Development and Implementation of a Global Health Elective with a Drug Discovery Game for Pharmacy Students
Abstract
:1. Introduction
1.1. Background
1.2. Course Description
1.2.1. Neglected Tropical Diseases Eradication Plan
1.2.2. Culture/Ethics Case Study Development
1.2.3. Country Health System Project
1.2.4. Volunteer Impact for a Local Global Health Organization
1.2.5. Patient Education Project for a Global Partner
1.2.6. Game of International Drug Discovery
1.3. Study Objective
2. Methods
2.1. Course Assessments
2.2. Survey Questionnaire
3. Results and Discussion
3.1. Results—Course Assessments
3.2. Results—Survey Questionnaire
3.3. Discussion
3.3.1. Global Health Competencies
3.3.2. Knowledge and Attitudes
3.3.3. Game Learning
3.3.4. Study Limitations
3.3.5. Plans for Future Course Improvements
4. Conclusions
Acknowledgments
Author Contributions
Conflicts of Interest
Appendix A. Course Learning Objectives
Appendix A.1. Learning Objectives
- Build upon public health principles to identify and discuss global burden of disease
- Discuss the implications of immigration and movement around the globe upon healthcare infrastructure and delivery
- Identify and describe current priorities in health affecting the world and how these are applicable to practice in the USA
- Describe past and present epidemics and strategies created to protect against the future
- Compare/contrast infrastructures of various healthcare systems and discuss the pros/cons associated with each
- Discuss the place of ethics and cultural competency in global health and its importance to daily pharmacy practice
- Identify regulations and respect for autonomy and ownership of biodiversity of different countries and people
- Describe drug discovery for neglected diseases with a focus on compounds found and aspects of key chemistry
Appendix B. Game of International Drug Discovery
Appendix B.1. Game Rules and Description
- ▪
- Invest in science—purchase additional science points (up to five) for use on future turns
- ○
- Prices: 2nd point—$25; 3rd point—$75; 4th point—$150; 5th point—$300
- ▪
- License a drug—negotiate with another country to trade money or biodiversity points for one drug card
- ▪
- Explore biodiversity—explore your own or another country’s biodiversity
- ○
- Exploring your own biodiversity is free, and you will keep all profits, drugs and biodiversity points from any discovery
- ○
- Exploring another country’s biodiversity requires you to pay them $10 and agree to how to split royalties from any discoveries, with agreements remaining in place until the end of the turn.
- ▪
- Rolls of 1, 3 or 5 lead to drawing of a “drug” card
- ▪
- Rolls of 2, 4 or 6 lead to drawing of a “nature” card
- ▪
- No activity found—restore biodiversity (9 cards)
- ▪
- Drug recall—−1 drug discovered (3 cards)
- ▪
- Discover an antibiotic—$50 and +1 biodiversity pt (6 cards)
- ▪
- Discover an anticancer drug—+$100 (8 cards)
- ▪
- Discover a neglected tropical disease (NTD) drug—+$20 and +2 biodiversity pt (6 cards)
- ▪
- National park—+1 biodiversity pt (3 cards)
- ▪
- Natural disaster—−1 biodiversity pt (3 cards)
- ▪
- Scientific breakthrough—+1 science pt (3 cards)
- ▪
- Scientific grant—×2 benefits when working with this country for next two turns (6 cards)
- ▪
- Vaccine—protection from diseases outbreak (single use) (6 cards)
- ▪
- Cancer epidemic—if no anticancer drug, −1 science pt (4 cards)
- ▪
- Bacterial outbreak—if no antibiotic, −25% of money (4 cards)
- ▪
- NTD outbreak—If no NTD drug, −1 biodiversity pt (4 cards)
Country Profiles
Country | Country Type | Money | Science Points | Biodiversity Points |
---|---|---|---|---|
1 | Developed | $200 | 3 | 1 |
2 | Developed | $100 | 3 | 3 |
3 | Developing | $100 | 2 | 3 |
4 | Developing | $50 | 2 | 5 |
5 | Underdeveloped | $20 | 1 | 8 |
6 | Underdeveloped | $10 | 1 | 9 |
Country Goals
- End the game with >$500 and discover 5 drugs
- End the game with >$300, 4+ biodiversity points and discover 1 of each type of drug
- End the game with 4+ biodiversity points, 4+ science points and discover 2 antibiotics
- End the game with >$400, 3+ science points and 6+ biodiversity points
- End the game with 4+ science points and discover 1 NTD drug
- End the game with >$100, 8+ biodiversity points and 3+ science points
References
- Gleason, S.E.; Covvey, J.R.; Abrons, J.P.; Dang, Y.; Seo, S.W.; Tofade, T.; Prescott, G.M.; Peron, E.P.; Masilamani, S.; Alsharif, N.Z. Connecting Global/International Pharmacy Education to the CAPE 2013 Outcomes: A Report from the Global Pharmacy Education Special Interest Group. Available online: http://www.aacp.org/resources/education/cape/Documents/GPE_CAPE_Paper_November_2015.pdf (accessed on 13 July 2017).
