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15 Results Found

  • Article
  • Open Access
21 Citations
9,210 Views
15 Pages

The Pharmacy Game-GIMMICS® a Simulation Game for Competency-Based Education

  • Tanja Fens,
  • Claudia M. Dantuma-Wering and
  • Katja Taxis

24 October 2020

The profile of the profession of pharmacists has profoundly changed over the last decades. Pharmacy education has moved towards competency-based education. The pharmacy game, called GIMMICS®, developed at the University of Groningen, is unique in...

  • Review
  • Open Access
43 Citations
7,209 Views
11 Pages

Game-Based Learning in Pharmacy Education

  • Julie H. Oestreich and
  • Jason W. Guy

6 January 2022

Game-based learning (GBL) involves adding game elements to non-game activities to encourage engagement. Pharmacy curricula are required to incorporate active learning to meet accreditation standards. The literature supports that well-designed GBL hol...

  • Article
  • Open Access
11 Citations
6,799 Views
17 Pages

The International Pharmacy Game: A Comparison of Implementation in Seven Universities World-Wide

  • Tanja Fens,
  • Denise L. Hope,
  • Sarah Crawshaw,
  • Eline Tommelein,
  • Claudia Dantuma-Wering,
  • Bertha Maria Verdel,
  • Indrė Trečiokienė,
  • Vibhu Solanki,
  • Eugène P. van Puijenbroek and
  • Katja Taxis

The utilization of serious games and simulations in health professional education has increased. The Pharmacy Game is one such concept that intersects gamification and simulation, in which pharmacy student teams competitively manage simulated pharmac...

  • Article
  • Open Access
32 Citations
7,682 Views
13 Pages

The Role of Game-Based Learning in Experiential Education: Tool Validation, Motivation Assessment, and Outcomes Evaluation among a Sample of Pharmacy Students

  • Mariam Dabbous,
  • Anwar Kawtharani,
  • Iqbal Fahs,
  • Zahraa Hallal,
  • Dina Shouman,
  • Marwan Akel,
  • Mohamad Rahal and
  • Fouad Sakr

(1) Background: There is a scarcity of data regarding game-based learning (GBL) in experiential pharmacy education; in addition, the impact of educational games on the attainment of intended learning outcomes and students’ motivation to activel...

  • Article
  • Open Access
7 Citations
2,996 Views
13 Pages

Reducing Pharmaceuticals in Water, a New Module Integrated in the Pharmacy Game: Evaluating the Module’s Effects on Students’ Knowledge and Attitudes

  • Tanja Fens,
  • Caroline T. A. Moermond,
  • Peter van der Maas,
  • Claudia Dantuma-Wering,
  • Geke H. Lestestuiver,
  • Agata Szperl,
  • Lisette C. M. Schuiling,
  • Eelko Hak and
  • Katja Taxis

6 February 2024

Pharmaceutical residues end up in surface waters, impacting drinking water sources and contaminating the aquatic ecosystem. Pharmacists can play a role in reducing pharmaceutical residues, yet this is often not addressed in pharmacy undergraduate edu...

  • Article
  • Open Access
9 Citations
4,040 Views
12 Pages

Development and Implementation of a Global Health Elective with a Drug Discovery Game for Pharmacy Students

  • Jordan R. Covvey,
  • Anthony J. Guarascio,
  • Lauren A. O’Donnell and
  • Kevin J. Tidgewell

28 August 2017

Interest in global health education within the pharmacy curriculum has increased significantly in recent years. However, discussion of different models and methods to evaluate course structures are limited. The overall objective was to (1) describe t...

  • Article
  • Open Access
11 Citations
5,848 Views
8 Pages

Due to COVID-19 and the limitation of face-face teaching, electronic adaptation for formative and continuous assessment methods were greatly used and documented between 2020 and 2021. This study aims to implement a virtual escape room that will help...

  • Article
  • Open Access
10 Citations
5,024 Views
11 Pages

19 November 2022

Educational escape rooms have emerged as an excellent active learning tool to improve student learning, motivation, and engagement. In this work, a methodology to design and develop escape rooms in the classroom has been established and implemented w...

  • Review
  • Open Access
12 Citations
3,912 Views
14 Pages

Potential Barriers to the Implementation of Computer-Based Simulation in Pharmacy Education: A Systematic Review

  • Ahmed M. Gharib,
  • Gregory M. Peterson,
  • Ivan K. Bindoff and
  • Mohammed S. Salahudeen

Computer-based simulation (CBS) is an interactive pedagogical training method that has seen increased interest, especially in recent years. There is some evidence that CBS in pharmacy education is not as widely adopted compared to other healthcare di...

  • Perspective
  • Open Access
1 Citations
6,845 Views
24 Pages

12 July 2024

United States healthcare outcomes, including avoidable mortality rates, are among the worst of high-income countries despite the highest healthcare spending per capita. While community pharmacies contribute to chronic disease management and preventiv...

  • Article
  • Open Access
16 Citations
5,541 Views
15 Pages

Virtualized Gamified Pharmacy Simulation during COVID-19

  • Denise L. Hope,
  • Gary D. Grant,
  • Gary D. Rogers and
  • Michelle A. King

26 March 2022

Extended and immersive gamified pharmacy simulation has been demonstrated to provide transformative learning in pharmacy education, preparing graduates for real-world practice. An international consortium of universities has implemented local adaptat...

  • Article
  • Open Access
7 Citations
3,738 Views
20 Pages

17 June 2022

This paper builds Pharmaceutical Manufacturer Stackelberg, Pharmacy Stackelberg and Nash game models with and without price cap regulation. The optimal pricing, performance and social welfare are derived and compared in three different power structur...

  • Article
  • Open Access
24 Citations
5,873 Views
9 Pages

29 September 2018

The number of transgender and gender-diverse patients seeking medical care in the United States is increasing. For many of these patients, pharmacotherapy is a part of their gender-affirming transition. Effective instructional methods and resources f...

  • Article
  • Open Access
4 Citations
2,256 Views
19 Pages

15 May 2024

The rise of e-commerce has significantly impacted consumer shopping habits, resulting in profit loss for traditional supply chains. In response to intense competition, numerous companies have transitioned their business models to embrace dual-channel...

  • Article
  • Open Access
43 Citations
8,436 Views
27 Pages

Identifying the Characteristics of Virtual Reality Gamification for Complex Educational Topics

  • Jannat Falah,
  • Mohammad Wedyan,
  • Salsabeel F. M. Alfalah,
  • Muhannad Abu-Tarboush,
  • Ahmad Al-Jakheem,
  • Muath Al-Faraneh,
  • Areej Abuhammad and
  • Vassilis Charissis

Multidisciplinary topics in education pose a major challenge for traditional learning and teaching methods. Such topics can deter students from selecting particular courses or hinder their study progress. This study focused on the subject of medicina...