Rethinking Education on Critical Infrastructure Resilience and Risk Management: Insights from a Systematic Review
Abstract
1. Introduction
Significance of the Study
- The integration of educational technologies into professional training;
- The evolution of pedagogical models in technical and engineering education;
- The role of stakeholders and institutions in supporting adaptive learning ecosystems;
- The development of competencies underpinning resilience and systemic awareness.
- Critical infrastructure perspective: it adopts an explicit CI and asset-management/workforce lens, focusing on operators, maintainers, and decision-makers, as well as on constraints imposed by operational contexts.
- Analytical framework: it introduces a six-dimensional coding scheme (technology, pedagogy, hazard, infrastructure domain, stakeholder, and implementation phase) that enables cross-domain comparison beyond modality- or interface-based classifications.
- Governance and transfer gaps: it synthesizes gaps related to operational transfer and governance, including limitations in evaluation metrics and validity evidence, scalability and deployment constraints, and challenges in cross-sector coordination and institutional accountability.
2. Methodological Approach to Research
- Quantitative mapping, to capture distributional patterns by technology, sector, hazard, and geography;
- Qualitative synthesis, to interpret educational models, technological frameworks, and pedagogical paradigms.
2.1. Research Approach
- Technological integration: How are digital and immersive technologies integrated into CI education and training?
- CI sectors: Which CI domains apply these technologies, and with what objectives, methods, and outcomes?
- Hazard contexts: Which hazard scenarios are addressed, and how do these tools support preparedness and response?
- Stakeholders: Which stakeholder groups are targeted, and how are their learning needs differentiated?
- Pedagogical frameworks: Which learning frameworks underpin technology-enhanced CI resilience training?
- Skills and competencies: Which competencies are prioritized for CI workforce upskilling and reskilling?
- Gaps and directions: What gaps, limitations, and future research needs emerge across CI sectors?
- Scenario-based education and training (education, teaching, drills, exercises, preparedness, training, learning, awareness).
- Immersive and interactive digital technologies (VR/AR/MR/XR, serious games, metaverse-related terms, simulators, simulation environments, digital twins, interactive/3D platforms).
- Crisis, emergencies, and natural hazards (risk, safety, emergency, evacuation, flooding, earthquakes, storms, landslides, tsunamis, volcanism).
- Critical infrastructure and contextual setting (CI sectors/assets and operational settings where training is situated).
2.2. Data Sources and Query Strategy
- Identification and rule-based screening: The Scopus retrieval yielded 5635 records from starting search query (Domain 1, 2, 3) 256 duplicates were removed by DOI (5379 remaining). Applying the abstract/context constraint (Domain 4) reduced the set to 2306 records (3073 excluded). Subject-area filtering excluded 22 records. Publication-year filtering excluded 469 records. Document-type and language filters excluded 128 non-article records and 66 non-English records, leaving 1621 records for manual screening. The full query is reported in Appendix A.
- Manual screening eligibility: Manual screening was applied to resolve ambiguities and reduce selection bias, detailed in Section 2.4. Exclusions at full-text stage occurred when one or more of the four core scope research question were not met (training focus, immersive/interactive technology, hazard/crisis context, CI contextual setting). Title–abstract screening excluded 992 records, leaving 629 full texts for eligibility assessment. Full-text screening excluded 524 records. The final corpus comprises 105 studies and is provided as Supplementary Material to support transparency at the corpus level (Table 2).
- Inclusion criteria:
- Peer-reviewed journal articles and conference papers addressing education, training, or workforce development in CI-relevant sectors (e.g., energy, transport, water, health, ICT).
- Studies presenting or analyzing digital, immersive, or simulation technologies used in educational or operational training contexts.
- Contributions addressing resilience, risk management, safety, emergency management, or system reliability in explicit connection with learning/training.
- Empirical studies, methodological frameworks, or conceptual analyses that inform CI learning and training ecosystems.
- Training and education interventions aimed at operators, technical staff, decision-makers, emergency responders, or students in secondary, vocational, or higher education, where activities link to infrastructure operation, maintenance, governance, or hazard management.
- English-language publications from 2015–2025 (PUBYEAR > 2014 AND PUBYEAR < 2026, inclusive).
- Exclusion criteria:
- Publications with a purely technical or engineering focus without educational or training implications.
- Papers not related to CI contexts or workforce development.
- Studies concerning medical, clinical, or COVID-related training.
- Studies from non-relevant subject areas (e.g., biomedical/clinical or unrelated computational fields), even when keywords overlap.
- Non–peer-reviewed materials (e.g., reports, theses, grey literature), duplicates, and non-English publications.
2.3. Screening and Bias Control
- Implicit and heterogeneous treatment of critical infrastructure: Many studies addressed infrastructure assets, services, or operational contexts relevant to CI (e.g., transport, energy, water, or emergency systems) without explicitly using the term critical infrastructure in titles, abstracts, or keywords. This inconsistency reflects disciplinary differences and the absence of a unified CI vocabulary, and it limited the effectiveness of rule-based filters relying on explicit terminology.