- Bailey, L.C.; DiPietro Mager, N.A. Global health education in Doctor of Pharmacy programs. Am. J. Pharm. Educ. 2016, 80, 71. [Google Scholar] [CrossRef]
- Koplan, J.P.; Bond, T.C.; Merson, M.H.; Reddy, K.S.; Rodriguez, M.H.; Sewankambo, N.K.; Wasserheit, J.N. Towards a common definition of global health. Lancet 2009, 373, 1993–1995. [Google Scholar] [CrossRef]
- Global Links. Available online: https://www.globallinks.org/ (accessed on 7 July 2017).
- Espwa Foundation. Available online: http://espwa.com/ (accessed on 7 July 2017).
- Liu, Y.; Zhang, Y.; Liu, Z.; Wang, J. Gaps in studies of global health education: An empirical literature review. Glob. Health Action 2015, 8, 25709. [Google Scholar] [CrossRef] [PubMed]
- Jogerst, K.; Callender, B.; Adams, V.; Evert, J.; Fields, E.; Hall, T.; Olsen, J.; Rowthorn, V.; Rudy, S.; Shen, J.; et al. Identifying interprofessional global health competencies for 21st-century health professionals. Ann. Glob. Health 2015, 81, 239–247. [Google Scholar] [CrossRef] [PubMed]
- Addo-Atuah, J.; Dutta, A.; Kovera, C. A global health elective course in a PharmD curriculum. Am. J. Pharm. Educ. 2014, 78, 187. [Google Scholar] [CrossRef] [PubMed]
- Poirier, T.I.; Devraj, R.; Blankson, F.; Xin, H. Interprofessional online global health course. Am. J. Pharm. Educ. 2016, 80, 155. [Google Scholar] [PubMed]
- Kruger, J.; Dunning, D. Unskilled and unaware of it: How difficulties in recognizing one’s own incompetence lead to inflated self-assessments. J. Personal. Soc. Psychol. 1999, 7, 1121–1134. [Google Scholar] [CrossRef]
- Prescott, G.M.; Vu, B.N.; Alsharif, N.Z.; Prescott, W.A. Global health education in Doctor of Pharmacy programs in the United States. Am. J. Pharm. Educ. 2017, 81, 28. [Google Scholar] [PubMed]
- Steeb, D.R.; Overman, R.A.; Sleath, B.L.; Joyner, P.U. Global experiential and didactic education opportunities at US colleges and schools of pharmacy. Am. J. Pharm. Educ. 2016, 80, 7. [Google Scholar] [CrossRef]
- Aburahma, M.H.; Mohamed, H.M. Educational games as a teaching tool in pharmacy curriculum. Am. J. Pharm. Educ. 2015, 79, 59. [Google Scholar] [CrossRef] [PubMed]
- Crea, K.A. Practice skill development through the use of human patient simulation. Am. J. Pharm. Educ. 2011, 75, 188. [Google Scholar] [CrossRef] [PubMed]
- Cain, J.; Piascik, P. Are serious games a good strategy for pharmacy education? Am. J. Pharm. Educ. 2015, 79, 47. [Google Scholar] [CrossRef] [PubMed]
Course Assessment | Type | Score, Mean (SD) |
---|---|---|
Tropical disease eradication plan | Team | 93.4 (1.3) |
Culture/ethics case studies | Individual | 89.6 (6.6) |
Country health system project | Individual | |
Interim | 89.7 (9.2) | |
Final | 92.2 (4.1) | |
Patient education project | Team | |
Country assessment | 86.4 (10.7) | |
Plan for project | 90.5 (5.0) | |
Presentation | 95.5 (14.4) | |
Final | 96.1 (4.5) |
Statement | Pre-Score, Mean (SD) * | Post-Score, Mean (SD) * | Mean Diff | p-Value |
---|---|---|---|---|
Knowledge perception † | ||||
I feel knowledgeable regarding the general topic and goals of global health | 2.8 (0.92) | 4.8 (0.42) | 2.00 | <0.001 |
I feel knowledgeable about other countries’ healthcare systems | 1.3 (0.48) | 4.3 (0.68) | 3.00 | <0.001 |
I feel knowledgeable about neglected topical diseases | 1.9 (1.1) | 4.7 (0.48) | 2.80 | <0.001 |
I feel knowledgeable regarding current issues in global infectious disease | 2.4 (0.70) | 4.7 (0.48) | 2.30 | <0.001 |
