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Multimodal Technologies and Interaction, Volume 8, Issue 10

October 2024 - 10 articles

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Articles (10)

  • Article
  • Open Access
2 Citations
2,368 Views
22 Pages

With the rise of head-mounted displays (HMDs), immersive virtual reality (IVR) for second-language learning is gaining attention. However, current methods fail to fully exploit IVR’s potential owing to the use of abstract avatars and limited hu...

  • Review
  • Open Access
5 Citations
4,149 Views
19 Pages

Virtual Tasting in the Metaverse: Technological Advances and Consumer Behavior Impacts

  • Farouk Adéwalé Moustapha,
  • Myriam Ertz and
  • Chourouk Ouerghemmi

Product tasting is a key element in improving customer satisfaction in the commercial environment. This study looks at the notion of traditional tasting and its effect on customer behavior and explores emerging tasting techniques, shedding light on t...

  • Article
  • Open Access
1 Citations
2,767 Views
17 Pages

This study explores the effects of Metaverse technology on middle school learners’ academic performance and motivation in science subjects. Utilizing a quasi-experimental design, 33 students in the experimental group were exposed to the Metaver...

  • Article
  • Open Access
3 Citations
1,773 Views
23 Pages

The current research landscape in ontology visualization has largely focused on tool development, yielding an extensive array of visualization tools. Although many existing solutions provide multiple ontology visualization layouts, there is limited r...

  • Systematic Review
  • Open Access
2 Citations
3,847 Views
18 Pages

Virtual Reality as an Interactive Tool for the Implementation of Mindfulness in University Settings: A Systematic Review

  • Paula Puente-Torre,
  • Vanesa Delgado-Benito,
  • Sonia Rodríguez-Cano and
  • Miguel Ángel García-Delgado

Over the last few years, the importance of Mindfulness in the field of research has grown exponentially, as it has demonstrated various benefits in improving mental health, although there are still various difficulties in putting these techniques int...

  • Article
  • Open Access
1,414 Views
17 Pages

Game-based learning assessments rely on educational data mining approaches such as stealth assessments and quasi mixed methods that help gather data on student learning proficiency. Rarely do we see approaches where student proficiency in learning is...

  • Article
  • Open Access
3,045 Views
22 Pages

Most people struggle to articulate the reasons why a promotional email they are exposed to influences them to make a purchase. Marketing experts and companies find it beneficial to understand these reasons, even if consumers themselves cannot express...

  • Article
  • Open Access
2 Citations
2,957 Views
20 Pages

A Virtual Reality Game-Based Approach for Shoulder Rehabilitation

  • Moisés Moreira,
  • Estela Vilhena,
  • Vítor Carvalho and
  • Duarte Duque

In recent years, with widespread access to virtual reality (VR) headsets, VR has become an affordable supplement to physiotherapy. Researchers explore the use of existing commercial games or develop new ones to enhance physiotherapy sessions, finding...

  • Article
  • Open Access
2 Citations
2,772 Views
23 Pages

This study examined the use of virtual reality (VR) scaffolding in English as a Foreign Language (EFL) instruction, focusing on its effects on speaking anxiety and learner perceptions and the need for tailored assessment methods. The study involved 3...

  • Article
  • Open Access
4 Citations
2,384 Views
20 Pages

This research investigates the possible influence of students’ perceptions of emerging AI technologies on university courses, focusing on their knowledge and perceived usefulness within engineering design. An evaluation tool implemented in a Mi...

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Multimodal Technol. Interact. - ISSN 2414-4088Creative Common CC BY license