AI-Supported Design of Teaching Units for English to Young Learners: A Case Study in Initial Teacher Education
Abstract
1. Introduction
2. Literature Review
2.1. Generative AI in Higher Education: Prohibition or Regulation?
2.2. Main Uses of Generative AI by Students
2.3. Prompt Engineering as an Emerging AI Literacy Skill
2.4. Micro- and Macro-Planning in Primary Education and the Role of AI
2.5. Theoretical Framing for GenAI Integration in EFL Teacher Education
2.6. Advantages and Limitations of GenAI Tools in Teaching EFL to Young Learners
3. Materials and Methods
3.1. Research Design
3.2. Research Setting
3.3. Participants and Course Design
3.4. Integration of Artificial Intelligence Tools
3.5. Data Collection and Analysis
- Identification and categorisation of AI uses, leading to the four typologies presented in the Results (visual generation, text generation, idea generation, and text revision).
- Prompt analysis, focusing on structure, specificity, the presence or absence of pedagogical constraints (e.g., learner proficiency level, EFL context), and evidence of iterative refinement.
- Reflective content analysis, examining how students evaluated AI outputs, described limitations, and articulated learning processes.
3.6. Ethical Considerations
4. Results
4.1. Disclosure and Non-Disclosure of AI Use
4.2. Typologies of GenAI Use in Teaching-Unit Production
- (A)
- Visual Generation
“Create an image. A hidden-object scene in a chaotic elf workshop. Many elves are working on gifts. Christmas packages everywhere. There are tables, shelves, and work surfaces. Place the following objects only once each: a book, a teddy bear, a toy car, a basketball, a chocolate bar, a doll, an electric guitar, a toy airplane, a toy motorcycle, a pianola, a jacket, a tablet, a tennis racket, a toy train, a wristwatch, and a radio.”(#R6)
- (B)
- Text Generation
“Please generate a rhyme for the topic emotion, using the proposed words: happy, scared, angry and sad. The rhyme should be linked to the book The Colour Monster. Use simple language for children.”(#R2)
“Write a story related to the topic ‘Birthday’ for primary school children.”(#R7)
- (C)
- Idea Generation
“Give us ideas for activities to carry out in class related to the topics animals, means of transportation and clothing.”(#R1)
- (D)
- Text Revision and Proof-Editing (1 group)
“Please translate the German words into English and rewrite the sentences if needed to make them clear and formal.”(#R4)
4.3. Prompt Features, Iteration, and Pedagogical Constraints
“Write a dialogue about jobs and professions.”(#R8)
did not clarify that the dialogue was intended for young, pre-A1 EFL learners. As a result, the generated output required vocabulary that exceeded learners’ expected competence. Similarly, the birthday story prompt omitted any reference to linguistic level or lexical boundaries, which likely contributed to the presence of difficult vocabulary. These issues were addressed during classroom sessions. Through short inputs and hands-on exercises, students were guided to recognise the importance of tailoring materials and prompts to young EFL learners and to the specific level of instruction. This practical work reinforced the need to embed pedagogical constraints in prompts when using AI tools.“Write a story related to the topic ‘Birthday’ for primary school children.”(#R7)
“First, we revised the text of the book with the help of AI tools. Since the original version was linguistically too demanding, we made adjustments to the vocabulary. In addition, we slightly modified the storyline so that it better suited our teaching unit.”(#R3)
“The bingo cards [generated by ChatGPT] were really nice […], but we had to cut some pictures out, because we thought that there were too many new words.”(#R7)
“We often had to adapt or change our prompt to get the desired results. Especially when we tried to create the rhyme, we had to change the prompt several times, so that we ended up changing words and expressions on our own.”(#R2)
4.4. Evidence of Emerging Professional Judgement in Adapting GenAI Outputs
“We have created images depicting three moments from the three lessons of our didactic unit. The children in the images are not real, which is why their faces are visible and have not been censored.”(#R9)
5. Discussion
5.1. Transparency, Disclosure, and Normative Uncertainty
5.2. What GenAI Was Used for (and What It Was Not Used for)
5.3. Prompting, Iteration, and Pedagogically Grounded AI Literacy
5.4. Summary of Contributions and Implications in Relation to Prior Work
6. Conclusions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| CEFR | Common European Framework of Reference |
| EFL | English as a Foreign Language |
| EYL | English for Young Learners |
| GenAI | Generative Artificial Intelligence |
| LLM | Large Language Models |
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Lazzeretti, C. AI-Supported Design of Teaching Units for English to Young Learners: A Case Study in Initial Teacher Education. Educ. Sci. 2026, 16, 614. https://doi.org/10.3390/educsci16040614
Lazzeretti C. AI-Supported Design of Teaching Units for English to Young Learners: A Case Study in Initial Teacher Education. Education Sciences. 2026; 16(4):614. https://doi.org/10.3390/educsci16040614
Chicago/Turabian StyleLazzeretti, Cecilia. 2026. "AI-Supported Design of Teaching Units for English to Young Learners: A Case Study in Initial Teacher Education" Education Sciences 16, no. 4: 614. https://doi.org/10.3390/educsci16040614
APA StyleLazzeretti, C. (2026). AI-Supported Design of Teaching Units for English to Young Learners: A Case Study in Initial Teacher Education. Education Sciences, 16(4), 614. https://doi.org/10.3390/educsci16040614

