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Article

Gamification and Course Satisfaction in English for Specific Purposes: A Self-Determination Theory Perspective

1
University North, Trg dr. Žarka Dolinara 1, 48 000 Koprivnica, Croatia
2
Faculty of Humanities and Social Sciences, University of Zagreb, Ivana Lučića 3, 10 000 Zagreb, Croatia
3
Faculty of Graphic Arts, University of Zagreb, Getaldićeva 2, 10 000 Zagreb, Croatia
*
Author to whom correspondence should be addressed.
Educ. Sci. 2026, 16(4), 629; https://doi.org/10.3390/educsci16040629
Submission received: 28 March 2026 / Revised: 6 April 2026 / Accepted: 13 April 2026 / Published: 15 April 2026

Abstract

Gamification is widely used to enhance student engagement in higher education, yet its effects in English for Specific Purposes (ESP) contexts, particularly from a Self-Determination Theory perspective, remain underexplored. This study examines whether gamification in a Moodle-based ESP course is associated with differences in students’ course satisfaction. A total of 94 undergraduate students participated in a quasi-experimental study, enrolling in either a gamified or non-gamified course format. Gamification was implemented using the Level Up plugin and H5P interactive activities. Students’ perceptions were measured using selected items from the Course Satisfaction Questionnaire. Non-parametric analyses (Mann–Whitney U tests with Holm–Bonferroni correction) were applied. Results show statistically significant differences favoring the gamified format in engagement and enjoyment, motivation to participate, and willingness to recommend the course. Differences in perceived competence and support for individual learning were positive but not statistically significant. These findings suggest that gamification in ESP is associated with more favorable motivational and affective dimensions of course satisfaction, while effects on broader learning-related perceptions remain less conclusive. This study contributes by providing evidence from a controlled LMS-based implementation and highlights the importance of theoretically grounded gamification design.
Keywords: course satisfaction; English for Specific Purposes (ESP); gamification; higher education; learning management systems; Moodle; Self-Determination Theory course satisfaction; English for Specific Purposes (ESP); gamification; higher education; learning management systems; Moodle; Self-Determination Theory

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MDPI and ACS Style

Grubješić, I.; Ivanjko, T.; Hajdek, M. Gamification and Course Satisfaction in English for Specific Purposes: A Self-Determination Theory Perspective. Educ. Sci. 2026, 16, 629. https://doi.org/10.3390/educsci16040629

AMA Style

Grubješić I, Ivanjko T, Hajdek M. Gamification and Course Satisfaction in English for Specific Purposes: A Self-Determination Theory Perspective. Education Sciences. 2026; 16(4):629. https://doi.org/10.3390/educsci16040629

Chicago/Turabian Style

Grubješić, Iva, Tomislav Ivanjko, and Martina Hajdek. 2026. "Gamification and Course Satisfaction in English for Specific Purposes: A Self-Determination Theory Perspective" Education Sciences 16, no. 4: 629. https://doi.org/10.3390/educsci16040629

APA Style

Grubješić, I., Ivanjko, T., & Hajdek, M. (2026). Gamification and Course Satisfaction in English for Specific Purposes: A Self-Determination Theory Perspective. Education Sciences, 16(4), 629. https://doi.org/10.3390/educsci16040629

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