- Terminological ambiguity across domains: Common terms such as training, bridge, or tunnel were frequently used in non-educational or unrelated technical contexts (e.g., machine-learning training or metaphorical usage), leading to false positives or exclusions in automated screening.
- Partial domain coverage in emerging areas: Some studies, particularly those related to emerging environments such as the metaverse, addressed only a subset of the predefined query domains, making strict rule-based inclusion difficult despite their conceptual relevance.
2.4. Data Extraction and Classification
- Technology type (e.g., web-based, XR, digital twin, AI);
- Pedagogical model (e.g., experiential learning, problem-based learning, serious games, adaptive learning);
- Hazard typology (e.g., natural, technological, cyber, systemic);
- Infrastructure domain (e.g., transport, energy, water, health, communication);
- Stakeholder type (e.g., public authorities, industry operators, academia, civil protection);
- Implementation phase (planning, design, management, maintenance, emergency response).
2.5. Analytical Framework
- Descriptive analysis: mapping frequencies and distributions by technology, CI domain, hazard type, region, and stakeholder category.
- Thematic synthesis: identifying recurring patterns in educational approaches, instructional design, assessment practices, and technology deployment.
- Interpretative synthesis: connecting mapped patterns to resilience-oriented education needs and CI operational constraints, grounded in the extracted evidence and qualified by the robustness descriptors.
2.6. Use of Generative AI Tools
- Screening support (pointer-only)
- Writing support (language only)
- Explicit non-use.
3. Descriptive Overview of the Literature Corpus
3.1. Typology of Results
3.2. Year Distribution
3.3. Geographical Perspectives
3.4. Keywords
4. Results
4.1. Technological Approaches
- Interaction Layer: describes how users engage with the system, ranging from non-immersive desktop and web-based applications to immersive VR, mobile AR/MR, and multi-user metaverse platforms.
- Simulation Engine Layer: defines the computational logic and data backbone of the system, including knowledge-based models, Building Information Modeling, digital twins, artificial intelligence, agent-based systems, and Internet of Things integration.
4.1.1. Interaction Layer
- A diachronic reading, showing the year-by-year evolution (2015–2025) of the different technological configurations, and
- An overall reading, reporting the totals for each layer through an integrated summary table.
- Desktop and web-based
- Augmented Reality—Mixed Reality
- Virtual Reality
- Non immersive systems
- Semi-immersive systems
- Fully immersive systems
- Multiuser/Metaverse
4.1.2. Simulation Engine Layer
- Rule- and Knowledge-Based Systems
- BIM-Based
- Agent-Based Models
- AI & ML Driven Systems
- Data-Driven and Digital-Twin Systems
4.2. Pedagogical Approaches
4.2.1. Experiential and Context-Based Learning
4.2.2. Serious Games as Structured Learning Environments
- Narrative architectures.
- Reflective storylines, exemplified by spiral or feedback-driven narratives, integrate reflection-in-action through iterative redo cycles [50].
- Mission-based storylines immerse participants in task-oriented operations, such as urban rescue and rescue or evacuation drills, emphasizing teamwork, situational awareness, and leadership [29,107]. Structure decision episodes allow learners to observe the consequences of their choices over a small number of scenes [25,39,101].
- Problem-Based Gaming
- Interaction Design
- Adaptivity and Inclusion
- Feedback and Debriefing
4.2.3. Reflective and Adaptive Learning Dynamics
- Reflection and Metacognition
- Emotional Engagement and Self-Efficacy
- Collaborative and Systemic Learning
4.3. Hazards and Risks Addressed
4.3.1. Hydro-Meteorological Events
- Objectives
- Applications
- Representation of the hazard phenomena
- Constraints
4.3.2. Landslide
- Objectives
- Applications in training
- Representation of the hazard phenomena
- Constraints
4.3.3. Earthquake
- Objective
- At the public level, it aims to familiarize citizens, students, and community members with the fundamental safety actions to adopt during a seismic event, such as following the “drop, hide, cover” guidelines, identifying evacuation routes, and managing panic in a safe, simulated environment [41]. School-based programs have repeatedly demonstrated that structured feedback and post-simulation reflection significantly improve understanding and knowledge retention among both students [49,51,83] and teachers [107] who must learn to manage the situation and guide others.
- Applications
- Representation of the phenomenon
- Constraints
- Physical fidelity vs. interactivity. Realistic ground motion and structural deformation remain difficult to reproduce safely. Most systems simplify physics to preserve real-time performance, limiting the tactile realism of shaking.
- Partial sensory representation. Visual and auditory channels are well developed, but tactile, proprioceptive, and thermal cues are limited, reducing emotional engagement and behavioral transfer.
4.3.4. Volcano
- Objectives
- Applications in training
- Representation of the hazard phenomena
- Constraints
4.3.5. Fire
- Objective
- To enhance situational awareness and decision-making under time-critical, low-visibility conditions;
- To develop procedural discipline and inter-agency coordination across infrastructure sectors; and
- To strengthen behavioral and cognitive readiness through simulated exposure to realistic emergencies.
