas,
  • Otniel Portillo-Rodríguez and
  • Adriana Herlinda Vilchis-González

Over the past decade, serious games and virtual reality have gained increasing relevance in upper-limb rehabilitation, yet desktop virtual reality solutions often suffer from reduced spatial correspondence and limited sensory feedback. This work pres...

(This article belongs to the Special Issue Applying Virtual Worlds Knowledge: Methods, Evaluation, and Effective Transfer of Knowledge into Practice)
  • Systematic Review
  • Open Access
853 Views
28 Pages

This systematic review critically analysed the differences, intersections, and trends toward convergence between Human Resource Management (HRM) and People Management (PM), highlighting the evolution of these approaches in organizational contexts mar...

  • Article
  • Open Access
833 Views
20 Pages

Urban planning increasingly depends on methods capable of capturing citizen perspectives in forms that are both inclusive and analytically useful for decision-making. Conventional participation mechanisms, such as public meetings, paper questionnaire...

  • Article
  • Open Access
2 Citations
1,739 Views
28 Pages

Cognitive Load During Student-Created Virtual Worlds: A NASA-TLX Assessment Using Spatial.io

  • Dimitrios Magetos,
  • Sarandis Mitropoulos and
  • Christos Douligeris

Despite the increasing adoption of metaverse technologies, particularly in educational contexts, the cognitive impacts of students designing their own immersive experiences remain underexplored. This study addresses that gap by providing empirical ba...

(This article belongs to the Topic AI-Based Interactive and Immersive Systems)
  • Brief Report
  • Open Access
946 Views
11 Pages

A Gamified Virtual Reality Escape Room as a Tool for Teaching Cardiac Anatomy: A Feasibility Study

  • Haley Morgan,
  • Carolyn A. Meyer,
  • Chad M. Eitel,
  • Kenneth R. Ivie and ,
  • Heather Hall and
  • Tod R. Clapp
  • + 1 author+ 0 author

Gamification, defined as the application of game elements in non-gaming contexts, has emerged as a promising tool for enhancing student engagement in content-heavy curriculums such as anatomy and physiology. This preliminary study describes the devel...

  • Systematic Review
  • Open Access
3,134 Views
28 Pages

In recent years, the generation and animation of avatars in virtual reality (VR) have undergone a definitive paradigm shift, transitioning from pre-rendered, manually rigged meshes to autonomous, AI-driven digital entities. While individual algorithm...

  • Article
  • Open Access
841 Views
23 Pages

Extended reality (XR), encompassing augmented reality (AR), virtual reality (VR), and mixed reality (MR), is a key enabling technology for virtual worlds, and XR-related patents continue to grow rapidly. However, patent-based XR technology analysis f...

  • Review
  • Open Access
1,685 Views
34 Pages

Designing Extended Intelligence: A Taxonomy of Psychobiological Effects of XR–AI Systems for Human Capability Augmentation

  • Jolanda Tromp,
  • Ilias El Makrini,
  • Mario Trógolo,
  • Miguel A. Muñoz and ,
  • Maria B. Sánchez-Barrerra,
  • Jose Pech Pacheco and
  • Cándida Castro
  • + 2 authors+ 0 author

Extended Reality (XR) and Artificial Intelligence (AI) are increasingly converging within cyber–physical infrastructures, including digital twins, the Spatial Web, and smart-city systems. These environments require new frameworks for understand...

(This article belongs to the Special Issue Applying Virtual Worlds Knowledge: Methods, Evaluation, and Effective Transfer of Knowledge into Practice)
  • Article
  • Open Access
2 Citations
1,447 Views
16 Pages

Virtual Reality and the Sense of Belonging Among Distance Learners: A Study on Peer Relationships in Higher Education

  • David Košatka,
  • Alžběta Šašinková,
  • Markéta Košatková,
  • Tomáš Hunčík and
  • Čeněk Šašinka

Distance learners in higher education are often assumed to face limited peer interaction, potentially weakening their sense of belonging. This study examines peer relationships and belonging among students in distance and blended university programs,...

  • Article
  • Open Access
1 Citations
2,642 Views
26 Pages

Immersive virtual environments are increasingly investigated as tools capable of modulating conscious experience, yet the specific contribution of graded immersion to altered states of consciousness (ASC), time perception, and cognition remains uncle...

XFacebookLinkedIn
Virtual Worlds - ISSN 2813-2084