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Journal of Theoretical and Applied Electronic Commerce Research, Volume 16, Issue 4

July 2021 - 31 articles

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Articles (31)

  • Article
  • Open Access
28 Citations
7,008 Views
16 Pages

Understanding the Adoption of Incentivized Word-of-Mouth in the Online Environment

  • Bogdan Anastasiei,
  • Nicoleta Dospinescu and
  • Octavian Dospinescu

Nowadays, word-of-mouth is a very important component of e-commerce activity because consumers are very sensitive to other people’s opinions. Depending on the companies’ politics, these opinions can be incentivized or non-incentivized. One of the maj...

  • Article
  • Open Access
19 Citations
6,864 Views
17 Pages

Sustainable Circular Business Model for Transparency and Uncertainty Reduction in Supply Chain Management

  • Dawei Zhang,
  • Xiuli Huang,
  • Yunfeng Wen,
  • Pooja Trivedi and
  • Shanmugan Joghee

Circular Supply Chain Management (CSCM) incorporates the economy concept into supply chain concepts, which gives the supply chain sustainability domain an innovative and convincing viewpoint. The challenging factors in the circular economy are cooper...

  • Article
  • Open Access
17 Citations
7,087 Views
22 Pages

A Reference Architecture for Blockchain-Based Crowdsourcing Platforms

  • Yiwei Gong,
  • Sélinde van Engelenburg and
  • Marijn Janssen

Companies increasingly tender knowledge-intensive tasks using crowdsourcing platforms to gain access to scarce knowledge and skills otherwise out of reach, and in this way, gaining competitive advantage. Despite its potential, existing crowdsourcing...

  • Article
  • Open Access
21 Citations
5,291 Views
15 Pages

Although online communities with a supportive climate encourage members to participate and exchange their information openly and freely, participants may perceive the community to be unsafe without proper control. Do controlling climates also contrib...

  • Article
  • Open Access
26 Citations
5,116 Views
22 Pages

The Nexus between Formal Credit and E-Commerce Utilization of Entrepreneurial Farmers in Rural China: A Mediation Analysis

  • Shaoxiong Yang,
  • Huiling Wang,
  • Zhengxiao Wang,
  • Mansoor Ahmed Koondhar,
  • Linxue Ji and
  • Rong Kong

E-commerce furnishes farmers in rural China with a novel solution accomplishing entrepreneurship transformation, but serious credit constraints still coexist with it at present, which may restrict the release of e-commerce’s potential. Therefore, thi...

  • Article
  • Open Access
11 Citations
5,743 Views
26 Pages

Portuguese and Spanish DMOs’ Accessibility Apps and Websites

  • Elena Fernández-Díaz,
  • Marisol B. Correia and
  • Nelson de Matos

“Tourism for all” is based on three main aspects: accessible tourism, sustainable tourism and social tourism. Accessibility is an essential part of responsible and sustainable tourism. A sizable segment of the population comprises people who have a t...

  • Article
  • Open Access
21 Citations
8,275 Views
15 Pages

Cloud computing has rapidly penetrated enterprise and user computing markets with three prominent service models: software as a service (SaaS), platform as a service (PaaS), and infrastructure as a service (IaaS). Cloud computing has also proven to b...

  • Article
  • Open Access
17 Citations
5,990 Views
13 Pages

Order picking is a crucial but labor- and cost-intensive activity in the retail logistics and e-commerce domain. Comprehensive changes are implemented in this field due to new technologies like AI and automation. Nevertheless, human worker’s activiti...

  • Article
  • Open Access
19 Citations
7,074 Views
18 Pages

What Deters Online Grocery Shopping? Investigating the Effect of Arithmetic Complexity and Product Type on User Satisfaction

  • Mahdi Mirhoseini,
  • Shirley-Anne Pagé,
  • Pierre-Majorique Léger and
  • Sylvain Sénécal

This paper explores the influence of product type and arithmetic task complexity on users’ perceived mental effort and satisfaction in the context of online grocery shopping. A two-factor within-subject experiment was conducted with 32 participants....

  • Article
  • Open Access
13 Citations
7,427 Views
17 Pages

Brand placement in videogames consists in integrating various brands that are not intrusive to give a feeling of reality to the context, as such increasing awareness and recognition of the brand in the mind of the consumer. The goal of this study is...

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J. Theor. Appl. Electron. Commer. Res. - ISSN 0718-1876