- Applications
- Representation of the phenomenon
- Evacuation algorithms integrate exposure to heat and toxic gases into pathfinding logic [75];
- Metaheuristics such as Particle Swarm Optimization (PSO) shorten evacuation time and path length [113];
- Deep Reinforcement Learning (DRL), combined with IoT sensors and Digital Twin data, enables adaptive guidance, re-routing occupants dynamically during evolving emergencies [59].
- Constraints
- Partial sensory realism. Visual and auditory cues reproduce visibility and alarms, but other stimuli (heat, odor, breathing resistance) are absent, lowering perceived stress and limiting behavioral fidelity. Conversely, poor optimization can induce cybersickness and fatigue [81].
- Validation and institutional integration. Few studies assess long-term retention or embed VR fire training in professional curricula, limiting adoption in formal education [65].
4.3.6. NaTech, Technological, and Human-Induced Hazards
- Objective
- Cognitive dimension: fostering the understanding of interdependencies between natural events, technological systems and human behavior; enabling the recognition of recurrent hazards, critical process states and potential cascading effects, from the scale of the workplace to that of interconnected infrastructures.
- Affective and motivational dimension: strengthening risk awareness, engagement and safety commitment by leveraging presence, emotional arousal and experiential feedback, thereby overcoming the low attention and weak retention that often characterize traditional, lecture-based safety courses.
- Behavioral and procedural dimension: consolidating the ability to apply correct procedures, manage anomalies and emergencies, and make decisions under time pressure and stress, with particular attention to hybrid or intentional crisis conditions in which human choices critically influence system evolution.
- Applications
- Representation of the Phenomenon
- Constraints
- Model coupling: integrating environmental triggers with industrial process models remains technically complex and data-intensive; most studies treat the natural hazard as a simplified narrative background and focus on downstream consequences, without fully representing the physical and organizational propagation chain.
- Emotional balance: portraying traumatic or violent events requires calibration to protect psychological safety without reducing pedagogical depth; few studies specify criteria, guidelines, or metrics to tune audio–visual intensity, induced stress, or emotional load by user profile.
- Behavioral validation: few studies test transfer to real-world behavior or long-term retention; evaluation mainly uses knowledge tests and immediate self-reports, with limited longitudinal evidence linking immersive training to changes in operational practice, near-miss indices, or accident rates.
- Systemic integration: multi-user coordination and modeling cross-infrastructure interdependencies remain limited, reducing realism in cross-sector crisis simulations; analyses often focus on a single plant or department, and rarely simulate impact chains spanning energy, transport, communications, and emergency services.
4.4. Critical Infrastructure Domains
4.4.1. Mobility Infrastructures
4.4.2. Extractive and Subterranean Infrastructures
4.4.3. Energy Facilities
4.4.4. Industry Facilities
4.4.5. Communication Infrastructures
4.4.6. Healthcare Infrastructures
4.4.7. Workplace and Office Environments
4.4.8. Educational Infrastructures
4.4.9. Urban Environment
4.5. Actors and Stakeholders
4.5.1. Emergency Responders and Decision-Makers
4.5.2. Technical Workers and Process Operators
4.5.3. Building Occupants and End-User
4.5.4. Educators and Students
4.5.5. Citizen and Communities
4.6. Implementation Phase
4.6.1. Planning, Design and Construction
4.6.2. Operation and Maintenance
4.6.3. Risk and Emergency Management
5. Discussion
5.1. Trade-Off
- Hazard fidelity vs. real-time interaction and scalability
- Geometric and semantic richness vs. behavioral validity
- Individual immersion vs. collective coordination
- Technological integration vs. pedagogical controllability
- Scenario specificity vs. transferability and generalization
- Infrastructure and Maintenance Costs vs. Innovation Pace
5.2. Boundary Conditions and Transfer-to-Practice Limitations
5.3. Implications for Practice and Research
- Educators and training designers: Select and deploy immersive and simulation tools as facilitated learning sequences (scenario + structured debriefing + competence-oriented assessment), not as stand-alone experiences. Prioritize platforms that enable reflection and traceability (event logs, replay, prompts, performance dashboards) and design role-based scenarios (e.g., coordinator/analyst/responder) that connect disciplinary content to authentic CI decision contexts. Educators and trainers should be supported as learning-system operators, with authoring tools, analytics, and institutional backing to orchestrate scenarios and translate performance into procedural knowledge and risk communication.
- Infrastructure operators and CI organizations (including asset managers and training units): Implement training as a tiered ecosystem: scalable desktop/web simulations for broad coverage and procedural baselines, complemented by higher-immersion XR for high-risk tasks, teamwork coordination, and stress-exposure training. Procurement should require audit-ready evaluation hooks (standardized logs, exportable analytics, configurable dashboards) that link training evidence to competence management, certification, and refresher cycles. Treat scenarios as living assets—with version control, documented assumptions, and update routines—to keep rule sets aligned with evolving regulations, assets, and hazard profiles (including where digital-twin pipelines are used).