I feel knowledgeable regarding cultural influences on health | 2.9 (1.1) | 4.7 (0.48) | 1.80 | 0.001 |
I feel knowledgeable regarding drug discovery on the global scale | 2.1 (1.1) | 4.4 (0.52) | 2.30 | <0.001 |
I feel knowledgeable regarding how organizations provide volunteer clinical care abroad | 2.8 (1.1) | 4.5 (0.53) | 1.70 | 0.003 |
I feel knowledgeable about roles/opportunities for pharmacists in global health | 3.3 (0.82) | 4.6 (0.52) | 1.30 | 0.004 |
Attitudes ‡ | ||||
I believe that global health should be considered an important issue to all pharmacists | 4.7 (0.5) | 4.7 (0.5) | 0 | 0.999 |
I believe that ‘thinking globally’ improves the quality of care I can deliver | 4.6 (0.73) | 4.7 (0.5) | 0.11 | 0.681 |
I believe that an experience abroad improves a pharmacist's perspective of patient care | 4.7 (0.5) | 4.7 (0.5) | 0 | 0.999 |
I believe that I can be involved in global health initiatives without traveling abroad | 3.9 (1.17) | 4.4 (1.01) | 0.56 | 0.139 |
I believe that health issues primarily affecting people outside of the USA are still relevant | 4.6 (0.73) | 4.8 (0.44) | 0.22 | 0.347 |
I believe that learning about a patient’s culture, religion and beliefs is important to delivering care | 4.8 (0.44) | 5.0 (0.0) | 0.22 | 0.169 |
I believe that there is much for the USA to learn about health from around the globe | 4.8 (0.44) | 4.8 (0.44) | 0 | 0.999 |
Statement | Score, Mean (SD) * |
---|---|
About the course † | |
This course helped me to discover new areas of health I have not previously considered | 4.6 (0.52) |
This course helped me to develop a widened world view of health | 4.7 (0.48) |
This course helped me to understand the role of a pharmacist in global health | 4.7 (0.48) |
This course helped me to better focus my counseling to the needs of each unique patient | 4.8 (0.42) |
About the Game of International Drug Discovery ‡ | |
The game helped me to understand the drug discovery process better | 4.6 (0.70) |
The game helped me to understand international collaborations in drug discovery | 4.7 (0.68) |
The game helped me to understand the importance of biodiversity | 4.7 (0.68) |
The game helped me to understand the differing motivations of nations with respect to drug discovery | 4.7 (0.68) |
The game helped me to understand the drug discovery process better | 4.6 (0.70) |
© 2017 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
Share and Cite
Covvey, J.R.; Guarascio, A.J.; O’Donnell, L.A.; Tidgewell, K.J. Development and Implementation of a Global Health Elective with a Drug Discovery Game for Pharmacy Students. Pharmacy 2017, 5, 49. https://doi.org/10.3390/pharmacy5030049
Covvey JR, Guarascio AJ, O’Donnell LA, Tidgewell KJ. Development and Implementation of a Global Health Elective with a Drug Discovery Game for Pharmacy Students. Pharmacy. 2017; 5(3):49. https://doi.org/10.3390/pharmacy5030049
Chicago/Turabian StyleCovvey, Jordan R., Anthony J. Guarascio, Lauren A. O’Donnell, and Kevin J. Tidgewell. 2017. "Development and Implementation of a Global Health Elective with a Drug Discovery Game for Pharmacy Students" Pharmacy 5, no. 3: 49. https://doi.org/10.3390/pharmacy5030049
APA StyleCovvey, J. R., Guarascio, A. J., O’Donnell, L. A., & Tidgewell, K. J. (2017). Development and Implementation of a Global Health Elective with a Drug Discovery Game for Pharmacy Students. Pharmacy, 5(3), 49. https://doi.org/10.3390/pharmacy5030049