The Pharmacy Game-GIMMICS® a Simulation Game for Competency-Based Education
Abstract
:1. Introduction
2. The Pharmacy Game, GIMMICS®
Game and Simulation Elements in the Pharmacy Game
3. Learning Goals and Activities
3.1. Learning Goals
3.1.1. Collaboration
3.1.2. Leadership
- Leading from a vision;
- Coaching and managing individuals;
- Taking responsibility;
- Entrepreneurship and innovation.
3.1.3. Communication
3.1.4. Pharmaceutical Expertise
3.2. Organizing the Practical Teaching
4. Assessments
4.1. Example of a Patient Case
4.1.1. The Case
4.1.2. The Assessment
5. Tools and Functionalities
5.1. Online Operational Tool
5.1.1. Case Management System (CAMS)
5.1.2. Actor Registration System (ARS)
5.1.3. Prescription Generator
6. Evaluation of the Pharmacy Game, GIMMICS® by Students
7. Discussion
8. Conclusions
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
Appendix A
Week | Game-Day | Type of Activity | Content |
---|---|---|---|
1 | 1 | Study day | Introduction, mission and vision, business plan |
2 | Study day | Pharmacy information system | |
3 | Study day | Health insurance | |
4 | Study day | Preparations | |
5 | Study day | DiSC typology | |
2 | 6 | Practical day | Practicing day with open hour for questions |
7 | Study day | Financing, psychiatry and prescriptions | |
8 | Study day | Quality Management System | |
9 | Practical day | Official opening of the pharmacies | |
10 | Practical day | Prescriptions, cases, and quality Quality Management System in practice | |
3 | 11 | Practical day | Prescriptions and cases |
12 | Practical day | Prescriptions and cases | |
13 | Study day | Employment | |
14 | Practical day | Polypharmacy consultations, prescriptions, and case descriptions, and cases | |
15 | Study day | DiSC typology and teambuilding | |
4 | 16 | Study day | Leadership, euthanasia, medical devices |
17 | Practical day | Polypharmacy consultations, prescriptions, and cases | |
18 | Study day | Clinical pharmacy and mid-evaluation | |
19 | Practical day | Job interviews and terms of employment, prescriptions, and cases | |
20 | Practical day | Polypharmacy, prescriptions, and cases | |
5 | 21 | Practical day | Prescriptions and cases |
22 | Pharmacotherapeutic consultation | Euthanasia and privacy | |
23 | Practical day | Prescriptions and cases | |
24 | Final interview | Company representatives visit | |
25 | Self-reflection | Cases overview with the students and delivering the self-reflection |
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Learning Goal | Examples of Activities from the Game |
---|---|
Collaboration |
|
Leadership |
|
Communication |
|
Pharmaceutical expertise |
|
Individual Score Activity | Points/Patients | Competence | Frequency/Quantity |
---|---|---|---|
Communication with GP | +/−20 | 2 | 3–4 assignments per student 2 GPs, 2 h/day each (11 days) |
Actor (counter, telephone, email) | +/−40 | 1 & 2 | 5–6 assignments per student 3 actors, 2-3 h case/day (11 days, 33 cases) |
Euthanasia case requested | +/−20 | 2 | 1 student in each pharmacy addresses the GP request for euthanasia |
Euthanasia case proceed | +/−40 | 1 & 2 | 1 student in each pharmacy attends the GP when coming to collect the euthanasia and discuss final advice |
Case “auction” | +/−40 | 1 & 2 | 1 student in each pharmacy order (form a fictional foundation in Pildorp) materials, such as inhalation, wound care, homeopathy, phytotherapy, and other products that are fitting the mission/vision of their pharmacy |
Evening-, night-, and weekend-service case | +/−40 | 1 & 2 | 2 students in each pharmacy and each pharmacy is called twice |
Medication review patient—meeting 1 (patient) | +/−20 | 2 | 1 student in each pharmacy does medication review in communication with a patient |
Medication review patient—meeting 2/3 (GP/patient) | +/−40 | 1 & 2 | 1 student in each pharmacy does medication review in communication with GP, and once more in communication with a patient |
Team score activity | |||
Working on prescriptions | +/−60 | 1 | 30-40 prescriptions per pharmacy/day (11 days) |
Writing business plan | +/−100 | 3 & 4 | Once |
Writing annual report | +/−100 | 3 & 4 | Once |
Pharmacy opening | +/−40 | 3 & 4 | Once |
Innovation project | +100 | 3 & 4 | The insurance company of the inhabitants of Pildorp (represented by real pharmacist or entrepreneur) can give one pharmacy a prize of maximum +100 points, for best innovative health-project |
Quality; risk-analyses | +/−40 | 3 & 4 | Once, the students should perform a risk analysis to increase pharmacy quality. This is done using the quality management system |
Quality; intern audit self-care/pharmacy-based preparations | +/−40 | 3 & 4 | Once, over self-care and once over pharmacy-based preparations. The student assesses the procedure in the pharmacy in these fields using the quality management system and records data over adherence to the requirements |
Quality; use of the quality management system | +/−1 | 3 & 4 | Once, gaining 1 point if registering a fault, complain, or a compliment in the quality management system |
Quality; complaints and errors analysis | +/−40 | 3 & 4 | Once, students should analyze the errors/complaints/compliments with an indication for possible policy change and further needed actions in that regard |
Vacancy text | +/−40 | 2 & 3 | Once, placing a vacancy for a pharmacy assistant/technician |
Job interviews | +/−60 | 4 | Once, interviewing a new potential pharmacy assistant/technician |
PAE | +/−40 | 1 | Optional activity, students may choose from various lectures to attend and gain points for “keeping their licenses” |
FTO preparation | +/−20 | 3 & 4 | Once, students prepare for the pharmacotherapeutic consultation with GPs |
FTO content | +/−40 | 1 | Once, consultation-content assessed |
FTO presentation/execution | +/−40 | 3 & 4 | Once, students attending and actively participating the pharmacotherapeutic consultation with the GPs |
FTO minutes | +/−20 | 2 | Once, students should provide minutes from the meeting |
Speed dates | +/−40 | 3 & 4 | Once, student’s meeting with pharmacy-chain representatives |
Small project | +/−40 | 3 & 4 | Individual-pharmacy projects: Ramadan in the pharmacy, an injection day for diabetics, an information evening for pregnant women, etc. |
Big project | +/−100 | 3 & 4 | Activities requiring project management: cooperation with a nursing home, cooperation with an asylum seekers’ center, etc. |
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Fens, T.; Dantuma-Wering, C.M.; Taxis, K. The Pharmacy Game-GIMMICS® a Simulation Game for Competency-Based Education. Pharmacy 2020, 8, 198. https://doi.org/10.3390/pharmacy8040198
Fens T, Dantuma-Wering CM, Taxis K. The Pharmacy Game-GIMMICS® a Simulation Game for Competency-Based Education. Pharmacy. 2020; 8(4):198. https://doi.org/10.3390/pharmacy8040198
Chicago/Turabian StyleFens, Tanja, Claudia M. Dantuma-Wering, and Katja Taxis. 2020. "The Pharmacy Game-GIMMICS® a Simulation Game for Competency-Based Education" Pharmacy 8, no. 4: 198. https://doi.org/10.3390/pharmacy8040198
APA StyleFens, T., Dantuma-Wering, C. M., & Taxis, K. (2020). The Pharmacy Game-GIMMICS® a Simulation Game for Competency-Based Education. Pharmacy, 8(4), 198. https://doi.org/10.3390/pharmacy8040198