- Emergency services and multi-agency actors (civil protection, first responders, inter-organizational teams): Prioritize multi-user training with explicit coordination objectives (information sharing, handovers, command decisions) to strengthen shared situational awareness and inter-organizational interoperability. Pair scenarios with structured after-action review workflows (timeline reconstruction, replay, decision-point analysis) to convert simulation experience into transferable procedures. This is particularly important in multi-hazard events, where responsibilities and information are distributed across agencies.
- Policymakers and regulators (standard-setting bodies, public funders, oversight agencies): Enable uptake by clarifying expectations for competence frameworks, validation, and interoperability requirements, which the literature still treats unevenly. Accelerate adoption through funding and mandates for shared assessment frameworks that connect learning analytics to safety- and competence-relevant outcomes, and through support for repositories and preservation standards to avoid loss of public-value training knowledge as technologies evolve. Incentivize cross-sector consortia (academia–operators–civil protection) to align scenarios with governance needs and support mutual recognition of training evidence across CI sectors.
6. Conclusions
6.1. Key Technological Takeaways
- Hazard modeling is the core determinant of training value. Learning effectiveness depends on how hazards are abstracted, coupled with infrastructure behavior, and made responsive to human decisions, rather than on immersion level alone.
- Realism must be functionally negotiated. Physical, geometric, and data fidelity enhance plausibility but must be balanced against real-time interaction, scalability, and pedagogical control to preserve behavioral validity.
- Spatial and semantic models enable hazard-aware interaction only when selectively curated. GIS-, BIM-, and digital-twin-based representations support exposure analysis and procedural rehearsal, but require abstraction and governance to avoid conflating visual accuracy with learning outcomes.
- Interactivity and coordination outweigh sensory immersion. Learning transfer is most consistently associated with active control, feedback, and multi-user coordination, especially in multi-hazard and multi-agency scenarios.
- Sustainability is a technological constraint, not a secondary concern. Interoperability, maintenance effort, scenario transferability, and infrastructure costs determine whether hazard-training technologies remain prototypes or evolve into institutional capabilities.
6.2. Agenda for Research and Development
- Shift evaluation from experiential proxies to operationally meaningful outcomes. Future studies should link training performance to decision quality, coordination effectiveness, and behavior under time pressure, rather than relying primarily on presence or usability metrics.
- Advance hybrid hazard modeling approaches. Research should explore combinations of physics-based, rule-based, and data-driven models that balance fidelity with real-time interaction and scalability.
- Strengthen learning-loop instrumentation. Logging, replay, analytics, and after-action review mechanisms should be treated as core system components to enable assessment, comparison, and longitudinal learning.
- Address lifecycle governance and interoperability explicitly. More work is needed on standards, versioning, and governance models that support reuse, maintenance, and cross-organizational adoption of hazard-training systems.
- Design for transfer and coordination across roles and organizations. Future training technologies should prioritize competencies and coordination patterns that generalize across assets, hazards, and institutional contexts.
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| AI | Artificial Intelligence |
| AM | Asset Management |
| AR | Augmented Reality |
| CAVE | Cave Automatic Virtual Environment |
| DT | Digital Twin |
| GPPs | Gas Power Plants |
| HMDs | Head-Mounted Displays |
| HSE | Health, Safety and Environment |
| IFC | Industry Foundation Class |
| IoT | Internet of Things |
| IVR | Immersive Virtual Reality |
| ML | Machine Learning |
| MR | Mixed Reality |
| NaTech | Natural Hazard Triggering Technological Disasters |
| NPCs | Non-Player Characters |
| O&G | Oil and Gas |
| PMT | Protection Motivation Theory |
| PPE | Personal Protective Equipment |
| RETURN | Multi-Risk sciEnce for resilienT commUnities undeR a changiNg climate |
| SGs | Serious Games |
| SLODs | Slow-Onset Disasters |
