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Games, Volume 16, Issue 1

February 2025 - 10 articles

Cover Story: A duel game is played between players P1 and P2. The players start at distance D; P1 (resp. P2) plays on the odd (resp. even) rounds. On his turn, each player can either shoot his opponent or move one step forward. If Pn shoots from distance d, he has a probability pn(d) of killing his opponent; if he misses, the opponent can approach him and shoot for a certain kill. We assume that each player only knows that his opponent’s kill probability function has the form f(d;θ), where θ is an unknown parameter vector. Hence, the game cannot be solved by standard methods. Instead, we propose an exploration-and-exploitation algorithm; each player initially adopts a random strategy and, by collecting information from previously played games, he gradually refines an estimate of his optimal strategy. View this paper
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Articles (10)

  • Article
  • Open Access
2 Citations
1,472 Views
14 Pages

11 February 2025

The computational complexity of large-scale networked evolutionary games has become a challenging problem. Based on network aggregation and pinning control methods, this paper investigates the problem of control design for strategy consensus of large...

  • Article
  • Open Access
1,631 Views
22 Pages

9 February 2025

We have built and investigated analytically and numerically a differential game model of Cournot oligopoly with consideration of pollution, network structure, and continuous updating. Up to this time, games with network structure and continuous updat...

  • Article
  • Open Access
2,273 Views
16 Pages

Learning Optimal Strategies in a Duel Game

  • Angelos Gkekas,
  • Athina Apostolidou,
  • Artemis Vernadou and
  • Athanasios Kehagias

5 February 2025

We study a duel game in which each player has incomplete knowledge of the game parameters. We present a simple, heuristically motivated and easily implemented algorithm by which, in the course of repeated plays, each player estimates the missing para...

  • Article
  • Open Access
2 Citations
1,728 Views
7 Pages

A Note on the Welfare and Policy Implications of a Two-Period Real Option Game Under Imperfect Information

  • Congcong Wang,
  • Yuhan Wang,
  • Shanshan Chen,
  • Shravan Luckraz and
  • Bruno Antonio Pansera

3 February 2025

We show that the discrete real option game model proposed in the recent literature can be extended to the case of imperfect information. As a result, the model can cover a wider range of applications. However, we also observe that the effectiveness o...

  • Article
  • Open Access
2,644 Views
15 Pages

A Model of k-Winners

  • Diego Armando Canales

1 February 2025

The concept of the Condorcet winner has become central to most electoral models in the political economy literature. A Condorcet winner is the alternative preferred by a plurality in every pairwise competition; the notion of a k-winner generalizes th...

  • Article
  • Open Access
1 Citations
2,161 Views
11 Pages

N-Tuple Network Search in Othello Using Genetic Algorithms

  • Hiroto Kuramitsu,
  • Kaiyu Suzuki and
  • Tomofumi Matsuzawa

9 January 2025

As one of the strongest Othello agents, Edax employs an n-tuple network to evaluate the board, with points of interest represented as tuples. However, this network maintains a constant shape throughout the game, whereas the points of interest in Othe...

  • Article
  • Open Access
1 Citations
3,285 Views
23 Pages

7 January 2025

Here, we apply a novel framework, termed Subjective Game Structures (SGSs), for uncovering and analyzing hidden motivations in ecological conflicts. SGSs enable the examination of implicit attitudes and motivations within individuals and groups. We e...

  • Article
  • Open Access
1 Citations
3,123 Views
21 Pages

3 January 2025

Fairness in competitive games such as the Ultimatum Game is often defined theoretically. According to some of the literature, in which fairness is determined only based on resource allocation, a proposal splitting resources evenly (i.e., 5:5) is gene...

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Games - ISSN 2073-4336