| SUODs | Sudden-Onset Disasters |
| USAR | Urban Search and Rescue |
| VR | Virtual Reality |
| XR | Extended Reality |
Appendix A
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| Research Domains | |||
|---|---|---|---|
| Domain 1 | Domain 2 | Domain 3 | Domain 4 |
| Scenario-based education, and training | Immersive and interactive digital technologies | Crisis, emergencies and natural hazards | Critical infrastructure and contextual setting |
| Search field(s) | |||
| TITLE (…) | AND TITLE (…) | AND TITLE (…) | AND ABS (…) |
| “scenario based” OR training OR preparedness OR exercise OR education OR learning OR awareness OR teaching | immersive OR experien* OR interactive OR “virtual-reality-based” OR VR OR virtual OR cyber OR “web-based” OR “serious game” OR “Serious Games” OR “Serious Game” OR “augmented reality” OR “Mixed reality” OR “extended reality” OR “Virtual Reality” OR “situational awareness” OR metaverse OR hologram OR platform OR simulation OR simulations OR simulator | Crisis OR drought OR risk OR safety OR emergency OR flood* OR earthquake OR tsunami OR landslide OR hydro* OR fire OR evacuation OR hazard OR disaster OR volcan* OR tornado OR hurricane OR Cyclones | earthquake OR worldwide OR flood* OR hydro* OR landslide OR tsunami OR cyclones OR Hurricane OR volcano* OR Tornado OR sea OR school OR cit* OR factory OR industr* OR plant* OR airport OR station OR railway OR seaport OR bridge* OR tunnel OR buil* OR stadium* OR road OR subway OR metro* OR construction OR transport OR grid OR hydro* OR aqueduct OR dam OR canal OR gas OR pipeline OR off-shore OR infrastructure OR corridor OR highway OR urban OR oil OR nuclear OR power OR underpass OR overpass OR viaduct |
| Inclusion & Exclusion Criteria | |||
| 2015–2025 (PUBYEAR > 2014 AND PUBYEAR < 2026) | |||
| (EXCLUDE (SUBJAREA, IMMU OR VETE OR DENT OR PHAR OR NEUR OR NURS)) | |||
| (LIMIT-TO (DOCTYPE, ar OR cp)) | |||
| (LIMIT-TO (LANGUAGE, English)) | |||
| Authors | Year | Title | Document Type | Source Title | Reference |
|---|---|---|---|---|---|
| Aaboud, G.; Smouni, M.; Taibi, T.; Boudi, E. | 2025 | Virtual Reality Simulations for Effective Fire Safety Training in Passenger Trains | Article | International Journal of Advances in Soft Computing and its Applications | [18] |
| Akhmalludin, H.; Ayu, M.A. | 2019 | Mobile Based Augmented Reality to Improve Learning of Volcanology for High School Students | Conference paper | 5th International Conference on Computing, Engineering, and Design (ICCED) | [19] |
| Alvaro, M.D.; Novak, R.; Barbosa, P.R.F.; Capelo, I.C.; Gallego, M.; Rodríguez-Sánchez, M.C. | 2025 | GUIDE2FR: A smart monitoring platform with a digital twin of a firefighter training tower for emergency scenarios | Article | Internet of Things (The Netherlands) | [20] |
| Asad, M.M.; Sherwani, F.; Rind, A.A.; Nawab, A.; Datoo, A.; Mahdi, M. | 2024 | Virtual Reality based Vestibule Training and Teaching Aid for Safety and Health Education in Pakistani Oil and Gas Industries: A Systematic Literature Review | Conference paper | IEEE 14th Symposium on Computer Applications and Industrial Electronics (ISCAIE) | [21] |
| Becu, N.; Amalric, M.; Anselme, B.; Beck, E.; Bertin, X.; Delay, E.; Long, N.; Manson, C.; Marilleau, N.; Pignon-Mussaud, C.; Rousseaux, F. | 2016 | Participatory simulation of coastal flooding: Building social learning on prevention measures with decision-makers | Conference paper | 8th International Congress on Environmental Modelling and Software (iEMSs 2016) | [22] |
| Becu, N.; Amalric, M.; Anselme, B.; Beck, E.; Bertin, X.; Delay, E.; Long, N.; Marilleau, N.; Pignon-Mussaud, C.; Rousseaux, F. | 2017 | Participatory simulation to foster social learning on coastal flooding prevention | Article | Environmental Modelling and Software | [23] |
| Berg, T.A.; Kintziger, K.W.; Crumly, J.S.; Lawson, S.A.; Myers, C.R.; Stansberry, T.T. | 2024 | Development of a Proof-of-Concept Multi-Method Computer Simulation to Support Rural Healthcare Disaster Preparedness Planning | Article | International Journal of Disaster Risk Science | [24] |
| Bodzin, A.; Araujo-Junior, R.; Straw, K.; Huang, S.; Zalatan, B.; Semmens, K.; Anastasio, D.; Hammond, T. | 2022 | Flood Adventures: A Flood Preparedness Simulation Game | Conference paper | 8th International Conference of the Immersive Learning Research Network (iLRN) | [25] |
| Calandra, D.; Pratticò, F.G.; Lupini, G.; Lamberti, F. | 2023 | Impact of Avatar Representation in a Virtual Reality-Based Multi-user Tunnel Fire Simulator for Training Purposes | Conference paper | Communications in Computer and Information Science | [26] |
| Calandra, D.; Pratticò, F.G.; Migliorini, M.; Verda, V.; Lamberti, F. | 2021 | A multi-role, multi-user, multi-technology virtual reality-based road tunnel fire simulator for training purposes | Conference paper | 16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2021) | [27] |
| Capuano, N.; King, R. | 2015 | Adaptive Serious Games for Emergency Evacuation Training | Conference paper | International Conference on Intelligent Networking and Collaborative Systems (INCoS) | [28] |
| Carrozzino, M.A.; Giuliodori, G.; Tanca, C.; Evangelista, C.; Bergamasco, M.; Potel, M. | 2023 | Virtual Reality Training for Post-Earthquake Rescue Operators | Article | IEEE Computer Graphics and Applications | [29] |
| Carvalho, P.V.R.; Ranauro, D.O.; Mol, G.M.S.A.; Jatobá, A.; Legey, A.P.L.; de Abreu Mol, A.C. | 2022 | Using a Serious Game in public schools for training fire evacuation procedures | Article | International Journal of Serious Games | [30] |
| Chan, P.; van Gerven, T.; Dubois, J.-L.; Bernaerts, K. | 2023 | Study of motivation and engagement for chemical laboratory safety training with VR serious game | Article | Safety Science | [31] |
| Chaturvedi, P.; Arora, A.; Dutt, V. | 2018 | Learning in an interactive simulation tool against landslide risks: The role of strength and availability of experiential feedback | Article | Natural Hazards and Earth System Sciences | [32] |
| Chaturvedi, P.; Dutt, V. | 2018 | Interactive landslide simulator: Role of contextual feedback in learning against landslide risks | Conference paper | Lecture Notes in Computer Science | [33] |
| Chiou, Y.-M.; Barmaki, R. | 2019 | Learning tornado formation via collaborative mixed reality | Conference paper | IEEE Conference on Virtual Reality and 3D User Interfaces (VR) | [34] |
| Chiou, Y.M.; Shen, C.-C. | 2022 | Collaborative Learning with Augmented Reality Tornado Simulator | Conference paper | IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) | [35] |
| Chittaro, L.; Sioni, R. | 2015 | Serious games for emergency preparedness: Evaluation of an interactive vs. a non-interactive simulation of a terror attack | Article | Computers in Human Behavior | [36] |
| Congès, A.; Evain, A.; Benaben, F.; Chabiron, O.; Rebiere, S. | 2020 | Crisis Management Exercises in Virtual Reality | Conference paper | IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) | [37] |
| Constantinescu, R.; Robertson, R.; Lindsay, J.M.; Tonini, R.; Sandri, L.; Rouwet, D.; Smith, P.; Stewart, R. | 2016 | Application of the probabilistic model BET_UNREST during a volcanic unrest simulation exercise in Dominica, Lesser Antilles | Article | Geochemistry, Geophysics, Geosystems | [38] |
| Correia Pereira, T.; Aloise, D.; Rancourt, M.-È. | 2025 | HurricaneLog: A serious game for data collection and analysis of hurricane preparedness and response operations | Article | International Journal of Disaster Risk Reduction | [39] |
| de Andrew Ng, J.; Swee, D.W.J.; Fung, F.M.; Wong, L.C.; Peck, T.-G. | 2025 | Leveraging virtual reality to enhance laboratory safety and security inspection training | Article | Chemistry Teacher International | [40] |
| De Fino, M.; Tavolare, R.; Bernardini, G.; Quagliarini, E.; Fatiguso, F. | 2023 | Boosting urban community resilience to multi-hazard scenarios in open spaces: A virtual reality—serious game training prototype for heat wave protection and earthquake response | Article | Sustainable Cities and Society | [41] |
| De Lorenzis, F.; Pratticò, F.G.; Lamberti, F. | 2022 | HCP–VR: Training First Responders through a Virtual Reality Application for Hydrogeological Risk Management | Conference paper | Proceedings of the International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications | [42] |
| Demiray, B.Z.; Sermet, Y.; Yildirim, E.; Demir, I. | 2025 | FloodGame: An interactive 3D serious game on flood mitigation for disaster awareness and education | Article | Environmental Modelling and Software | [43] |
| Dinh Thach, N.; Van Hung Nguyen, H.N.; Tuan, D.A.; Khanh, D.H.; Tam, L.V. | 2024 | Research and Design of Fire Alarm Systems using Virtual Reality Technology Enhance Safety Training in the Maritime | Article | Journal of Maritime Research | [44] |
| Egaji, O.A.; Asghar, I.; Dando, L.; Griffiths, M.G.; Dymond, E. | 2022 | User Evaluation of a Virtual Reality Application for Safety Training in Railway Level Crossing | Conference paper | Lecture Notes in Networks and Systems | [45] |
| Erten, B.; Oral, B.; Yakut, M.Z. | 2022 | The role of virtual and augmented reality in occupational health and safety training of employees in PV power systems and evaluation with a sustainability perspective | Article | Journal of Cleaner Production | [46] |
| Evangelista, A.; Manghisi, V.M.; De Giglio, V.; Mariconte, R.; Giliberti, C.; Uva, A.E. | 2025 | From knowledge to action: Assessing the effectiveness of immersive virtual reality training on safety behaviors in confined spaces using the Kirkpatrick model | Article | Safety Science | [47] |
| Feng, Z.; Gonzalez, V.A.; Amor, R.; Spearpoint, M.; Thomas, J.; Sacks, R.; Lovreglio, R.; Cabrera-Guerrero, G. | 2020 | An immersive virtual reality serious game to enhance earthquake behavioral responses and post-earthquake evacuation preparedness in buildings | Article | Advanced Engineering Informatics | [48] |
| Feng, Z.; Gonzalez, V.A.; Mutch, C.; Amor, R.; Cabrera-Guerrero, G. | 2021 | Instructional mechanisms in immersive virtual reality serious games: Earthquake emergency training for children | Article | Journal of Computer Assisted Learning | [49] |
| Feng, Z.; Gonzalez, V.A.; Mutch, C.; Amor, R.; Cabrera-Guerrero, G. | 2023 | Exploring spiral narratives with immediate feedback in immersive virtual reality serious games for earthquake emergency training | Article | Multimedia Tools and Applications | [50] |
| Feng, Z.; Gonzalez, V.A.; Mutch, C.; Amor, R.; Rahouti, A.; Baghouz, A.; Li, N.; Cabrera-Guerrero, G. | 2020 | Towards a customizable immersive virtual reality serious game for earthquake emergency training | Article | Advanced Engineering Informatics | [51] |
| Feng, Z.; Liu, C.; Gonzalez, V.A.; Lovreglio, R.; Nilsson, D. | 2022 | Prototyping an immersive virtual reality training system for urban-scale evacuation using 360-degree panoramas | Conference paper | IOP Conference Series: Earth and Environmental Science | [52] |
| Feng, Z.; Lovreglio, R.; Yiu, T.W.; Acosta, D.M.; Sun, B.; Li, N. | 2024 | Immersive virtual reality training for excavation safety and hazard identification | Article | Smart and Sustainable Built Environment | [53] |
| Fernández, A.; Munoz-La-Rivera, F.M.L.; Mora-Serrano, J. | 2021 | PREVENTION OF OCCUPATIONAL RISKS IN GEOTECHNICAL DRILLING WORKS THROUGH VIRTUAL REALITY TRAINING | Conference paper | WIT Transactions on the Built Environment | [54] |
| Fernández, A.; Munoz-La-Rivera, F.M.L.; Mora-Serrano, J. | 2023 | Virtual Reality Training for Occupational Risk Prevention: Application Case in Geotechnical Drilling Works | Article | International Journal of Computational Methods and Experimental Measurements | [55] |
| Fernández, S.Z.; Miron, D.L.; Couce-Casanova, A.C.; Diaz, F.F. | 2025 | Dual Hackathon Based on Immersive Simulation: A Multidisciplinary Approach for Engineering Training and Emergency Management | Article | IEEE Access | [56] |
| Gao, X.; Zhou, P.; Xiao, Q.; Peng, L.; Zhang, M. | 2023 | Research on the Effectiveness of Virtual Reality Technology for Locomotive Crew Driving and Emergency Skills Training | Article | Applied Sciences (Switzerland) | [57] |
| Gilligan, J.M.; Brady, C.; Camp, J.V.; Nay, J.J.; Sengupta, P. | 2016 | Participatory simulations of urban flooding for learning and decision support | Conference paper | Proceedings—Winter Simulation Conference | [58] |
| Gu, J.; Wang, J.; Guo, X.; Liu, G.; Qin, S.; Bi, Z. | 2023 | A Metaverse-Based Teaching Building Evacuation Training System With Deep Reinforcement Learning | Article | IEEE Transactions on Systems, Man, and Cybernetics: Systems | [59] |
| Hamed-Ahmed, M.H.; Fraga-Lamas, P.; Fernández-Caramés, T.M. | 2024 | Towards the Industrial Metaverse: A Game-Based VR Application for Fire Drill and Evacuation Training for Ships and Shipbuilding | Conference paper | WEB3D ’24: Proceedings of the 29th International ACM Conference on 3D Web Technology | [60] |
| Jain, N.; Ernest, L.Y.C.; Fatt, C.C.; Teck, T.K. | 2023 | Extensible VR Emergency Preparedness Platform | Conference paper | AAAI Summer Symposium Series (SuSS 2023) | [61] |
| Jiang, M.; Zhou, G.; Zhang, Q. | 2018 | Fire-fighting Training System Based on Virtual Reality | Conference paper | IOP Conference Series: Earth and Environmental Science | [62] |
| Kaarlela, T.; Pieskä, S.; Pitkäaho, T. | 2020 | Digital twin and virtual reality for safety training | Conference paper | 11th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) | [63] |
| Keya, R.T.; Heldal, I.; Froland, T.H.; Székely-Keresztesi, O.; Székely, Z.; Kon, E. | 2024 | Emergency Preparedness Training Using Virtual Reality Games: Allowing Knowledge Transfer in the Digital Age | Conference paper | Proceedings of the European Conference on Knowledge Management, ECKM | [64] |
| Keya, R.T.; Heldal, I.; Patel, D.; Murano, P.; Wijkmark, C.H. | 2025 | Implementing Virtual Reality for Fire Evacuation Preparedness at Schools | Article | Computers | [65] |
| Kockár, S.; Hollá, K.; Dadová, A.; Gana, J. | 2023 | The use of mixed reality scenarios for training crisis managers and emergency responders in an ADR tanker accident | Conference paper | Transportation Research Procedia | [66] |
| Konstantakos, S.; Asparagkathos, S.; Mahmoud, M.; Rizou, S.; Quagliarini, E.; Bernardini, G. | 2025 | An Extended Reality-Based Framework for User Risk Training in Urban Built Environment | Conference paper | IEEE 14th Symposium on Computer Applications and Industrial Electronics (ISCAIE) | [67] |
| Krastev, G.; Georgiev, T. | 2022 | Simulator for Emergency Training on an Electrical Substation | Article | TEM Journal | [68] |
| Kwegyir-Afful, E.; Hassan, T.O.; Kantola, J.I. | 2022 | Simulation-based assessments of fire emergency preparedness and response in virtual reality | Article | International Journal of Occupational Safety and Ergonomics | [69] |
| Kwegyir-Afful, E.; Kantola, J. | 2021 | Simulation-Based Safety Training for Plant Maintenance in Virtual Reality | Conference paper | Advances in Intelligent Systems and Computing | [70] |
| Lacko, J. | 2020 | Health safety training for industry in virtual reality | Conference paper | Proceedings of the 30th International Conference on Cybernetics and Informatics | [71] |
| Lekea, I.K.; Stamatelos, D.G.; Raptis, P. | 2021 | Learning how to escape the unthinkable with virtual reality: The case of pilots’ training on emergency procedures | Conference paper | IOP Conference Series: Materials Science and Engineering | [72] |
| Levy, J.; Liu, D. | 2023 | Extended Reality (XR) Environments for Flood Risk Management with 3D GIS and Open Source 3D Graphics Cross-Platform Game Engines: Advances in Immersive Sea Level Rise Planning Technologies for Student Learning and Community Engagement | Conference paper | Lecture Notes in Networks and Systems | [73] |
| Li, W.; Esmaeili, B.; Yu, L.-F. | 2022 | Simulating Wind Tower Construction Process for Virtual Construction Safety Training and Active Learning | Conference paper | IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) | [74] |
| Liang, H.; Ge, C.; Liang, F.; Sun, Y. | 2020 | VR-based training model for enhancing fire evacuee safety | Article | International Journal of Performability Engineering | [75] |
| Lovreglio, R.; Gonzalez, V.A.; Feng, Z.; Amor, R.; Spearpoint, M.; Thomas, J.; Trotter, M.; Sacks, R. | 2018 | Prototyping virtual reality serious games for building earthquake preparedness: The Auckland City Hospital case study | Article | Advanced Engineering Informatics | [76] |
| Lu, S.; Feng, Z.; Lovreglio, R.; Wang, F.; Yuan, X. | 2024 | Comparing the productive failure and directive instruction for declarative safety knowledge training using virtual reality | Article | Journal of Computer Assisted Learning | [77] |
| Makransky, G.; Klingenberg, S. | 2022 | Virtual reality enhances safety training in the maritime industry: An organizational training experiment with a non-WEIRD sample | Article | Journal of Computer Assisted Learning | [78] |
| Markopoulos, E.; Luimula, M.; Porramo, P.; Pisirici, T.; Kirjonen, A. | 2020 | Virtual Reality (VR) Safety Education for Ship Engine Training on Maintenance and Safety (ShipSEVR) | Conference paper | Advances in Intelligent Systems and Computing | [79] |
| Michel-Acosta, P.; Pepín-Ubrí, J.; Chaljub-Hasbun, J. | 2024 | Augmented reality about Tropical Cyclones in the Dominican Republic: evaluation of learning and cognitive load | Article | Journal of New Approaches in Educational Research | [80] |
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Ugliotti, F.M.; Zucco, M.; Daud, M. Rethinking Education on Critical Infrastructure Resilience and Risk Management: Insights from a Systematic Review. Sustainability 2026, 18, 3067. https://doi.org/10.3390/su18063067
Ugliotti FM, Zucco M, Daud M. Rethinking Education on Critical Infrastructure Resilience and Risk Management: Insights from a Systematic Review. Sustainability. 2026; 18(6):3067. https://doi.org/10.3390/su18063067
Chicago/Turabian StyleUgliotti, Francesca Maria, Michele Zucco, and Muhammad Daud. 2026. "Rethinking Education on Critical Infrastructure Resilience and Risk Management: Insights from a Systematic Review" Sustainability 18, no. 6: 3067. https://doi.org/10.3390/su18063067
APA StyleUgliotti, F. M., Zucco, M., & Daud, M. (2026). Rethinking Education on Critical Infrastructure Resilience and Risk Management: Insights from a Systematic Review. Sustainability, 18(6), 3067. https://doi.org/10.3390/su18063067

